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MultiVersus: How to Play Batman | Basic Moves and Abilities Guide

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Batman in the MultiVersus looks to be based on Batman: The Animated Series, which aired from 1992 to 1995.

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Batman has long been one of DC Comics’ most popular characters and is one of the most well-known superheroes. Batman initially appeared in Detective Comics #27 in 1939 and has since been reimagined in innumerable comic books, cartoons, and films. 

How to Play Batman | Basic Moves and Abilities Guide – Multiversus

Multiplayer developer Player First Games has created a Batman that checks all the boxes for followers of the dark knight and his long history in the media.

Batman’s Ability and Move List

Batman is a bruiser character and will not require an unlock feature. His ability is called ninja training 1, allowing him to turn invisible, enabling him to move and dodge while weakening and slowing down his opponents.

Ground Moves 

Bat-Combo: A combo of punches ending in an uppercut. 

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Batarang: Charge and throw a Batarang. It can be aimed during flight and will return.

Clear the Air: Charge an overhead swing. 

Bat-Slide: Charge a slide attack, extend the slide’s distance & charge again to turn into a forward kick. 

Smoke Bomb: Batman detonates a smoke bomb giving allies an invisibility buff.

Bat-Grapple: Batman will aim and fire his grappling hook gun, using it for damage and movement. 

Rising Bat: Batman can charge an uppercut that launches him into the air.

Air Attacks

Bat-Strike: Charge a forward punch into a jab. 

Aerial Batarang: Charge and throw a Batarang in the air. 

Flying Uppercut: Charge an upward thrust. 

Bat-Kick: A downward flip kick.

Rapid Rising Bat: Same as ground, without a charge.

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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