Like all RPGs, the Wuthering Waves combat system is crucial to progressing in the game. But that doesn’t mean it isn’t complex! With several different aspects coming together, it’s important to understand it fully to play the game as well as possible. So, to help you with that, here is our Ultimate Combat Guide to Wuthering Waves!
Ultimate Combat Guide | Elements, Skills, and More
While it’s true that there are some similarities between Wuthering Waves and other games in the genre, there is a real attempt at uniqueness. Although Genshin Impact also uses Elements, there are still plenty of differences between the two. Here, we’ll be breaking down the different aspects of Wuthering Waves’ combat system.
Elements
To begin with, each character in the game is assigned a single attribute or Element, of which there are 6:
Fusion = Fire
Glacio = Ice
Electro = Electric
Aero = Air
Havoc = Dark/Chaos
Spectro = Light
These signify the type of damage a character will deal in combat. If an enemy gets attacked with its own element-type damage, it will resist it.
Attack Types
There are several different attacks you can use in Wuthering Waves’ combat. Between the basic attacks and the fancier, more special attacks, you’ll have plenty of choices for defeating opponents. Your options are:
Basic Attack
Heavy Attack
Dodge
Parry
Resonance Skill
Resonance Liberation
Forte
Intro and Outro Skills
Don’t worry, we’ll be going over each one in detail!
Basic and Heavy Attacks
As the name suggests, Basic Attacks are your bread and butter and are done by pressing the Basic Attack button. Pressing it multiple times will have your character perform a Basic Attack Combo.
By performing a Basic Attack while in mid-air, you can do a ground attack. Alternatively, you can hold in the Basic Attack button to perform a Heavy Attack. This deals much more damage but both of these attacks will cost Stamina.
Dodge and Parry Counters
As important as it is to attack an enemy, it’s also important to avoid being hit. To do this, you’ll need to use the Dodge key. Dodging an attack allows you to dash out of the way, and even double jump, but you can also perform a Special Dodge.
For this, timing is key. By dodging right before an opponent’s attack is about to hit you, you’ll do a flip, time will slow down, and you’ll be invulnerable for a short time. Attacking now allows you to perform a special counterattack.
Watch out for a shrinking ring of light that can appear around your enemy when in combat. This is called a Weakness Halo, and timing your attack to land when the two rings touch will allow you to parry. This will also give you a period of invulnerability, as well as damaging the opponent’s Vibration Strength.
If an enemy’s Vibration Strength is fully depleted, it will become Downed. In this state, you can attack it as much as you want, but watch out! It doesn’t last forever, and when it recovers, it will immediately attack.
Resonance
Each Resonator has two unique skills: a Resonance Skill and a Resonance Liberation skill. The Resonance Skill is more of a basic ability, as it has a much shorter cooldown but does less impact than the other.
The Resonance Liberation skill, on the other hand, uses up Resonance Energy. You generate this by dealing damage and dodging attacks, and each character has their own Resonance Energy meter. By having a longer cooldown, requiring a certain amount of Resonance Energy and creating a lot more impact, it’s more of a finishing move.
Forte
The Forte Gauge can be found above the health bar, and filling it up allows for enhanced attacks and abilities. Each Resonator also has a unique special ability that can be performed by using the Forte Gauge.
To find out what a specific character’s special abilities are, use the button on the bottom-right corner of the Character Overview page.
Intro and Outro Skills
Concerto Energy, seen to the left of the health bar, can also be filled by dodging attacks and dealing damage. Once filled, the icons of your other Resonators will light up, signifying you can switch characters.
When switching from your character with the Concerto Meter filled, they will perform an Outro Skill. This is unique for each Resonator and does different things, from additional damage to a healing boost, and so on.
The new character you’ve selected, once the previous one’s Outro Skill has been completed, will perform an Intro Skill. It’s a good way to use special attacks while also ensuring you’re not focusing only on one character during combat!
Still reading? Keep an eye out, as we’ll be bringing you more Wuthering Waves guides, tips, and tricks in the next few days!
Avid and unapologetic obsessor of all games fantasy, simulation, and open-world. Currently unhealthily dependent on Baldur's Gate 3, with open-ended plans to return to previous Sims, Skyrim, and Stardew Valley addictions. Also enjoys reading, writing, and sleeping (when not in front of a computer screen).