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The Cycle Frontier: Jungle Guide

Whether you farm or you are on a quest, you need to know how to handle yourself in the jungle.




The jungle area in the Bright Sands map is filled with amazing loot. The only problem is that it’s filled with deadly monsters on all fronts. Let’s find out how you can navigate your way through it.

Guide to the Jungle in The Cycle: Frontier

To get the most loots possible, you’d want to start from the Abandoned Mine. Just a bit west of the starting area, you’ll come across a box that contains uncommon loot. After looting the box, make your way to a narrow passage just west of where you found the box.

Once you’re inside the narrow passage, you’ll see a wall on the left which you can climb to get a clear view of both the Dig Site and the Jungle up ahead.

If you have a contract where you have to kill Rattlers, then this is the perfect time to do so. Just make sure to bring some Gas Grenades and Audio Decoys with you. Of course, you have to stock up on a lot of ammo as well as heals, along with your trusty knife.

As you go deeper into the jungle, you’ll find glowing plants that will heal you up by simply hugging them. These will recover your health over time, and they’re really helpful if you find yourself in low health.

Alternatively, you can approach the jungle from the Comms Tower area. Start from the northeastern part of the Comms Tower and head upward while hugging the wall. Pay attention to your surroundings as well since some monsters might attack you.

Eventually, you will come across the Crashed Ship. The place is filled with amazing loots, but the problem is that it has a Jeffrey in it. You can make your way to the top of the crashed ship, pick up the loots, go down the crashed ship, pick up more loots, then make a beeline to the exit, turn right, then jump onto the ledges.

That should bring you to safety and you’ll be inside the jungle as well.

ALSO READ: The Cycle Frontier: Best Weapons Spawns In Bright Sands

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Genshin Impact: Sandglass Dendroculus Puzzle Guide

Get rewarded for clearing this new exploration-based mechanic.





Primal Sandglasses are a new mechanic for exploration that you’ll find in the Ruins of King Deshret. Flipping one will start a timed challenge where you’ll need to flip other Primal Sandglasses. Doing so within the time will grant you a reward.

In this guide we’ll teach you how to beat one of these challenges.

The Sandglass Location

To find the Primal Sandglass that rewards you with a Dendroculus and an Exquisite Chest you’ll want to go west of The Mausoleum of King Deshret.

Get to the red-circled area – there’s a Four-Leaf Sigil around to make the travel faster. You’ll end in an area with one of the squared-floor panels that you can activate by interacting with the book front of it. This will create an updraft that will get you to a Dendroculus waiting on top, plus a Forged Primal Light.

From that position you can look at the second area, the one we encircled in a blue circle in the first image. Take the Forged Primal Light to the panel there to create a Primal Sandglass.

The Sandglass Time Trial Challenge

Once you flip the Primal Sandglass you’ll have29 seconds to flip the other two. It may look simple, but there’s invisible walls that’ll make tricky getting to the others.

First you’ll want to do a straight-line run towards where the red arrow points: the part where you can see stone steps rather than sand.

From here turn to the right and keep going forward until you crash against the invisible wall. Then employ some wall-hugging: move while sticking close to the wall so that at the moment it stops being there, your character will get past it to the other side.

When you ‘see’ the door get past it and turn back in direction to the hourglass. This time the wall will be to the right-side of your character. Make your way to the Sandglass normally, and we’re on to the last one.

From that sandglass you’ll run straight to the second batch of stone-floor.

At that point, turn 90° degrees to the right until you see another invisible wall flare up blue. You’ll turn 90° degrees to your right again. Make sure to wall-hug a little so that you can see where the wall ends.

After you’ve cleared the wall do a full turn around, leaving it to left-side of your body and run in a straight line like you were trying to get the torch close to the last Sandglass. You’ll be clear off the wall in a matter of seconds and you can make a beeline for the last Sandglass. Flip it.

Now just walk forward in the direction of the Four-Leaf Sigil, but don’t use it. If you look down you’ll be able to see the Dendroculus and an Exquisite Chest to its right.

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