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Vampire: The Masquerade Bloodhunt: Best Archetype to Use | Character Tier List

Vampire: The Masquerade Bloodhunt is one of the few vampire-themed games with the best battle royales. To become the champion in this battle royale, you should know the best archetype.




There are three vampire clans in the Vampire: The Masquerade Bloodhunt video game. These clans produce two archetypes, each with different skills giving an edge over the others. However, some of these skills are better than others and will earn you a better advantage in combats.

The Best Archetype To Use | Character Tier List – Vampire: The Masquerade Bloodhunt

The free-to-play game has six characters, two each from three different clans. These characters are also called archetypes with skills including a clan skill, an archetype skill, and a passive skill.

The archetypes/characters include the Brute, Vandal, Prowler, Saboteur, Muse, and Siren.

The Brute and Vandal archetypes come from the Brujah clan, the Prowler and Saboteur are from the Nosferatu clan, and the Muse and Siren are from the Toreador clan.

The Brute

The Brujah is considered the best and most powerful of all with its skillset. Its skills include but are not limited to performing powerful jumps (the clan skill), healing fast up to half health when not under attack (passive skill), and causing a shockwave that can stop bullets (archetype skill).

With this skillset, Brujah is often considered the strongest Archetype in the game.

Can you imagine healing up to half health in seconds after you’ve run away from combat? It is very useful skill to use, and its shockwave is perfect for avoiding tense situations. Even though her abilities are not “In Your Face” and damage sorted, it is still quite useful.

The Vandal

The Vandal is the second-best, with a clan skill to perform forward jumps, a passive skill to resist damage when in tight space with enemies, and an archetype skill to cause earth shock that lifts and damages enemies.

Its skills can be very useful in-game, especially for close combat. You’d want to attract your enemies closer, where you can tank the damage with the passive and destroy them with earth shock.

The Prowler

The Prowler is next with a clan skill to become invisible and move fast for a short time. It has the passive skill to sense wounded enemies and an archetype skill known as the Scouting Famulus to send out bats for surveillance purposes.

Most people consider Prowler as a supporting character since it can be used for finding enemies faster. With that said, it is also powerful as the main class.

Its invisibility makes him pretty sneaky. So, if you like laying low until the end game or using strategy to kill enemies, The Prowler is a good character to use.

The Saboteur

The Saboteur takes the following position with a clan skill to become invisible and move fast for a short period. Its passive skill is to be partially invisible when crouching, and an archetype skill that throws bombs releasing harmful gases at enemies.

The invisible skill is pretty OP. Crouching can help you avoid enemies or sneak up to your target without them noticing until you are ready to set the bombs away.

It is a powerful class if used the right way. So, if you still haven’t tried Saboteur, you should give it a go, it might become your main.

The Muse

The Muse takes the second to the last position with a clan skill to teleport and send projections at will, a passive skill to use powers when down, and an archetype skill to heal itself and allies when not taking damage.

The Muse isn’t wasting any time to the last breath. Even when you are down, you can use your powers, and with the healing ability, The Muse is also a great tanker.

On top of that, the teleport skill is pretty useful especially for traveling to unreachable places.

The Siren

My last and least favourite is the Siren. This character has a clan skill to send out projections and teleport at will, a passive skill to charm civilians into friendliness, and an archetype skill to blind enemies with pure beauty.

Even though Siren is in the last place on our list, it is still a good Archertype that can be useful in the game.

It is kind of a supporting character without too many useful skills when it comes to combat. With that said, the blind makes him a pretty good for escaping tense situations.

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Dark And Darker: Complete Cleric Guide

Want be the best Cleric? Read this guide!

Doben Villaruz



I know that some people would think they are boring and only being kept at the back because they only heal and revive players, but in my own opinion support characters or “Clerics” are useful in combat because without them you won’t even survive in the first place, and when you’re in a pinch healing is definitely what you need. Healers are present in all cooperative video games that we play, whether they be online or offline games. So now we’ll discuss the builds and loadouts available to clerics in the Dark and Darker game.

Overview of the Cleric Class

One of the greatest classes in Dark And Darker, the cleric is practically a requirement if you want to take on the game’s most challenging content. It can heal, deal damage, and bestow buffs on your entire party.

  • Offer healing and boosting.
  • Given that you can use plate armor and carry blunt weapons, you’re not as weak as you may think.
  • Frequently the first target in conflicts
  • Best in team matches; less effective when used solo

Cleric Perks and Abilities

Here is a closer look at the advantages and skills of the Cleric:

  • Advanced Healer – Increases your healing by 5 HP.
  • Blunt Weapon Mastery – 5% more physical damage is added to you when you utilize a blunt object.
  • Brewmaster – Your character won’t experience the side effects of alcohol consumption.
  • Kindness – 15% of the health you restore to your character when you heal someone else.
  • Perseverance – This bonus lowers all incoming damage of all types by 3 points.
  • Protection From Evil – You suffer a 20% potency and duration reduction for all negative debuffs.
  • Requiem – When you resurrect an ally, you’ll give them 25% health instead of the meager amount they usually get, and when you utilize the Altar of Sacrifice, you won’t have to expend any of your own health to make the sacrifice.
  • Undead Slaying – When facing undead monsters, you increase your physical damage by 20% more.
  • Holy Purification – This ability deals 100 magic damage over 7.5 meters to all undead creatures in its area of effect.
  • Judgement – You must be within 4.5 meters of an enemy and keep your crosshair over them to cast this targeted spell, which does 30 magic damage and slows down their movement by 20% for five seconds.
  • Smite – For the next 10 seconds, every enemy you face will be subject to +10 magic damage if you use this ability.
  • Spell Memory 1/Spell Memory 2 – To access your cleric spells, you must select at least one of these classes; late-game clerics may want to take both to have access to more spells.

Starter Cleric Perks And Abilities

You can only choose one perk when you are level 0. As this is a straightforward perk that enhances your healing capacity, we advise you to pick Advanced Healer.

We would choose Judgement as it is excellent for clearing mobs and dealing targeted damage to adversaries over Spell Memory, which gives you access to your spells.

Is a Solo Cleric Useful?

The brand-new solo Goblin Cave mode was included in the game’s playtest in February 2023. Players are able to single queue and only face off against other solitary players because of this. You might wish to play it as the Cleric since it offers a lot of XP.

Bring a Mace and a respectable Buckler if you’re going on a solo run as a cleric. You can also purchase ale from the tavern keeper in the market and select the Brewmaster perk to greatly increase your damage and strength. The Cleric can definitely function as a solo-friendly class.

Cleric Spells

Tier 1: One Cost Spells
  • Protection – This shield spell, which can be used on either you or an ally, will block 20 physical attacks for 20 seconds.
  • Bless – A spell that, for 30 seconds, gives its recipient +3 Strength, Agility, and Will. If you’re alone, you’ll cast this spell on yourself.
Tier 2: Two Cost Spells
  • Divine Strike – Targeted spell that for 20 seconds enhances the target’s overall weapon damage by +10
  • Cleanse – This spell’s intended target will be cured of all ailments and debuffs.
Tier 3: Three Cost Spells
  • Bind – This suspends the target for 0.75 seconds.
Tier 4: Four Cost Spells
  • Lesser Heal – This is your main healing spell, which targets oneself if there are no allies present and restores 15 health to the target.
Tier 5: Five Cost Spells
  • Holy Light – This spell has two different targets: allies and undead. It heals allies for 30 health and deals 100 damage to undead.
Tier 8: Eight Cost Spells
  • Resurrection – As long as their Soul Heart is there, this spell will bring an ally back from the dead.

Starter Spell Set For Cleric

You will have 12 Knowledge points available to you as a level 0 cleric. You must therefore choose spells with a total point value of 12 points. It may resemble this in certain ways.

For a level 0 cleric with only 12 Knowledge, this is a respectable setup. You might also choose the Lesser Heal spell at a cost of 4, or the Resurrection spell at a cost of 8.

Additionally, you should put more spells on your Spell Priority bar because the items you collect could provide you access to additional knowledge while running.

The Best Equipment for The Cleric

In Dark And Darker, there is a ton of various gear to choose from, and what you choose will mostly rely on your playstyle. Here are some general pointers on the finest clothing for clerics, though.

  • Knowledge Gear – Being able to cast more spells during a run makes anything with Knowledge generally pretty handy. You can position yourself nicely for a High-Roller or Red run in the future by successfully extracting with some high knowledge gear.
  • Stats are really important – Therefore, gear with pluses for all attributes is something to search for. This also implies that you should simply choose the clothing or weapons that have the best stat for your character, whether it be heavy or light armor.
  • Because it casts spells more quickly and is lighter than the Staff, we strongly prefer the Spell Book for Cleric. In both PvE and PvP, speed is essential for avoiding opponents, so try to wear lesser armor if you can.
  • In addition to your spellbook, you can pick up a small Buckler shield and a mace to aid in killing monsters and provide you with some limited protection against approaching hostile players.

Some Tips for Using a Cleric Class

Here are a few common pointers to help you play better as a cleric.

  1. You may be a support character, but don’t underrate your destructive potential. Your damage increases from blunt weapons combine well with your bonuses against undead (specifically Maces, Flanged Mace, etc). Participate and support your team.
  2. Grab your teammates from the floor or outside the ring instead of looking for a revive altar with resurrection, a fantastic skill that is sometimes underestimated.
  3. The goal of your game is to stand back, give heals and buffs, and only engage in PvP hand-to-hand combat when absolutely required, especially if you’re playing in a party. You will become the main target for the opposing teams, so be mindful of your positioning.
  4. Focus your buffs on the fighters and barbarians on your frontline team.
  5. For the cleric, voice communication is crucial, especially if you can notify your squad that you have just given them buffs and how many more healings you have left to provide.
  6. Before settling, try out several builds, weapons, and armor. There are numerous factors in Dark And Darker. For instance, a Brewmaster Cleric who is continuously intoxicated can cause a ton of damage.

ALSO READ: Dark And Darker: Complete Fighter Guide

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