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Rumbleverse: Special Abilities and Moves Guide

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‘Special moves’ come as special abilities and attacks – kind of like perks – that you can find in-game to help boost damage done to opponents, while possessing rare qualities like poison. Here’s a little guide on how to obtain them and what they are.

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In the world of Rumbleverse, there are a number of ways to dish it out to your opponents – melee attacks and physical strikes, weapons, “Vicious” attacks, and ‘Special Moves’ or abilities. What exactly are these ‘Special Moves’ and how can you get them? You cannot bring them into battle with you, like perks, so these are things you’ll need to pick up in-game to help you out.

What are the Special Abilities and Moves in Rumbleverse?

Specials Moves must first be discovered inside boxes scattered throughout Grapital City as you battle. Before detailing all the available special abilities below, it is important to note that a couple specific ones have unique qualities ascribed solely to them.

They’ll either be as a ‘strike’ or a ‘Vicious attack’ and can have special attributes (Poison) and an assigned rarity. Green abilities are common, blue moves are rare, and purple moves are ‘Epic.’ Rarer abilities will have a higher power level and attack priority and as such try to find those whenever possible!

Common:

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Vicious Mist – Vicious, Stuns (Common) – Blows blinding mist into the foe’s face

Punchline – Slow, High Damage (Common) – Leap forward with a Superman punch

Tackle – Vicious, High Damage, High Risk (Common) – Lunge forward with a tackle

Sumoslap – High Stamina Damage (Common) – Step forward with multiple slaps

Superkick – Chargeable (Common) – Strike with a standing side-kick

Uppercut – High Priority (Common) – Step forward with a rising punch

Goal Shot – Launcher (Common) – Step forward with a high kick

Ruby Crusher – Vicious, High Damage (Common) – Grab a foe and hit a cutter

Cyclone – Chargeable, AoE (Common) – Strike multiple foes with a tornado clothesline

Good IzunaDrop – Vicious (Common) – Grab a foe and sit on them

Rare:

Bad Breath – Poison, Chargeable (Rare) – More potent Bad Breath

Atomic Punchline – Slow, High Damage, AoE (Rare) – Can hit more targets than a punchline

Spear Tackle – Vicious, High Damage, High Risk (Rare) – More damage than a standard tackle

Poison Sumoslap – Poison, High Stamina Damage (Rare) – A Sumoslap that inflicts poison

Superduper Kick – Chargeable, Launcher (Rare) – A Superkick that can launch foes

Bionic Uppercut – High Priority, Chargeable (Rare) – More damage than a standard uppercut

Volley Dive – Traversal, Launcher (Rare) – Belly flop forward and launch a target

Rekt Shot – Launcher (Rare) – More damage than a standard goal shot

Emerald Crusher – Vicious, High Damage (Rare) – More damage than a standard Ruby Crusher

Big Swing – Vicious, Launcher, Aimable (Rare) – Grab a foe and swing them into the distance

Super Cyclone – Chargeable, AoE (Rare) – More damage than a standard cyclone

Rocket Jump – Chargeable, Traversal (Rare) – Launch yourself skyward; causes no damage

Great IzunaDrop – Vicious (Rare) – More damage than a standard IzunaDrop

Epic:

Javelin Tackle – Vicious, High Damage, High Risk (Epic) – Strongest quality tackle

Super Sumoslap – Chargeable, High Stamina Damage (Epic) – Strongest quality sumoslap

Omega Uppercut – High Priority, Chargeable (Epic) – Strongest quality uppercut

Dolphin Dive – Chargeable, Traversal, Launcher (Epic) – Chargeable version of the Volley Dive

Cozmo Shot – Launcher (Epic) – Strongest quality Goal Shot

Diamond Crusher – Vicious, High Damage (Epic) – Strongest quality cutter, BANG!

Giant Swing – Vicious, Launcher, Aimable (Epic) – More damage/distance than Big Swing

Omega Cyclone – Chargeable, AoE (Epic) – Strongest quality Cyclone

Skyrocket – Chargeable, Traversal (Epic) – More distance than a Rocket Jump

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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