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Black Mesa: How to Reprogram Turrets

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One of the most elusive mechanics of Black Mesa supposedly allows you to reprogram enemy turrets. Here’s how it works.

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Some games might feature mechanics you didn’t know about even if you’ve played them a dozen times. And with the Steam release of Black Mesa came an achievement that indicated you could reprogram turrets in the game. How do you do that, though?

How to Reprogram Turrets in Black Mesa

How to Reprogram Turrets in Black Mesa

To “reprogram” a turret in Black Mesa, you need to approach it without it noticing you and… pick it up. That’s it. Now, the turret should start shooting enemies, so you can carry it with you as your first line of offense. As you can see, there is a reason I’ve put “reprogram” in quotation marks.

How do Reprogrammed Turrets work in Black Mesa

How to Reprogram Turrets in Black Mesa

Though the process is easy, there are a few things you should know about the turrets you’ve “reprogramed”. Those will now shoot everything in their path – including you. So, putting them down and walking forward is a bad idea.

Also, if you’re unsure whether you’ve reprogrammed a turret or not, those that shoot everything are colored blue on the little display screen, while the ones that only shoot you are shown as red. Also, by default, every turret has 50 ammunition, so you won’t be able to use these all the time. Finally, there is no way to deactivate the turret without destroying it, so you can’t have it stop shooting for a moment to save ammo.

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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