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Black Mesa: How to Reprogram Turrets

One of the most elusive mechanics of Black Mesa supposedly allows you to reprogram enemy turrets. Here’s how it works.




Some games might feature mechanics you didn’t know about even if you’ve played them a dozen times. And with the Steam release of Black Mesa came an achievement that indicated you could reprogram turrets in the game. How do you do that, though?

How to Reprogram Turrets in Black Mesa

How to Reprogram Turrets in Black Mesa

To “reprogram” a turret in Black Mesa, you need to approach it without it noticing you and… pick it up. That’s it. Now, the turret should start shooting enemies, so you can carry it with you as your first line of offense. As you can see, there is a reason I’ve put “reprogram” in quotation marks.

How do Reprogrammed Turrets work in Black Mesa

How to Reprogram Turrets in Black Mesa

Though the process is easy, there are a few things you should know about the turrets you’ve “reprogramed”. Those will now shoot everything in their path – including you. So, putting them down and walking forward is a bad idea.

Also, if you’re unsure whether you’ve reprogrammed a turret or not, those that shoot everything are colored blue on the little display screen, while the ones that only shoot you are shown as red. Also, by default, every turret has 50 ammunition, so you won’t be able to use these all the time. Finally, there is no way to deactivate the turret without destroying it, so you can’t have it stop shooting for a moment to save ammo.

ALSO READ: Black Mesa: Where is the Crossbow

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World Of Warcraft: Creektooth Den Quest Guide

Creektooth Den resides the miniboss “Root of Decay”





The Creektooth Den Quests are one of the many quests you encounter in World of Warcraft. The Creektooth questline is a series of quest that requires you to kill certain monsters and collect certain items. This guide will help you accomplish these quests. Let’s dive in.

What is the Creektooth Den Questline?

They are a series of 5 quests that make up the questline. They are By Royal Decree, Rat Rancher, Keys to the Kingdom, Making a Mountain out of a Gnoll Hill, and One Bad Apple.

Let’s go through them each one to give you a better view of what to do.

By Royal Decree

Accomplishing this quest requires you to kill 8 Brackenhide Warriors and 4 Brackenhid shamans in Creektooth Den. It is found in the Azure Span. It is one of the Subzones of the Azure Span.

Rat Rancher

You need to collect 20 Smelly Ooze from the decaying rot. This requires you to kill Errant rots and collect their decaying rot.

Keys to the Kingdom

This quest requires you to collect the key and Gnoll “Lances” and use it to open the weapon cache. This portion is easy because all you need to do is go to this location and retrieve the key.

The Gnoll “Lances” can be found in one of the barrels in the location below. It’s surrounded by enemy creatures so prepare for a fight to retrieve this item.

Making a Mountain out of a Gnoll Hill

This portion requires you to hop on a slime to destroy 3 decay totems. The totems are easily identifiable. The challenge of the quest is that they are surrounded by Errant Rot.

So this quest requires you to fight against them, to destroy the decay totems.

One Bad Apple

Finally, the final quest of the series is to kill the Root of Decay. First, open the 2 cages and kill the inhabitants then consult the third cage.

Next, pull the vine and prepare for battle because this will spawn the Root of Decay. All you need to do next is to make sure you defeat the Root of decay to wrap up the questline.

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