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Tiny Tina’s Wonderlands: New Infinite Loot Farm and DLC Boss | How to Defeat Chums in Every Form Multiple Times

HomeGuidesTiny Tina’s Wonderlands: New Infinite Loot Farm and DLC Boss | How to Defeat Chums in Every Form Multiple Times
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Chums, the Old God, is a brand-new boss in Tiny Tina's Wonderlands' Coiled Captors DLC, the first-ever downloadable content of the game.

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The newly released Coiled Captors DLC includes a new replayable dungeon, Mirrors of Mystery, which can also be accessed from the main game. At the end of the dungeon, players can repeatedly fight Chums, the Old God, and will get the chance to obtain the Legendary Ring, called the Lethal Catch.

New Infinite Loot Farm and DLC Boss in Tiny Tina’s Wonderlands

Chums is a giant shark-like boss that you will face at the end of the Mirror of Mystery dungeon. He is accompanied by several Seawargs and has a total of Four Forms. You need to kill all forms to defeat him.

Unlike the typical Seawargs throughout the game, Chums can send a giant wave of water and a charge and chomp attack that many of the enemies have.

Defeating Chums in All Forms

Originally, Chums’ four forms can be defeated by coming back every week from April 21 to May 12, but players have found a way to defeat all forms by playing without an internet connection.

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After defeating Chums once, head to the Mirror of Mystery and you will discover that you can select a second difficulty. You then need to defeat all previous forms to reach the final 4th form.

When you finally reach the last form, survive in any way you can as Chums resets if you die in the dungeon right after killing him, taking away your loot. To activate infinite loot, carry a weapon that can down you and repeatedly defeat the boss.

Liquid Cooling is one of the highly recommended weapons for this boss fight.

ALSO READ: Tiny Tina’s Wonderlands: Most Powerful Legendary Weapons at Chaos Level 35

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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