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Old World: Laws Guide | Everything You Need to Know

Laws grant bonuses throughout your nation and can be enabled via certain technologies. Since each law is different, you’ll want to pick a law that will define how your nation will grow.




Laws in Old World offer you a choice between two opposing factions. In order to put a law into action, you’ll need 400 Civics as well as a prerequisite technology. Each law has its own bonuses to offer, and depending on which law you choose, it will have a huge impact on how your nation or empire grows.

Below is a quick guide regarding laws in Old World and anything you need to know about them.

Everything You Need to Know about Laws in Old World

The Law screen can be accessed via the Scale icon at the upper left bar. You can also see which laws are currently active and which ones are available by simply hovering over the icon using your mouse. Alternatively, you can also press F4 to open the screen directly.

Whenever new laws become available, you will receive a prompt in your character screen at the bottom left corner. When you click that prompt, it will open up a screen that will allow you to choose which of the two new laws you want to enact.

There are 4 options to choose from. You can either choose to enact the first law or the second, choose to put off picking a law as of the moment, or choose to let the court decide which law to pick.

Once you’ve chosen a law, it will immediately take effect, and you can then see the active laws in your Law screen.

When you hover your mouse on an inactive law, you’ll be able to see its prerequisite technology. Once you’ve unlocked the prerequisite technology, you’ll then get a prompt saying new laws are available.

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