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GodFall: How to Open Spirit Bound Chest

Some of the best loot in GodFall is stored in the Spirit Bound Chests. Opening them, however, can be difficult.

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There’s a lot of loot to collect in GodFall, but some of it can be difficult to access. Spirit Bound Chests, though aren’t always hard to open, can pose a problem if you don’t fully understand their mechanics.

How to Open Spirit Bound Chests in GodFall

The general rule of all Spirit Bound Chests is that you need to destroy the blue lock that spawns somewhere close to the chest after interacting with it. There will be a light smudge of blue light flying from the chest that will guide you to the location of that lock. The problem is, it sometimes spawns out of the playable area…

Out-of-Reach Locks

If a lock will spawn in a hard-to-reach area, all you need to do is throw your shield at it. Or use any other projectile at your disposal. There are no fancy tricks here – if you ever see a spirit bound chest, there has to be some sort of position from which you can hit the lock. Occasionally, you might un into chests that have more than one lock to destroy, but that’s as complicated as it’s going to get.

If you don’t remember how you throw your shield, you hold L1 to aim and press R2 to throw on a controller. On a keyboard, it’s Q and the Right Mouse Button.

ALSO READ: Godfall: Where to Get Orbs | Orb of Oblivion, Orb of Creation

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Genshin Impact: Sandglass Dendroculus Puzzle Guide

Get rewarded for clearing this new exploration-based mechanic.

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Primal Sandglasses are a new mechanic for exploration that you’ll find in the Ruins of King Deshret. Flipping one will start a timed challenge where you’ll need to flip other Primal Sandglasses. Doing so within the time will grant you a reward.

In this guide we’ll teach you how to beat one of these challenges.

The Sandglass Location

To find the Primal Sandglass that rewards you with a Dendroculus and an Exquisite Chest you’ll want to go west of The Mausoleum of King Deshret.

Get to the red-circled area – there’s a Four-Leaf Sigil around to make the travel faster. You’ll end in an area with one of the squared-floor panels that you can activate by interacting with the book front of it. This will create an updraft that will get you to a Dendroculus waiting on top, plus a Forged Primal Light.

From that position you can look at the second area, the one we encircled in a blue circle in the first image. Take the Forged Primal Light to the panel there to create a Primal Sandglass.

The Sandglass Time Trial Challenge

Once you flip the Primal Sandglass you’ll have29 seconds to flip the other two. It may look simple, but there’s invisible walls that’ll make tricky getting to the others.

First you’ll want to do a straight-line run towards where the red arrow points: the part where you can see stone steps rather than sand.

From here turn to the right and keep going forward until you crash against the invisible wall. Then employ some wall-hugging: move while sticking close to the wall so that at the moment it stops being there, your character will get past it to the other side.

When you ‘see’ the door get past it and turn back in direction to the hourglass. This time the wall will be to the right-side of your character. Make your way to the Sandglass normally, and we’re on to the last one.

From that sandglass you’ll run straight to the second batch of stone-floor.

At that point, turn 90° degrees to the right until you see another invisible wall flare up blue. You’ll turn 90° degrees to your right again. Make sure to wall-hug a little so that you can see where the wall ends.

After you’ve cleared the wall do a full turn around, leaving it to left-side of your body and run in a straight line like you were trying to get the torch close to the last Sandglass. You’ll be clear off the wall in a matter of seconds and you can make a beeline for the last Sandglass. Flip it.

Now just walk forward in the direction of the Four-Leaf Sigil, but don’t use it. If you look down you’ll be able to see the Dendroculus and an Exquisite Chest to its right.

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