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Phasmophobia: Best Way to Find the Ghost’s Room

To find Ghost’s Rooms in Phasmophobia, you’ll want to use a variety of methods such as listening to your surroundings, checking the temperature of a room, or even using a cursed item.




In Phasmophobia, you’ll need to collect ghost evidence during your investigation. However, for the most part, you might think that a house isn’t haunted simply because there are no apparent signs of any ghost presence inside.

What if I tell you that there are several ways that you can tell if a house has a ghost or not? In this guide, I’ll show you how to do just that so you can make the task of finding the Ghost’s room a lot easier.

Best Way to Find the Ghost’s Room in Phasmophobia

You might initially think that a house is not haunted simply because you didn’t see any signs of a ghost. However, the easiest and most straightforward to tell if there’s a ghost inside is by simply listening to your surroundings.

Credits: Maggstor

This means listening to every noise that you can hear inside a house. You can tell that there’s a ghost inside if you hear the doors being pushed, windows being locked, objects being moved, and so on. Once you happen to hear some suspicious noise, your next action is to head over to that area.

As soon as you get there, check the temperature of the room using a thermometer. It’s also ideal to use an EMF reader to confirm that there’s indeed a ghost inside. Any temperature reading that’s below 10 degrees Celsius is a telltale sign that a ghost is present.

You can also use a paramic for this one, though I would recommend using it only on bigger maps.

The last method, and probably the most dangerous, involves the use of a cursed item such as a voodoo doll, a mirror, or a Ouija board. Each map will contain one cursed item that you can use for this purpose, and they’re actually very effective for that.

However, this method runs the risk of ghosts hunting you instead. Still, as long as you know which spots to hide during the hunt, then you should be safe. In fact, if that’s the playstyle you’re going for, then I would highly recommend following this method.

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SWTOR G.A.M.E. Reputation Guide for Galactic Season 3

How far will your reputation take you?

Nicole Barelli



swtor game reputation guide for galactic season 3

Star Wars: The Old Republic is BioWare MMORPG based on the acclaimed Star Wars universe. As Galactic Season 3 kicked in, so did new challenges. Today, we’re talking about G.A.M.E., a new reputation system introduced along with this new season.

G.A.M.E. Reputation Guide for Galactic Season 3 – SWTOR

In SWTOR, Galactic Seasons are long seasonal events that grant limited-time rewards upon the completion of daily and weekly challenges dubbed Priority Objectives. Subscribers earn extra rewards, but everyone can participate.

Season 3, titled Luck of the Draw, brought with it the Gambling Authority and Management Entity, popularised by the acronym G.A.M.E. Basically, it’s a new form to track your reputation. But it comes with a few differences.

Unlike the other reputation tracks, G.A.M.E. is tied into Season 3. Another difference is that you won’t be able to see the reputation track for G.A.M.E. until you earn 1 reputation point with the faction.

swtor game reputation guide for galactic season 3 2
Source: Swtorista from YouTube

First of all, you’ll need to unlock the first level of the Season 3 track. This will allow you to claim the PH4-LNX Protocol Lockbox and, with it, activate the new companion, PH4-LNX (Fey, as she likes to be called).

As you play through Season 3, you might notice that some quests and enemy drops give a new type of currency known as the G.A.M.E. Analysis Module.

When Fey is on your ship, you can take those Modules to her and convert them into G.A.M.E. reputation. Each Module is worth 25 Reputation Points (37 if you’re a Subscriber).

RELATED: Star Wars: The Old Republic: Which Class Is the Best? (Guide)

Note that you can only hold up to 200 Analysis Modules and only earn up to 200 per week. Additionally, you can only earn 5.000 Reputation Points per week, no matter how many boosts you have.

If you’re wondering about the math of it all, you’ll need 70.000 Reputation Points to reach max reputation, which accounts for 2.800 Modules without any boost. Good luck!

(And I’m sorry to report there are no ways to farm the Modules. Having Fey as your companion, however, increases the chance of enemies dropping more of the item. You can also trade 500 Jawa Junk (purple) for Jawa Intel with Brrazz in Cartel Bazaar.)

swtor game reputation guide for galactic season 3 3
Source: Swtorista from YouTube

There are two bugs worth mentioning. One, be careful with skipping Fey’s dialogue since it might cause the Reputation Points to not enter your inventory.

Second, if you’re in a group, you might be unable to talk to Fey at all. To correct that, you’ll need to leave the group, turn in your Modules, and then re-join the group.

Now, for the big question: what are the rewards?

You can earn three legacy titles associated with G.A.M.E.: G.A.M.E. Representative, Mid-level Management, and Deputy Director of G.A.M.E.

Aside from that, the G.A.M.E. reputation track is actually more about helping you to earn rewards on the Season Tracker faster, so don’t expect unique rewards here.

Either way, I hope you enjoy Season 3 of Star Wars: The Old Republic!

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