Dune: Spice Wars is a strategy game wherein you must lead your faction and fight for power and dominance in the desert planet of Arrakis. The Spice is the most valuable item in the Dune Universe, and it is sought by the four factions in the game.
Faction Guide in Dune Spice Wars
Set to release on the 26th of April, the only information you can get about Dune: Spice Wars is from their Early Access. Data may or may not change when the game is released.
Currently, there are four factions in total: House Harkonnen, House Atreides, the Smugglers, and the Fremens. You can choose one of the four factions to lead and dominate Arrakis planet.
The Harkonnens are a powerhouse known to be feared by their fellow houses. They are well renowned for their clever and nefarious political tactics and the centuries-long historical feud they have maintained with House Atreides.
They maintain a strong reputation on the battlefield as they don’t hesitate to use underhanded tactics to achieve any goal for their cause.
The Atreides’ greatest asset is their unrivaled political power. Their negotiating skills and excellent reputation allow many houses to trust them, giving them more influence.
This faction can use their abilities and reputation to effortlessly bargain with the Fremen, the inhabitants of Arrakis, providing them a significant advantage over other tribes in the race to dominance.
Smugglers, the third faction in Dune: Spice Wars, is a secretive organization with a global reach and a fair degree of political influence. Money and power motivate them.
Wreckers, Snipers, Scavengers, and Combat Drones are among the Smugglers’ units. We still don’t know how these groups perform in combat, so we’ll have to wait until the game’s launch.
The Fremen are Arrakis inhabitants who are not affiliated with any great house or smuggling ring. Instead, they live in perfect symbiosis with the desert planet, planning to transform it into a green Garden of Eden.
They are also known for being fierce fighters. Arrakis is a planet where survival is nearly impossible; therefore, those who survive have trained to fight until their last breath.
The Cycle Frontier: Beginners Guide to Season 2 | Every Change You Need to Know About
Gear up and know these things before you play
The Cycle Frontier is a first-person shooter with a space theme comparable to Escape from Tarkov. You will need to scavenge or loot as you explore more hazardous places.
Every time you go exploring, you might want to examine the weather because it will greatly impact you. We’ll go over everything you need to know about the game’s second season.
Beginners Guide to Seasons 2, Every Change You Need to Know About in The Cycle Frontier
You will start at the station, which serves as the center of the Cycle Frontier. The General Store or Stockpile is located below the stairs. The Stockpile contains various items, including utilities, weapons, ammo, armor, consumables, tools, and attachments. From this point, you will set off on your journey through the Cycle Frontier.
Tips and Tricks for The Cycle: Frontier Season 2
You should be aware of the following before playing Cycle Frontier:
The game has a wide variety of bags and backpacks. They need to be outfitted initially. You will see a space icon next to each item. The capacity of your bag is unaffected by the armor and weapons you have loaded.
A heavy-duty backpack with a 350-space capacity is an illustration of a bag. You will become exposed more quickly the more you carry. It will increase the volume of your movement after you have 200 places in your bag. Additionally, this slows down your movement.
Find a weapon that you feel comfortable with by trying them all. You can see its ammunition when you click on a weapon. The AR-55 Autorifle is a superb first weapon for a beginner.
There are two varieties of armor. The common armor has higher protection. Running is an excellent use for tactical armor because it can boost your stamina.
The Weak Stim and the Weak Medkit are the game’s two consumables. Weak Stims are preferable because they have quicker animation. You can use the Weak Medkit when you take a lot of damage.
Different kinds of attachment exist. These attachments must always be checked and ready for you to know where to attach them. For instance, all guns can be equipped with the Angled Foregrip, yet only the DMR and Sniper can use the Marksman Stock.
These two attachments both lessen recoil. Attachments with less recoil are beneficial for automatic rifles. Snipers benefit from attachments for aim-down sights. Shotguns benefit from attachments that are easy to pull off.
The Crafting Station is to the left of the Stockpile. There are only white rarity attachments in the Stockpile.
However, you may create green, blue, and purple rarity attachments in the crafting station. The consumables can also be used to make various grenades.
Utilities, Weapons, Ammo, Armor, Consumables, Tools, Attachments, Muzzle, Optics, Ammo, Stock, Grip, and Materials are all included at the crafting station. The necessary materials for crafting or crafting part of the components will need to be gathered through scavenging.
In the game, there are 3 factions, and each one has its own special quests and weapon to give.
The first faction is the ICA.
The Osiris is the next group.
Lastly, Korolev is the name of the last faction.
You must sell products to the faction market since the regular store does not accept them. As your faction level increases, you can purchase the special weapon that they purchase. The ability to use powerful weapons is unlocked as you level up.
To advance in level, you can complete campaign missions or tasks from the faction leaders. Make campaign missions your top priority as a new player.
Selling materials is another option to get faction points, which is a terrific way to earn money.
These are the special weapons for the Korolev faction. They provide powerful weaponry.
The ICA offers a greater selection of weapons than the other factions.
The Osiris provides cutting-edge armaments.
Campaign missions in Osiris can be completed to earn greater stims as well.
The Den Residences, where you will find your Quarters or hideout, is located beneath the arrivals.
Your quarters can also be upgraded. Aside from the quarter level, there are three upgrades: generators, inventory, and gear printer. Improve your inventory’s capacity as a top priority. Give upgrading the supply crate top priority in the Generator tabs.
In the Quarters’ Inventory tab, the safe pocket can be upgraded. In the safe pocket, you can keep grenades or a Keycard.
The supply crate is in the Quarters. It allows you to collect goods, and the more upgrades you give, the rarer the items you can get.
When you’re good to go, go to the Launch Terminal to begin playing.