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A Plague Tale Requiem: How to Find a Way Around the Checkpoint in Chapter 9

The stealthiest chapter yet

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One of the improvements of A Plague Tale: Requiem in comparison to Innocence is how much more stealth there is in the game, and no chapter demands it more than Chapter 9, Tales and Revelations.

In this one, you will have to go through a segment avoiding detection completely or you will fail the objective and restart from the beginning.

In this guide, we will teach you a path to get by without anyone spotting you.

Part one

Go into the high grass while crouching and advance until you can see the guards. In here you will be offered a mechanic to set the grass on fire and attract guards’ attention, a useful and necessary trick to get by without being spotted.

However, be careful to not distract the same guard twice or they will get alerted and start searching the place.

Distract the guard looking at the box with flowers in the direction of the red arrow, and follow the blue one, as in here:

While on your way to that spot there is a chest you can open for a Saltpeper. Follow the high grass until you can see two other close guards, one kneeling on the floor and the other standing closer to the threshold.

When the one standing turns his back to walk towards the threshold make your move and advance to the patch of grass past him.

Now have Sophia distract the guard that just moved (the one marked with the red X in the image), and you can open the box that is right in front of you for +5 Pieces and +1 Resin. Move quickly towards the metal door and open it. You are through the first part.

Part two

You can run here, for a short while. Cross the threshold and take the path to the left, passing between two trees directly in front of the stairs. Somewhat far from it and close to a broken stone arc is another patch of high grass. Hide in there quickly, as a soldier is coming down.

Distract this guy by burning a patch of grass that is further down from the direction you came from, and you can move quietly to the patch that is behind him.

Climb up the small elevation there and keep advancing, moving from the patch of grass you entered to another one in front of you. You will see a guard relaxing near a box, so distract him with the prism by burning the patch of grass he was towards his left.

As the guard walks to inspect, move silently towards the box and around it. You will see another patch of haystack past the tree. Hide there and distract the guard near the stairs by burning something far away from you.

As you reach the stairs, follow them carefully. Do not move too much towards their center and instead ‘hug’ the edge of the stairs, as at their end is two more guards.

Chances are that the armored one will half-notice you if you weren’t hugging the edge of the stairs, but if you move into the grass quickly and advance forward you can avoid him detecting you there.

Follow the grass carefully up and towards the stony wall. In the end, there will be another patch to move towards.

When you enter that patch if you advance a bit, you will see a soldier watching close by, standing over the path of pink petals.

Distract him by burning the patch of grass you are in: just a bit near the end, and move quickly to behind the road where the guard was. Move along towards the patch of grass you can see at the other end of the small wall, where the blue arrow is pointed at.

From there spin to look back at the guard you just distracted and avoided. When he comes back to his post and turns around, you will move towards the patch of grass that is behind him in the elevation of the terrain.

An armored knight will be around there: wait until he turns and starts making his way back and you can climb up the small elevation. Move towards the door, open it and get inside.

Go up the stairs to the roof, still moving silently, and open one last door. You are done here.

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