There are many different roles in MMORPG games, including Warrior, Magician, Bowman, Thief, and of course Pirates. Sometimes when we play a game, we’re unsure of what skill to use in a particular type of combat or unsure of how it works on an enemy. But if you’re playing Maplestory and using a Phantom character, don’t worry—we’ve got your back because we’ll walk you through it!
What Capabilities a Phantom Should Have
Through the use of Skill Swipe and the Loadout skill, the Phantom class in MapleStory can appropriate skills from various classes and use them as his own.
You can level up more quickly, inflict more damage, and be more resilient against bosses by stealing the correct talents.
What talents are the greatest to steal as a Phantom, though, with so many different branches of explorer classes?
The following are the top stealing abilities for a Phantom:
First Job: Haste for mobility and Dark Sight for some bosses (both Thief).
Second Job: Fury (Hero).
Third Job: Holy Symbol (Bishop) for training and Cross Surge (Dark Knight) for damage.
Fourth Job: Cannon Bazooka (Cannon Master) for training and Final Cut (Blade Master) for bossing.
Hyper Skills: Inferno Aura (Fire Poison Arch Mage), Bullseye Shot (Marksman), or Sacrosanctity (Paladin) for bossing.
What Abilities a Phantom should Steal
Phantoms have the ability to take skills from explorer classes and apply them for themselves with their starting skill, Skill Swipe.
Phantoms have a maximum skill loadout of four first career skills, four second job skills, three third job skills, two fourth job skills, and two hyper skills.
Even though you can have a lot of skills, each job can only employ one of them at once.
There are some categories where one ability is better than the others and ought to be used all the time.
There are multiple skills in various categories that are quite helpful. As a result, depending on the circumstance, you should alter your loadout for them.
For each career, the top skills to steal as a Phantom are listed here along with an explanation of why they are the finest.
The greatest choices are those that are level 100 or higher, so keep that in mind. For training purposes during your first, second, or third employment, you are free to use any active damaging skill with which you are more comfortable.
The primary mobbing skills from Pathfinder’s first and second jobs are frequently stolen skills during levels 10 to 100. These skills can be macro’dimmediately after one another to form a seamless combo. Many Phantoms, however, just employ their own mobbing techniques.
Phantom: Job Skills
1st Job Skills
There are no damage-increasing abilities or other buffs in the first profession that will have a substantial impact on your character’s strength.
Haste from the Thief class is a wise choice as a result.
Haste won’t significantly affect your mobility but will make a difference because you already have some speed and jump increases from Phantom’s passive talents.
Dark Sight, another option from the Thief class, is a first Job talent to consider.
Dark Sight can help you avoid some boss strikes by turning your character invisible, which makes it effective against specific monsters.
Dark Sight can be used to avoid some boss strikes, but not all of them.
2nd Job Skills
The Hero branch of Warriors’ Rage is a fantastic choice for your second job loadout.
Rage raises your attack power and the attack power of everyone in your party while lowering the damage you take.
3rd Job Skills
When you acquire third career skills to steal at level 60 or higher, there are two abilities that are valuable to steal since they each have a specific function.
The first is a Bishop’s Holy Symbol, which boosts EXP gained from monsters for all party members, including you.
In order to level up more quickly while training, Holy Symbol is a fantastic skill to have.
The second ability, Dark Surge from the Dark Knights, greatly boosts your final damage.
In addition to being incredibly helpful for bossing, Dark Surge is sometimes a superior training tool than Holy Symbol.
The total EXP gained every time will probably be larger if you can utilize a skill like Cannon Bazooka to kill enemies with just one skill use as opposed to two and get the Holy Symbol bonus.
Use the damage Battle Analysis tool in-game to determine if Dark Surge or Holy Symbol is best for you in a certain situation.
4th Job Skills
For your fourth job loadout, you should steal two skills.
One is Blade Masters’ Final Cut, which boosts your final damage by 40% for 60 seconds.
Final Cut is an effective bossing buff, however you should only use it during training if you have trouble killing foes.
For training, you should choose the second talent to steal if you can deal enough damage on your own.
The second talent you should steal for your fourth job loadout is Cannon Bazooka from Cannon Masters.
This skill is fantastic for training because it delivers a ton of damage to eight monsters at once and has a huge hitbox.
The Hyper Skills
You only have two slots for your hyper skill loadout, but there are three hyper skills that are worthwhile taking into account.
One of them is for training, while the other two are for bossing.
The first hyper skill you can use in your hyper skills loadout is Bullseye Shot from Marksmen.
Bullseye Shot is an effective bossing buff because it boosts your critical rate, critical damage, damage, and ignores enemy protection for 30 seconds. This buff works exceptionally well when combined with burst.
As a second option for your hyper skill loadout, choose Sacrosanctity from the Paladins.
When you are facing challenging assaults or are unable to evade because you are bursting, Sacrosanctity makes you impenetrable for 30 seconds, making it excellent for bossing.
Your play style and the particular boss will determine whether Sacrosanctity or Bullseye Shot is the better choice.
Inferno Aura, possessed by Fire Poison Arch Mages, is the third hyper skill to be taken. The Inferno Aura is excellent for training because it damages all nearby adversaries once every three seconds for 30 seconds.
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