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Elden Ring: All TALISMAN Guide | Which Ones to Use?

There are TONS of talismans in Elden Ring, and each of them has its own specific use and purpose. But which ones are the best exactly?




Talismans are Elden Ring’s equivalent of the Rings in the previous Souls titles. Just like rings, talismans provide a handful of benefits that will improve the power of your current build or even define the build itself. As usual, some of these talismans have upgraded variants that provide a better bonus than the previous variant.

That said, each talisman has its own specific purpose. However, if you want to make a highly optimized build, which ones exactly should you use? Let’s find that out.

All Talismans Guide and Which Ones to Use in Elden Ring

Since every talisman is designed for a specific purpose, we’re going to separate them into different categories. Let’s get started.

Stat-Increasing Talismans in Elden Ring

As the name implies, these talismans increase your stats, which is actually quite useful in a variety of situations. The most notable talismans in this category are as follows:

Crimson Amber Medallion – Increases your maximum HP by 6%. Also available in +1 and +2 variants which increase your maximum HP by 7% and 8% respectively.

Cerulean Amber Medallion – A counterpart to the Crimson Amber Medallion, this one increases your maximum FP instead. The normal variant gives a 7% bonus while the +1 and +2 variants give 9% and 11% bonuses respectively.

Viridian Amber Medallion – This one increases your maximum stamina by 11% and goes up to 13% for the +1 variant and 15% for the +2 variant.

Arsenal Charm – This talisman increases your maximum equipment load by 15%, allowing you to equip heavier armors and weapons. Its +1 variant gives a 17% increase which doesn’t seem quite a lot but is actually helpful nonetheless. There’s also the Great-Jars Arsenal which has a bit of a different name but technically functions the same but at a 19% increase.

Erdtree’s Favor – A highly recommended talisman that increases your HP, stamina, and equip load at the same time. The normal variant increases HP, stamina, and equip load by 3%, 6.75%, and 5% respectively. Meanwhile, the +1 and +2 variants increase said stats by 3.5%, 8.25%, and 6.5% as well as 4%, 9.6%, and 8% respectively.

Radagon’s Scarseal – This talisman increases your Vigor, Endurance, Strength, and Dexterity by 3 points while making you take 10% more damage. It’s a great tradeoff, especially if you really want those extra stats. Its upgraded variant, the Radagon’s Soreseal, offers the same effects but with a +5 on the said stats and a 15% increase in damage taken.

Marika’s Scarseal – This one is similar to that of the Radagon’s Scarseal, except that it increases your Mind, Intelligence, Faith, and Arcane stats by +3. Similarly, it has an upgraded variant called Marika’s Soreseal which increases those stats by +5.

Starscourge Heirloom, Prosthesis-Wearer Heirloom, Stargazer Heirloom, and Two Fingers Heirloom – The reason why I compiled all the heirlooms into one is simply because they each provide a +5 increase to their assigned stats. Starscourge increases Strength, Prosthesis-Wearer increases Dexterity, Stargazer increases Intelligence, and Two Fingers increases Faith.

Defense Talismans in Elden Ring

Talismans in this category focus only on one thing: improving your damage negation values as much as possible. They’re as follows:

Dragoncrest Shield Talisman – Perfect for tanky builds, this one increases your physical damage negation values by 10%. Its +1 and +2 variants increase them by 13% and 17% respectively. It also has a far stronger variant called the Dragoncrest Greatshield Talisman which provides a 20% increase in physical damage negation values in PVE and a 5% increase in PVP.

Spelldrake Talisman – If you want to survive Magic damage from hits, this is for you. It provides a 13% magic damage negation while its +1 and +2 variants provide a 17% and 20% increase respectively.

Flamedrake, Boltdrake, and Haligdrake Talismans – These talismans offer the same negation values as that of the Spelldrake Talisman even for their upgraded variants. However, each of them focuses on negating a specific type of damage. Flamedrake provides fire damage negation, Boltdrake provides lightning damage negation, and Haligdrake provides holy damage negation.

Pearldrake Talisman – The counterpart of the Dragoncrest Shield Talisman, the Pearldrake Talisman increases your non-physical damage negation values. It’s basically an all-rounder talisman that focuses on reducing damage from all other damage types except physical. It grants bonuses that the previous talismans grant, albeit to a smaller degree. The normal variant grants a 5% increase while the +1 and +2 variants grant a 7% and 9% increase respectively.

Immunizing Horn Charm, Stalwart Horn Charm, Clarifying Horn Charm, and Prince of Death’s Pustule – These talismans increase your resistance by 90, each focusing on Immunity, Robustness, Focus, and Vitality respectively. Their +1 variants increase their respective resistance by 140. Prince of Death’s Pustule, however, doesn’t have a +1 variant but rather an upgraded version named Prince of Death’s Cyst.

Mottled Necklace – This one increases your Robustness, Immunity, and Focus by 40 while its +1 variant increases them by 60.

Weapon Talismans

This category features talismans that grant bonuses to your weapon attacks. They’re as follows:

Dagger Talisman – This one increases your critical hit damage by 17%. A critical hit can be made via a backstab, a riposte after a successful parry, attacking a downed enemy, or attacking an enemy with a broken stance.

Curved Sword Talisman – Improves your guard counter damage by 20%, making it ideal for those who want to take advantage of this new mechanic with the use of shields.

Twinblade Talisman – Increases the damage of an attack chain’s final hit by 20%.

Axe Talisman – Increases the damage of your charge attacks by 10%, making it really effective for builds that use charged strong attacks against their targets.

Hammer Talisman – Increases stamina damage against blocking enemies by 20%, allowing you to break their stance easily. However, do take note that it won’t affect enemies that don’t block in the first place.

Spear Talisman – Increases the damage of counterattacks via spears and thrusting swords by 13%, making it a really strong talisman for turtling builds.

Lance Talisman – Increases your damage by 15% while on horseback. However, this only applies to weapon attacks, and since you won’t be able to ride Torrent inside dungeons, this talisman is generally useless most of the time.

Claw Talisman – Increases the damage of your jumping attacks by 15%. This is extremely useful for builds that dual-wield Strength-based weapons that have the Royal Knight’s Resolve ash of war applied.

Greatshield Talisman – Improves the Guard Boost rating of your shield by 1.1, allowing you to take reduce stamina damage while blocking. This makes it perfect for use alongside the Spear Talisman since you’ll be able to attack while blocking at the same time.

Arrow’s Sting Talisman – Increases the damage you deal with bolts and arrows by 10%.

Arrow’s Reach Talisman – Increases the reach of any ranged weapon, allowing you to hit enemies from a greater distance.

Spells Talismans

As the name implies, talismans that belong to this category increase the potency of your spells, be they sorcery or incantation.

Graven-School Talisman – Increases the damage of your sorceries by 4%. It also comes with an upgraded variant called the Graven-Mass Talisman which provides an 8% increase. You can even wear them at the same time for a total of 12% damage increase.

Faithful’s Canvas Talisman – Increases the damage of your incantations by 4%. Similar to Graven-School Talisman, this one also stacks multiplicatively with other incantation buffs. It has an upgraded variant called Flock’s Canvas Talisman that offers an 8% increase.

Primal Glintstone Blade – Causes your spells to use less FP by 25% but at a cost of reduced maximum HP of 15%.

Moon of Nokstella – Grants you +2 memory slots which allow you to equip more spells.

Old Lord’s Talisman – Increases the duration of spell effects by 30%. This is pretty useful for buffs such as Golden Vow, Flame Grant Me Strength, and more.

Radagon Icon – Increases your casting speed by roughly 10%.

Damage-Increasing Talismans

As the name implies, these talismans increase your damage, be it physical or spells.

Blue Dancer Charm – Increases your attack power the lower your equipment load is. The damage increase will depend on your equipment’s weight, with soft caps at 8, 16, and 20% equip load.

Magic Scorpion Charm, Fire Scorpion Charm, Lightning Scorpion Charm, Sacred Scorpion Charm – These talismans increase the damage of your magic, fire, lightning, and holy attacks respectively by 12%. However, wearing one will cause you to take 10% increased damage.

Red-Feathered Branchsword – Increases your attack damage by 20% when you hit 20% HP or below.

Ritual Sword Talisman – A counterpart to the Red-Feathered Branchsword, this one increases your damage by 10% while you’re at full HP.

Winged Sword Insignia – Increases your attack power while attacking targets successively. It starts at a 3% increase which activates after 3 hits, which then goes up to 5% and 10% after every 3 successive hits. It has an upgraded version called the Rotten Winged Sword Insignia which provides a 6%, 8%, and 13% increase respectively.

Millicent’s Prosthesis – Increases your Dexterity by 5 points and also has the same effect as the Winged Sword Insignia, but at a value of 4%, 6%, and 11% respectively. Do take note that the damage increase will also apply to sorceries and incantations.

Kindred of Rot’s Exultation and Lord of Blood’s Exultation – Both talismans boost your attack by 20% for 20 seconds whenever you inflict Scarlet Rot and Blood Loss on your enemies respectively. Their effects can even stack multiplicatively if you manage to inflict both status effects on your target.

Which Talismans to Use

The talismans you’d want to use will largely depend on the build you’re running. For example, if you’re running a pure Magic build that relies on sorceries, then talismans like the Magic Scorpion Charm, Marika’s Soreseal, and Graven-Mass Talisman are your best options.

Meanwhile, if you’re running a pure Melee build, then talismans like the Winged Sword Insignia, Dagger Talisman, and Claw Talisman would be your best bet.

ALSO READ: Rocket League: New Best Controller Settings Guide That Will Improve Your Gameplay

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Dark And Darker: Complete Cleric Guide

Want be the best Cleric? Read this guide!

Doben Villaruz



I know that some people would think they are boring and only being kept at the back because they only heal and revive players, but in my own opinion support characters or “Clerics” are useful in combat because without them you won’t even survive in the first place, and when you’re in a pinch healing is definitely what you need. Healers are present in all cooperative video games that we play, whether they be online or offline games. So now we’ll discuss the builds and loadouts available to clerics in the Dark and Darker game.

Overview of the Cleric Class

One of the greatest classes in Dark And Darker, the cleric is practically a requirement if you want to take on the game’s most challenging content. It can heal, deal damage, and bestow buffs on your entire party.

  • Offer healing and boosting.
  • Given that you can use plate armor and carry blunt weapons, you’re not as weak as you may think.
  • Frequently the first target in conflicts
  • Best in team matches; less effective when used solo

Cleric Perks and Abilities

Here is a closer look at the advantages and skills of the Cleric:

  • Advanced Healer – Increases your healing by 5 HP.
  • Blunt Weapon Mastery – 5% more physical damage is added to you when you utilize a blunt object.
  • Brewmaster – Your character won’t experience the side effects of alcohol consumption.
  • Kindness – 15% of the health you restore to your character when you heal someone else.
  • Perseverance – This bonus lowers all incoming damage of all types by 3 points.
  • Protection From Evil – You suffer a 20% potency and duration reduction for all negative debuffs.
  • Requiem – When you resurrect an ally, you’ll give them 25% health instead of the meager amount they usually get, and when you utilize the Altar of Sacrifice, you won’t have to expend any of your own health to make the sacrifice.
  • Undead Slaying – When facing undead monsters, you increase your physical damage by 20% more.
  • Holy Purification – This ability deals 100 magic damage over 7.5 meters to all undead creatures in its area of effect.
  • Judgement – You must be within 4.5 meters of an enemy and keep your crosshair over them to cast this targeted spell, which does 30 magic damage and slows down their movement by 20% for five seconds.
  • Smite – For the next 10 seconds, every enemy you face will be subject to +10 magic damage if you use this ability.
  • Spell Memory 1/Spell Memory 2 – To access your cleric spells, you must select at least one of these classes; late-game clerics may want to take both to have access to more spells.

Starter Cleric Perks And Abilities

You can only choose one perk when you are level 0. As this is a straightforward perk that enhances your healing capacity, we advise you to pick Advanced Healer.

We would choose Judgement as it is excellent for clearing mobs and dealing targeted damage to adversaries over Spell Memory, which gives you access to your spells.

Is a Solo Cleric Useful?

The brand-new solo Goblin Cave mode was included in the game’s playtest in February 2023. Players are able to single queue and only face off against other solitary players because of this. You might wish to play it as the Cleric since it offers a lot of XP.

Bring a Mace and a respectable Buckler if you’re going on a solo run as a cleric. You can also purchase ale from the tavern keeper in the market and select the Brewmaster perk to greatly increase your damage and strength. The Cleric can definitely function as a solo-friendly class.

Cleric Spells

Tier 1: One Cost Spells
  • Protection – This shield spell, which can be used on either you or an ally, will block 20 physical attacks for 20 seconds.
  • Bless – A spell that, for 30 seconds, gives its recipient +3 Strength, Agility, and Will. If you’re alone, you’ll cast this spell on yourself.
Tier 2: Two Cost Spells
  • Divine Strike – Targeted spell that for 20 seconds enhances the target’s overall weapon damage by +10
  • Cleanse – This spell’s intended target will be cured of all ailments and debuffs.
Tier 3: Three Cost Spells
  • Bind – This suspends the target for 0.75 seconds.
Tier 4: Four Cost Spells
  • Lesser Heal – This is your main healing spell, which targets oneself if there are no allies present and restores 15 health to the target.
Tier 5: Five Cost Spells
  • Holy Light – This spell has two different targets: allies and undead. It heals allies for 30 health and deals 100 damage to undead.
Tier 8: Eight Cost Spells
  • Resurrection – As long as their Soul Heart is there, this spell will bring an ally back from the dead.

Starter Spell Set For Cleric

You will have 12 Knowledge points available to you as a level 0 cleric. You must therefore choose spells with a total point value of 12 points. It may resemble this in certain ways.

For a level 0 cleric with only 12 Knowledge, this is a respectable setup. You might also choose the Lesser Heal spell at a cost of 4, or the Resurrection spell at a cost of 8.

Additionally, you should put more spells on your Spell Priority bar because the items you collect could provide you access to additional knowledge while running.

The Best Equipment for The Cleric

In Dark And Darker, there is a ton of various gear to choose from, and what you choose will mostly rely on your playstyle. Here are some general pointers on the finest clothing for clerics, though.

  • Knowledge Gear – Being able to cast more spells during a run makes anything with Knowledge generally pretty handy. You can position yourself nicely for a High-Roller or Red run in the future by successfully extracting with some high knowledge gear.
  • Stats are really important – Therefore, gear with pluses for all attributes is something to search for. This also implies that you should simply choose the clothing or weapons that have the best stat for your character, whether it be heavy or light armor.
  • Because it casts spells more quickly and is lighter than the Staff, we strongly prefer the Spell Book for Cleric. In both PvE and PvP, speed is essential for avoiding opponents, so try to wear lesser armor if you can.
  • In addition to your spellbook, you can pick up a small Buckler shield and a mace to aid in killing monsters and provide you with some limited protection against approaching hostile players.

Some Tips for Using a Cleric Class

Here are a few common pointers to help you play better as a cleric.

  1. You may be a support character, but don’t underrate your destructive potential. Your damage increases from blunt weapons combine well with your bonuses against undead (specifically Maces, Flanged Mace, etc). Participate and support your team.
  2. Grab your teammates from the floor or outside the ring instead of looking for a revive altar with resurrection, a fantastic skill that is sometimes underestimated.
  3. The goal of your game is to stand back, give heals and buffs, and only engage in PvP hand-to-hand combat when absolutely required, especially if you’re playing in a party. You will become the main target for the opposing teams, so be mindful of your positioning.
  4. Focus your buffs on the fighters and barbarians on your frontline team.
  5. For the cleric, voice communication is crucial, especially if you can notify your squad that you have just given them buffs and how many more healings you have left to provide.
  6. Before settling, try out several builds, weapons, and armor. There are numerous factors in Dark And Darker. For instance, a Brewmaster Cleric who is continuously intoxicated can cause a ton of damage.

ALSO READ: Dark And Darker: Complete Fighter Guide

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