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OSRS: Jubbly Jive Marlin Rank Guide

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Trick the Jubbly into the right spot and collect all crates in record time!

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The Marlin Rank is the highest rank for all Barracuda Trials in Old School RuneScape (OSRS), and the Jubbly Jive is no exception.

This trial is a fairly tricky one, too. The fetid waters and the Jubbly gimmick can make it hard to plan an efficient route, after all. But that’s nothing that can’t be solved!

In this guide, we’ll give you tips and an efficient route to easily clear this trial’s highest rank.

Jubbly Jive Marlin Rank Guide | OSRS

Setting Up

Before we start, we recommend using the RuneLite client. That’s because this client will allow you to use Ground Markers (also known as Tile Markers) to highlight the trial’s route, as we mentioned in our Barracuda Trials guide. It greatly simplifies things!

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What’s more, you also no longer need to mark things yourself. Instead, you can find all of the Tile Markers on the official OSRS wiki.

Just click “Copy tile markers” for the route you want on the trial’s page. In our case, we highly recommend the Marlin Rank Alternate route. It’s a more forgiving one that should get you a time of 5m 10s.

Once you’ve copied the markers, you just need to right-click on your minimap in-game and select Import Ground Markers. This will highlight the route you need to take for you, making the trial much easier.

Also, as an aside at this point, make sure to make and install a Wind Catcher on your boat. You’ll need it for the Marlin rank! You should be able to make the Wind Catcher as soon as you get the Wind Mote by beating the Jubbly Jive’s Shark rank.

With that set up, let’s now go over the trial itself.

Trial Breakdown

If you’ve followed our setup instructions in the previous section, the trial itself should be pretty straightforward now. However, we recommend referring to the route map above as well.

This route map gives you more details on some of the tough spots, as well as what route you actually need to follow. Also, for reference, the colors on the map match the same ones used by the tile markers from before.

Just as a refresher, the gimmicks for the Marlin version of the trial are the same as in the lower ranks. The first and most prominent being the fetid waters, which slow down your boat.

At this point, though, you can use the Wind Mote from the Wind Catcher on your boat. This will allow you to just boost through those fetid waters without a speed penalty.

As you can see on the route map above, you’ll need to use this multiple times to save time. Especially on the first lap, which is the one colored green.

Aside from collecting crates, you’ll also need to get frogs from the Barracuda ships along the trial route. You’ll need to throw those at flags to draw a Jubbly to the white flag. You can check this on the top left of the screen.

These flag locations are marked in colored circles on the route map at the start of this section. It also tells you at which point to throw frogs at them in the route with the colored arrows.

With that said, at this point, it’s all about practicing the route. The tile markers and map provided are already optimized for time, so you just need to practice executing it!

So, that’s the end of our Jubbly Jive Marlin Rank guide for OSRS. WE hope this helps you ace this Barracuda Trial so that you’re ready for The Gwenith Glide!

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Andrés
Written by

Andrés

Senior Game Guide Writer

Andrés is a veteran gaming writer with over twenty years of hands-on experience across a wide range of genres, including Action-RPGs, high-difficulty games, and narrative-driven titles. His work is based on direct gameplay, testing mechanics, progression systems, and strategies firsthand rather than relying on secondary sources. At GamesFuze, Andrés focuses on producing accurate, practical guides and walkthroughs that help players understand complex systems, avoid common mistakes, and make informed decisions throughout their playthroughs.

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