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Tom Clancy’s The Division 2: Returning Players Guide After PTS Phase 3 | Most Important Changes to Know About

The developers of Tom Clancy’s The Division 2 recently announced a public test server (PTS) for Phase 3. Here are some of the most important changes to expect in the game.

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Tom Clancy’s The Division 2 is an online-only role-playing game with millions of followers since the launch of phase one. It’s a highly-rated game with campaigns, co-op, and PVP that guarantees its players more missions and challenges as you take on other players.

The developer has now announced a PTS phase 3 that brings about some notable changes to the game. This guide will be useful for returning players on what they should look out for in phase 3.

Returning Players Guide After PTS Phase 3 |  Most Important Changes To Know About – Tom Clancy’s The Division 2

First off, there’d be smoother gameplay with recent bug fixes in the game; hence you can expect lesser lags or freezing frames. We’re psyched with the changes happening with the gears, exotics, and expertise.

Gear and Balancing

The Heartbreaker gear set has undergone some changes following the phase 2 PTS feedback. In phase 2, the stacks with the gear disappeared after five seconds compared to the Striker gear that starts to diminish almost immediately. Feedback from this sees an upgrade to the gear with stacks disappearing after two seconds in phase 3.

The Kingbreaker Named Weapon also saw an upgrade to its rate of fire. Its rate has been increased from 500 to 650 for the PTS phase 3. This change is also seen in the TKB-408 Assault rifle. Additionally, issues concerning the Dare LMG Named Weapon, Bluescreen Exotic weapon, and Dread Edict Exotix weapon have also been fixed.

Countdown

Players complained of Delta errors which adversely affect the PTS experience, and many of these errors have now been fixed in phase 3.

Expertise

Some upgrade costs have been lowered, including the cost of Field Recon Data, SHD Calibration, and Exotic materials. Their prices have been reduced by half from level 11 to level 20. However, levels 1 – 10 and 21+ remain unchanged.

All material requirements for rank pieces have also been reduced by half, which means gear pieces now require two times fewer materials to upgrade.

Others

Lastly, Issues concerning floating heads when you first launch a PTS have now been fixed.

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