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Syberia The World Before: How to Repair the Automatons on the Square?

In order to finish fixing the Musicians’ Square in Syberia: The World Before, you’ll have to take care of the automated orchestra members. Here’s how to do it.

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Repairing the Musician’s Square is a complicated endeavor featuring many smaller puzzles. One of those requires you to fix the three musicians near the clock tower.

How to Repair the Automatons on the Square in Syberia: The World Before?

Though your goal is to repair the three violinists near the clock tower, you don’t actually need to interact with them. Instead, you need to use the three panels nearby. All have maintenance men already trying to fix the automatons, but of course, you’ll need to be the one to do the deed.

The First Panel

There is no way to learn the code to the first panel, but the cover is old and flimsy, so Kate can simply force it open if you hold down the indicated button. To repair this panel, you’ll need to use the mechanical part. You can find one in a red toolbox back in the clock tower, though you probably already have it.

The Second Panel

Now it gets a bit harder. Switch to Dana to see the code needed to access the second panel (if you can’t find it, it’s 1973), then switch back to Kate in order to start the slider puzzle.

This puzzle requires you to move the keys on a 6×4 grid by using the sliders on the left and right side of the screen.

Use the upper-left slider to move the first two kays to the fourth square down, then do the same using the upper-right slider. Now, use the upper right slider to move the rightmost key to the second square from the top. Now use the bottom-right slider to move the two center keys all the way down, leave the left key in this position, and finally move the other one square up. Now change the letters on the keys to display the letters “CGDA” from left to right and press the green button.

The Third Panel

The third panel is much easier to solve but to get to it, you’ll need to move a car that’s blocking access to it. There is a number on the car’s side you can call – it’s 5-123-888-321. This will give allow you to fix the last violinist.

Now, if you switch to Dana, not only will you be able to see the code (9708), but you’ll also see how the panels you’ll be working on are supposed to be arranged! All you need to do is move them to these positions and use the “Schematic Drawing” item to fix the last musician!

ALSO READ: Syberia The World Before: Radio Puzzle Solution

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The Cycle Frontier: Beginners Guide to Season 2 | Every Change You Need to Know About

Gear up and know these things before you play

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The Cycle Frontier is a first-person shooter with a space theme comparable to Escape from Tarkov. You will need to scavenge or loot as you explore more hazardous places.

Every time you go exploring, you might want to examine the weather because it will greatly impact you. We’ll go over everything you need to know about the game’s second season.

Beginners Guide to Seasons 2, Every Change You Need to Know About in The Cycle Frontier

You will start at the station, which serves as the center of the Cycle Frontier. The General Store or Stockpile is located below the stairs. The Stockpile contains various items, including utilities, weapons, ammo, armor, consumables, tools, and attachments. From this point, you will set off on your journey through the Cycle Frontier.

Tips and Tricks for The Cycle: Frontier Season 2

You should be aware of the following before playing Cycle Frontier:

Inventory

The game has a wide variety of bags and backpacks. They need to be outfitted initially. You will see a space icon next to each item. The capacity of your bag is unaffected by the armor and weapons you have loaded.

A heavy-duty backpack with a 350-space capacity is an illustration of a bag. You will become exposed more quickly the more you carry. It will increase the volume of your movement after you have 200 places in your bag. Additionally, this slows down your movement.

Weapons

Find a weapon that you feel comfortable with by trying them all. You can see its ammunition when you click on a weapon. The AR-55 Autorifle is a superb first weapon for a beginner.

Armor

There are two varieties of armor. The common armor has higher protection. Running is an excellent use for tactical armor because it can boost your stamina.

Consumables

The Weak Stim and the Weak Medkit are the game’s two consumables. Weak Stims are preferable because they have quicker animation. You can use the Weak Medkit when you take a lot of damage.

Attachments

Different kinds of attachment exist. These attachments must always be checked and ready for you to know where to attach them. For instance, all guns can be equipped with the Angled Foregrip, yet only the DMR and Sniper can use the Marksman Stock.

These two attachments both lessen recoil. Attachments with less recoil are beneficial for automatic rifles. Snipers benefit from attachments for aim-down sights. Shotguns benefit from attachments that are easy to pull off.

Crafting

The Crafting Station is to the left of the Stockpile. There are only white rarity attachments in the Stockpile.

However, you may create green, blue, and purple rarity attachments in the crafting station. The consumables can also be used to make various grenades.

Utilities, Weapons, Ammo, Armor, Consumables, Tools, Attachments, Muzzle, Optics, Ammo, Stock, Grip, and Materials are all included at the crafting station. The necessary materials for crafting or crafting part of the components will need to be gathered through scavenging.

Factions

In the game, there are 3 factions, and each one has its own special quests and weapon to give.

The first faction is the ICA.

The Osiris is the next group.

Lastly, Korolev is the name of the last faction.

You must sell products to the faction market since the regular store does not accept them. As your faction level increases, you can purchase the special weapon that they purchase. The ability to use powerful weapons is unlocked as you level up.

To advance in level, you can complete campaign missions or tasks from the faction leaders. Make campaign missions your top priority as a new player.

Selling materials is another option to get faction points, which is a terrific way to earn money.

These are the special weapons for the Korolev faction. They provide powerful weaponry.

The ICA offers a greater selection of weapons than the other factions.

The Osiris provides cutting-edge armaments.

Campaign missions in Osiris can be completed to earn greater stims as well.

Quarters

The Den Residences, where you will find your Quarters or hideout, is located beneath the arrivals.

Your quarters can also be upgraded. Aside from the quarter level, there are three upgrades: generators, inventory, and gear printer. Improve your inventory’s capacity as a top priority. Give upgrading the supply crate top priority in the Generator tabs.

Safe Pockets

In the Quarters’ Inventory tab, the safe pocket can be upgraded. In the safe pocket, you can keep grenades or a Keycard.

Supply Crate

The supply crate is in the Quarters. It allows you to collect goods, and the more upgrades you give, the rarer the items you can get.

When you’re good to go, go to the Launch Terminal to begin playing.

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