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The Cycle: Frontier: How to Get Faction Points

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The free-to-play game The Cycle: Frontier is host to a variety of factions. Here’s how you can increase your standing with these factions.

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Faction Points allow you to increase your reputation rankings with the factions in The Cycle: Frontier. With every faction providing good rewards to players with high FP, getting many FP is key.

How to Get Faction Points in The Cycle: Frontier

There are 3 different factions in The Cycle: Frontier. They can all be found within the station when outside of any mission. They are somewhat color coded, too. Korolev is in the bright red and orange building. The ICA is in the building with many blue lights. Finally, Osiris is in the white building covered with green lights and plants, close to the ICA.

Every faction has different rewards, mostly as unique guns available in their armories when you obtain enough FP, or Faction Points. There are mostly two main different ways to get FP in The Cycle: Frontier.

Quests

The main method to get FP is to complete the quests assigned by the faction leaders. Faction leaders are sitting at the front desk for each faction. Speaking to them allows you to undertake a variety of quests for them. You can undertake harder and more rewarding quest for them if you have enough FP. At first you can only take Easy quests, however.

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Most quests simply require you to kill certain mobs and obtain certain resources. Simply activate them and you can passively complete them during regular deployment. Come back to the desk to get your rewards and check progress.

Selling

A simple method to get FP with any faction is to just walk up to their armory and sell any unwanted items. This will get you both FP and K-Marks. Definitely not as rewarding as completing quests, but it’s especially useful if you are close to the FP threshold for the next faction rank. You can get FP fairly quickly this way.

ALSO READ: The Cycle: Frontier: Crafting and Repairing Guide

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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