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Syberia The World Before: Radio Puzzle Solution

At one point in Syberia: The World Before, players encounter a puzzle to set a radio. Here’s the solution.




The radio puzzle is encountered during your second visit to the Silberspiegel Refuge. The puzzle mostly requires players to turn on and configure a radio, but a lot of the required frequencies are in Morse code. Players who don’t know Morse code, or have trouble understanding the in-game documents, might have a hard time with this puzzle. But this guide should make it easy for everyone to solve.

Radio Puzzle Solution for Syberia: The World Before

Before we get started with the radio puzzle, you’ll first need some extra parts to make the radio work. First, head to the attic and inspect the radio transmitter on this table. You’ll obtain the “Voralberg antenna”. Interact with it until you extend the 4 pins at the bottom.

Radio Puzzle Solution for Syberia: The World Before

Now go back to the radio below. Plug the antenna into the cross-shaped opening on top of it. Once it’s placed, interact with the valve-like handle at the top to extend it. Drag it up with your mouse when prompted.

Radio Puzzle Solution for Syberia: The World Before

With it extended, you’ll need to again operate the valve-like handle. Drag your mouse until you tilt the antenna at an angle and then interact with the slider next to the handle. This will open the antenna. Finally, press the button at the base of the antenna to turn it on. Also remember to flip the Batteries switch on the radio to On.

Radio Puzzle Solution for Syberia: The World Before

Setting the Right Frequencies

Now open the side pocket of the radio to get some pieces of paper with information about the puzzle. This entire puzzle is based on Morse code. In the paper, you’ll get an encoded frequency listed as “2111.12.121.21”. This is Morse code. The 2s stand for long beeps and the 1s are short beeps. This translates to “BARN”, which one of the papers lists as code for 6,9. This is telling you to set the dial on the Receiver part of the radio to 6,9.

You’ll notice the radio has two halves. The upper half is the Receiver and the bottom half is the Sender. Simply focus on the Receiver and set the dial to 6,9 now.

Radio Puzzle Solution for Syberia: The World Before

You’ll receive a transmission, which is another Morse code. In this case, its morse for “PEAK”, which one of the documents lists as code for 8.4. This is the frequency you need to set the Sender dial to.

With that set, the puzzle is completed. Simply pick up the listening device on top of the radio and the story will continue.

ALSO READ: Syberia The World Before: Repair the Pneumatic Telegraph Puzzle Solution

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World Of Warcraft: Creektooth Den Quest Guide

Creektooth Den resides the miniboss “Root of Decay”





The Creektooth Den Quests are one of the many quests you encounter in World of Warcraft. The Creektooth questline is a series of quest that requires you to kill certain monsters and collect certain items. This guide will help you accomplish these quests. Let’s dive in.

What is the Creektooth Den Questline?

They are a series of 5 quests that make up the questline. They are By Royal Decree, Rat Rancher, Keys to the Kingdom, Making a Mountain out of a Gnoll Hill, and One Bad Apple.

Let’s go through them each one to give you a better view of what to do.

By Royal Decree

Accomplishing this quest requires you to kill 8 Brackenhide Warriors and 4 Brackenhid shamans in Creektooth Den. It is found in the Azure Span. It is one of the Subzones of the Azure Span.

Rat Rancher

You need to collect 20 Smelly Ooze from the decaying rot. This requires you to kill Errant rots and collect their decaying rot.

Keys to the Kingdom

This quest requires you to collect the key and Gnoll “Lances” and use it to open the weapon cache. This portion is easy because all you need to do is go to this location and retrieve the key.

The Gnoll “Lances” can be found in one of the barrels in the location below. It’s surrounded by enemy creatures so prepare for a fight to retrieve this item.

Making a Mountain out of a Gnoll Hill

This portion requires you to hop on a slime to destroy 3 decay totems. The totems are easily identifiable. The challenge of the quest is that they are surrounded by Errant Rot.

So this quest requires you to fight against them, to destroy the decay totems.

One Bad Apple

Finally, the final quest of the series is to kill the Root of Decay. First, open the 2 cages and kill the inhabitants then consult the third cage.

Next, pull the vine and prepare for battle because this will spawn the Root of Decay. All you need to do next is to make sure you defeat the Root of decay to wrap up the questline.

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