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Aliens Fireteam Elite: All Intel Locations | Pathogen DLC

Locate and obtain all of the intel in the Pathogen DLC.

Romeli

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Aliens Fireteam Elite is a game, where instead of a horde of zombies, you are going to fight an alien invasion. Fight by yourself or with your friends as you stop and contain all intruders. We are going to show you how to find the newly added Intel in the Pathogen DLC.

All Intel Locations, Pathogen DLC in Aliens Fireteam Elite

The Pathogen DLC of Aliens Fireteam Elite introduces new weapons, levels, and Xenomorphs. The Promise of a Flower is a campaign of the DLC where you can find 9 Intels. The campaign is divided into 3 missions: Scout, Approach, and Strike. Each mission contains 3 intel.

Promise of a Flower: Scout Intel Locations

Broken Alphatech Rifle

You can find the first intel at starting area. On the side of the plane that brought you over, there are crates with a rifle leaning on them. Interact to obtain this intel.

Crushed Head Plate

From the area in the picture above, go to the southwest direction, and find a door that is close to a broken pillar and a broken wall.

Get inside the door and go straight until you find a staircase. Climb up and go outside through the door. Head straight and go down a small staircase. Follow the path to the right.

You are going to see a small staircase to your right with a shallow river in front. Here, you are going to find the Crushed Head Plate beside a big rock alongside bones.

Detached Metal Barb

In the area shown in the picture above, go down the stairs and head left. The Detached Metal Barb will be located on the left side, behind a fallen pillar close to a tree.

Promise of a Flower: Approach Intel Locations

Cracked Statue Face

You can locate the first statue just before the spiral door on the left. From the starting area, go through the spiral door. Go straight and go up a small staircase.

Head left when you see a pillar. You are going to see 2 big rocks and a spiral door; go left before reaching them. In the rubble close to the wall, you are going to see the Cracked Statue Face Intel. Interact to obtain.

Fossilized Corpse

From the area shown in the picture above, head left where you can see a round archway. Go through it. From there, go right; behind a broken wall, you can see the Fossilized Corpse. Interact with it to obtain the intel.

Mutated Growth

On the last area, you are going to rally on the platform. Before proceeding, there is a small staircase on the right side. Access the staircase, and you’ll find some lump of pink flesh. Interact with it to obtain the Mutated Growth intel.

Promise of a Flower: Strike Intel Locations

Spore Pod Bud

From the Starting Area, go left until you reach a dead end. Head right and go straight until you see another dead end. Go right once again and turn right to see a small staircase that leads to the Spore Pod Bud intel.

Brute Spine

From the area where you are tasked to Deploy a Signal repeater, get inside the stone door and head left. From there you, are going to encounter 3 pathways. Pick the pathway to the right. You’re going to see a corpse with a Brute Spine Intel on the ground; interact with it to obtain the intel.

Shed Chitin

In the area where you are tasked to deploy a Sonic Emitter, go left. Proceed right and follow the path. Right before the ammo box, you are going to find the Shed Chitin intel; interact and obtain.

1 Comment

1 Comment

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    ScottishMutt

    October 6, 2022 at 11:46 pm

    I don’t know which game-guide author is leeching off whom, but like three of the top articles all say this dogshit description of the spore pod’s location. Wasted so much time searching in the wrong place because it said “Starting Area.” It was in the end of the third big room! Before you get there, you have to navigate through a maze of those yellow exploding pods. You get to the maze after fighting off mutants in two huge chambers. Before all of that, you have to pass through the antechamber with the rappel ropes and flares (that’s the actual “starting area,” btw; it’s an area you start in; it’s not “an area somewhere near the beginning of the level but its closer to the middle than to the start”).

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