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LEGO Star Wars: The Skywalker Saga: A Bigger Fish All Collectibles Guide | Locations

Every LEGO Star Wars game has a lot of collectibles to find and The Skywalker Saga is no exception.

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As you might expect, every stage in LEGO Star Wars: The Skywalker Saga is filled with collectibles to find. Some, however, can be easily missed, as they are part of a high-speed action sequence, such as the ones in the “A Bigger Fish” mission.

All Collectibles Found in “A Bigger Fish” Mission in LEGO Star Wars: The Skywalker Saga

This mission has six Kyber Bricks you can get for completing various smaller challenges and five minikits scatter around. The minikits will unlock a mini Trade Federation Battleship to use during free play, while the Kyber Bricks can be used for buying upgrades.

Minikits Locations

The first Minikit will be in the lower right corner of the screen at the beginning of the stage. You’ll have to shoot it to collect it.

The second Minikit is roughly in the same spot as the first one, you’ll just have to wait longer for it to appear.

The third minikit should appear on the central left portion of the screen. Again, you’ll need to shoot it.

The fourth minikit can be collected after you’ll be chased be the second fish, called the Colo Claw Fish. It will be floating in the upper left corner of the screen. Again, just shoot it down.

The last minikit is at the lower-left portion of the screen, still during the Colo Claw Fish chase and still requiring you to shoot it.

A Bigger Fish – Kyber Bricks

The Kyber Bricks are, as per usual, rewarded for achieving specific goals in the level. One is for simply getting to the end and the other is for getting all the minikits. Three can be obtained by filling their respective “true jedi” stud meters. This might seem hard, but you can purposefully prolong the stage by not attacking the fish, instead only aiming at the bubbles with studs in them.

The last brick is rewarded for doing the stage’s three specific challenges. All of them are very simple, just requiring you to dodge the attacks of the fishes that chase after you. These are:

Dis is Nutsen – Dodge three Opee Sea Killer’s attacks in a row. This is the first fish that will chase after you, but it shouldn’t be a problem. As long as you won’t shoot it, you’ll have an unlimited time to get the dodges right.

Dodge Every-fin – This one requires you to defeat the Opee Sea Killer without taking a single hit. It’s not all that difficult, but remember you can retry the stage if you have trouble. You’d want to take down the fish fast to do this one, so it might not be a good idea to try and get this challenge done and the True Jedi in the same run.

Colo Snore Fish – This one is just like the first challenge, only now you need to dodge the attack of your second stalker, the Colo Claw Fish, three times in a row.

ALSO READ: LEGO Star Wars The Skywalker Saga: How to Enable Co-Op

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The Cycle Frontier: Beginners Guide to Season 2 | Every Change You Need to Know About

Gear up and know these things before you play

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The Cycle Frontier is a first-person shooter with a space theme comparable to Escape from Tarkov. You will need to scavenge or loot as you explore more hazardous places.

Every time you go exploring, you might want to examine the weather because it will greatly impact you. We’ll go over everything you need to know about the game’s second season.

Beginners Guide to Seasons 2, Every Change You Need to Know About in The Cycle Frontier

You will start at the station, which serves as the center of the Cycle Frontier. The General Store or Stockpile is located below the stairs. The Stockpile contains various items, including utilities, weapons, ammo, armor, consumables, tools, and attachments. From this point, you will set off on your journey through the Cycle Frontier.

Tips and Tricks for The Cycle: Frontier Season 2

You should be aware of the following before playing Cycle Frontier:

Inventory

The game has a wide variety of bags and backpacks. They need to be outfitted initially. You will see a space icon next to each item. The capacity of your bag is unaffected by the armor and weapons you have loaded.

A heavy-duty backpack with a 350-space capacity is an illustration of a bag. You will become exposed more quickly the more you carry. It will increase the volume of your movement after you have 200 places in your bag. Additionally, this slows down your movement.

Weapons

Find a weapon that you feel comfortable with by trying them all. You can see its ammunition when you click on a weapon. The AR-55 Autorifle is a superb first weapon for a beginner.

Armor

There are two varieties of armor. The common armor has higher protection. Running is an excellent use for tactical armor because it can boost your stamina.

Consumables

The Weak Stim and the Weak Medkit are the game’s two consumables. Weak Stims are preferable because they have quicker animation. You can use the Weak Medkit when you take a lot of damage.

Attachments

Different kinds of attachment exist. These attachments must always be checked and ready for you to know where to attach them. For instance, all guns can be equipped with the Angled Foregrip, yet only the DMR and Sniper can use the Marksman Stock.

These two attachments both lessen recoil. Attachments with less recoil are beneficial for automatic rifles. Snipers benefit from attachments for aim-down sights. Shotguns benefit from attachments that are easy to pull off.

Crafting

The Crafting Station is to the left of the Stockpile. There are only white rarity attachments in the Stockpile.

However, you may create green, blue, and purple rarity attachments in the crafting station. The consumables can also be used to make various grenades.

Utilities, Weapons, Ammo, Armor, Consumables, Tools, Attachments, Muzzle, Optics, Ammo, Stock, Grip, and Materials are all included at the crafting station. The necessary materials for crafting or crafting part of the components will need to be gathered through scavenging.

Factions

In the game, there are 3 factions, and each one has its own special quests and weapon to give.

The first faction is the ICA.

The Osiris is the next group.

Lastly, Korolev is the name of the last faction.

You must sell products to the faction market since the regular store does not accept them. As your faction level increases, you can purchase the special weapon that they purchase. The ability to use powerful weapons is unlocked as you level up.

To advance in level, you can complete campaign missions or tasks from the faction leaders. Make campaign missions your top priority as a new player.

Selling materials is another option to get faction points, which is a terrific way to earn money.

These are the special weapons for the Korolev faction. They provide powerful weaponry.

The ICA offers a greater selection of weapons than the other factions.

The Osiris provides cutting-edge armaments.

Campaign missions in Osiris can be completed to earn greater stims as well.

Quarters

The Den Residences, where you will find your Quarters or hideout, is located beneath the arrivals.

Your quarters can also be upgraded. Aside from the quarter level, there are three upgrades: generators, inventory, and gear printer. Improve your inventory’s capacity as a top priority. Give upgrading the supply crate top priority in the Generator tabs.

Safe Pockets

In the Quarters’ Inventory tab, the safe pocket can be upgraded. In the safe pocket, you can keep grenades or a Keycard.

Supply Crate

The supply crate is in the Quarters. It allows you to collect goods, and the more upgrades you give, the rarer the items you can get.

When you’re good to go, go to the Launch Terminal to begin playing.

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