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Old World: Which Nation To Choose (Guide)

There are several nations to choose from in Old World. Each of them comes with its own unique perks and advantages which can either make or break your game.

Argie

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Compared to other 4x games, the civilization you choose to start with in Old World will play a major role throughout your game. In Old World, each nation features its own set of unique abilities as well as units, but its leader will inevitably die of old age. Hence, if you don’t have an heir, then it’s basically game over for you.

That is why one of the key aspects of the game is to have as many kids as possible on the throne once its current leader dies. Also, in Old World, kings and queens don’t have absolute reign over their subjects, and the nations themselves aren’t even monolithic.

This is where choosing which nation to start with becomes important. If you don’t know which nation to pick, then this guide is for you.

Which Nation to Choose in Old World

There are a total of 7 different nations to choose from. Let’s have a breakdown of each of them and learn more about what they’re good at.

Assyria

Assyria has Ashurbanipal as its starting leader, and this nation specializes in warfare. Specifically, the nation’s units start with the “Focus 1” promotion that increases their chance to deal a critical attack during battle by 10%. Moreover, they can receive +2 orders whenever they kill a unit.

Also, if you want access to the most powerful siege units in the game, then you can find them in this nation in the form of the Siege Tower and Battering Ram.

Babylon

With Nebuchadnezzar as its starting leader, Babylon starts off with the best early game research in the game, thanks to the Wisdom of King Nebuchadnezzar. If you want to progress as quickly as possible with all the techs, then this is definitely the nation you want to go for.

Also, it features the Akkadian and Cimmerian archers were are the best unique units that can be compared to nuclear bombs while on the battlefield.

Carthage

Ruled by Dido, Carthage is a nice pick if you want to get on everyone’s good side while still in the early stages of the game. Though it’s not a “top-tier” nation by any means, they do feel a bit different compared to the other nations in the game.

Besides, you can expand pretty easily early on with Carthage. All you need to do is enter a barbarian camp, purchase any barbarians, then have them take over the camp.

Egypt

Egypt has Hatshepsut as its starting leader, and this nation is basically an economic powerhouse.

Besides, if you choose Egypt as your starting nation, you can receive 400 stones which allow you to pick a wonder of your choice early on.

Greece

Led by Philip, Greece is a militaristic nation that grants you access to the Champions family. This means that you can easily deal with barbarian tribes in the early game.

Moreover, it has excellent unique units that do very well in terms of defense compared to the other unique units in the game.

Persia

Persia is led by Cyrus, and this nation comes with a 50% bonus to harvested resources. Basically, you can get bonuses when picking up extra resources which, in turn, can be really useful for speeding up economic development.

Also, Persia is the only nation that lets you train both slingers and warriors in one turn. This might not sound too much, but it actually gives you significant early game flexibility.

Rome

Led by Romulus, Rome might just be the best nation in the game. Like Greece, you have access to the Champions family, not to mention Romulus himself is a Tactician archetype who massively helps during combat, thanks to his abilities.

Basically, everything about Rome is focused on destroying your enemies as quickly and easily as possible.

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Guides

Total War Three Kingdoms: Court Guide

Shameful display!

Alexis Ongsansoy

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total war three kingdoms court guide

Going to war and managing your troops in the heat of battle has always been the core gameplay of Total War, either that or deliberately heading straight into battle outgunned or outnumbered in order to test the mettle of your troops. But with the Three Kingdoms things can get mighty confusing when you’re not out fighting. You’d be surprised how something as simple as choosing who to put on councils can take up your time when you’re not quite sure of your decisions. That will all go away as we show you the way of heaven’s will in this guide and lead your kingdom to prosperity!

Court Guide | Total War Three Kingdoms

Now the court is made up of your faction leaders, heirs, and your administrators. You manage your dynasty here as you unlock more positions when you progress. Let’s go further into detail below and see how you can manage your people better.

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While you’re in the in-game map click on the Court button or press 2 to bring up the rest of your family tree. What you can do here first is to hover over everyone’s portraits to see the positive and negative benefits they can offer if they’re to be assigned to a certain position.

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Next thing that you should be on the lookout for is the character’s Background. You can find this by hovering over the general’s name, there’s plenty of generals each with their own unique background so be careful who you choose! For this example, Liu Bei is a Virtuous Idealist. That helps you with public order and upkeep but gives you 25% less income due to their poor background.

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Another interesting thing to keep in mind are the basic Traits. You will have to keep a close eye on this as it influences character relations throughout the campaign. Same with the Background, there are numerous Traits in the game and your character can earn more as you progress with them.

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Of course besides the individual Traits and Backgrounds you also would want to know more about navigating the Court itself. Each individual position in the court will have its own explanation and allows you to see the rank required in order to unlock it.

You can choose good old fashioned nepotism and assign a post to a family member or a general who’s done actual work with their own hands. Each character will offer various bonuses depending on the position they’re assigned to.

Remember – not all your characters need to be out in the field as some of them are more proficient with administrative affairs. The pen is mightier than the sword, and all of that.

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Now that you’ve assigned a post to the members of your Court the next thing you need to do is to make sure everyone is satisfied. You wouldn’t want someone in a position of power to complain and suddenly decide it would be in their best interest to rebel! That gets in the way of prosperity and no one wants that.

In order to view a character’s Satisfaction go and hover over their character panel or check the characters list on your campaign screen. If you choose the character panel check to the right of their age in order to see their opinion about you.

Some of the things you can do to make sure they don’t look elsewhere is to make sure that the post you assigned to them is compatible with their class. For example if your character’s class is Sentinel then you would want to make that character into an Administrator.

Lastly, it’s recommended that you assign a post that complements their level. Give them a post that’s too out of reach for them and their satisfaction will suffer just as much. Now that’s good work ethic!

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And that is how you manage internal affairs in Total War: Three Kingdoms. Now that you know the intricacies of the court you can be your very own Sun Tzu and lead by example!

ALSO READ: Niffelheim – Open the Vault Guide

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