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The Cycle Frontier: How Long Do Storms Last and How to Survive?

Storms are one of the random events that can affect worlds in The Cycle: Frontier. This guide shows how long they last, how to survive them and the advantages to staying in affected areas.




Storms are an event that can happen randomly several times. Whenever they are about to happen, the game will warn you. This is your chance to evac, if you don’t want to deal with them. Alternatively, you can find some place to bunker down during the storm. But there’s many benefits to weathering the storms, so here’s some tips on how to survive them and reap the benefits.

How Long Do Storms Last in The Cycle: Frontier

The duration of them seems to be somewhat randomized, though they are about 5 minutes long on average. Some might last less, while others might be a tad longer. Ultimately, however, they’re not much longer or shorter than 5 minutes. Keep that in mind when thinking about trying to survive them.

How to Survive Storms in The Cycle: Frontier

As said previously, you are warned before storms happen. Keep in mind that you can not evac after a storm has already started. Now, let’s go over how to survive a storm if you choose to stay.

First off, you have to watch out for lightning. This is the main way in which storms can kill you. If you are bunkered down under a roof, lightning can’t hit you. But if you’re out in the open, you’ll notice a red ball of electricity start to form at your feet randomly.

When you notice this, quickly get away from the radius of the electricity. While this electricity itself doesn’t do any damage, it’s there to show that lightning will hit in a couple seconds. Lightning can be fatal. Just make sure to keep an eye out for the indicators and avoid the lightning.

Advantages to Weathering Storms

The main advantage to weathering storms in The Cycle: Frontier is that there is a lot less players during them, simply put. New players can not spawn in the map while a storm is going on and most players choose to evac out after the warning. This means that the few that do remain are free to explore and loot without the threat of other players.

On top of the lower player count in areas affected by storms, the mobs also seem to drop better loot on average. This is one way for the game to reward players that decide to stay and it’s definitely something to keep in mind.

Finally, there are also glowy mushroom materials spawning during storms. These can be used to craft combat stims which heal for 30 HP. Though they ultimately aren’t all that worthwhile, compared to the other benefits on the storm. They’re more like an extra bonus.

ALSO READ: The Cycle: Frontier: How to Sell Items

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The Cycle Frontier: Beginners Guide to Season 2 | Every Change You Need to Know About

Gear up and know these things before you play





The Cycle Frontier is a first-person shooter with a space theme comparable to Escape from Tarkov. You will need to scavenge or loot as you explore more hazardous places.

Every time you go exploring, you might want to examine the weather because it will greatly impact you. We’ll go over everything you need to know about the game’s second season.

Beginners Guide to Seasons 2, Every Change You Need to Know About in The Cycle Frontier

You will start at the station, which serves as the center of the Cycle Frontier. The General Store or Stockpile is located below the stairs. The Stockpile contains various items, including utilities, weapons, ammo, armor, consumables, tools, and attachments. From this point, you will set off on your journey through the Cycle Frontier.

Tips and Tricks for The Cycle: Frontier Season 2

You should be aware of the following before playing Cycle Frontier:


The game has a wide variety of bags and backpacks. They need to be outfitted initially. You will see a space icon next to each item. The capacity of your bag is unaffected by the armor and weapons you have loaded.

A heavy-duty backpack with a 350-space capacity is an illustration of a bag. You will become exposed more quickly the more you carry. It will increase the volume of your movement after you have 200 places in your bag. Additionally, this slows down your movement.


Find a weapon that you feel comfortable with by trying them all. You can see its ammunition when you click on a weapon. The AR-55 Autorifle is a superb first weapon for a beginner.


There are two varieties of armor. The common armor has higher protection. Running is an excellent use for tactical armor because it can boost your stamina.


The Weak Stim and the Weak Medkit are the game’s two consumables. Weak Stims are preferable because they have quicker animation. You can use the Weak Medkit when you take a lot of damage.


Different kinds of attachment exist. These attachments must always be checked and ready for you to know where to attach them. For instance, all guns can be equipped with the Angled Foregrip, yet only the DMR and Sniper can use the Marksman Stock.

These two attachments both lessen recoil. Attachments with less recoil are beneficial for automatic rifles. Snipers benefit from attachments for aim-down sights. Shotguns benefit from attachments that are easy to pull off.


The Crafting Station is to the left of the Stockpile. There are only white rarity attachments in the Stockpile.

However, you may create green, blue, and purple rarity attachments in the crafting station. The consumables can also be used to make various grenades.

Utilities, Weapons, Ammo, Armor, Consumables, Tools, Attachments, Muzzle, Optics, Ammo, Stock, Grip, and Materials are all included at the crafting station. The necessary materials for crafting or crafting part of the components will need to be gathered through scavenging.


In the game, there are 3 factions, and each one has its own special quests and weapon to give.

The first faction is the ICA.

The Osiris is the next group.

Lastly, Korolev is the name of the last faction.

You must sell products to the faction market since the regular store does not accept them. As your faction level increases, you can purchase the special weapon that they purchase. The ability to use powerful weapons is unlocked as you level up.

To advance in level, you can complete campaign missions or tasks from the faction leaders. Make campaign missions your top priority as a new player.

Selling materials is another option to get faction points, which is a terrific way to earn money.

These are the special weapons for the Korolev faction. They provide powerful weaponry.

The ICA offers a greater selection of weapons than the other factions.

The Osiris provides cutting-edge armaments.

Campaign missions in Osiris can be completed to earn greater stims as well.


The Den Residences, where you will find your Quarters or hideout, is located beneath the arrivals.

Your quarters can also be upgraded. Aside from the quarter level, there are three upgrades: generators, inventory, and gear printer. Improve your inventory’s capacity as a top priority. Give upgrading the supply crate top priority in the Generator tabs.

Safe Pockets

In the Quarters’ Inventory tab, the safe pocket can be upgraded. In the safe pocket, you can keep grenades or a Keycard.

Supply Crate

The supply crate is in the Quarters. It allows you to collect goods, and the more upgrades you give, the rarer the items you can get.

When you’re good to go, go to the Launch Terminal to begin playing.

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