Guides

Inscryption: Act 3 Trader Location

HomeGuidesInscryption: Act 3 Trader Location
Updated Read Time 2 min

When fighting for your life by playing a card game with the forces of evil, even a humble trader can be your best friend. But, with the beginning of act 3, there doesn’t seem to be any way to find him…

Game Hub

Inscryption Guide Hub

More guides, locations, fixes, reviews, and updates for Inscryption.

Open Inscryption Hub
Inscryption3 articles

Every act in Inscryption gets more and more unsettling, so anyone who can help you survive the hellish card game in the dark cabin is a sight for sore eyes. But the trader that used to sell you more cards for your deck doesn’t seem to offer his services in Act 3. Or does he?

Trader Location in Act 3 of Insryption

To meet the trader again, you’ll first have to reach the Golly Zone in Botopia, which requires you to turn on the radar dish in Painter’s Tower. One of the rooms in this mini-dungeon should have a floating lock symbol. This doesn’t seem to do anything in the Botopia mini-game, but if you actually move away from the mini-game and head left, you should notice a previously locked door now open.

Meeting the Trader

Like always, you can exchange the pelts you’ve collected for new cards, but these can no longer be used in your deck. Now, they instead feature cryptic messages, which expand the game’s lore and tell you more about the truth behind the events you’ve been participating in. The bottom of each card also features a mysterious binary code. But, most importantly, getting all the cards will give you the “Forgotten Lore” achievement.

ALSO READ: The Planet Crafter: Everything You Need to Know About Resources

More From This Game

Keep exploring Inscryption

Open game hub
Reader feedback

Did this guide help?

Choose one option. You can change your vote later, but only one vote counts for this article.

Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

More articles by Mario
Next guide to read

Inscryption: What to Do After Taking Picture

Inscryption features a lot of meta mechanics that might cause some confusion when you’re first playing the game. One well-known confusing moment…

Read next
Guides