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Roboquest: All Data-Log Locations

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All data logs in Roboquest found easily!

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Welcome to a detailed guide of all Data-Log locations in the dynamic world of Roboquest. This comprehensive guide should serve as your essential companion to achieving in-game milestones and uncovering secrets. Whether you’re aiming for some fun or you’re a completionist, you’ll be able to find all data-logs using this guide!

Prerequisites

Certain Data-Logs necessitate specific abilities or items for access. These may include the Rocket Pants triple jump, Jetpack, Pogostick, Grappling Hook, Rocket jumping via the Commando’s Rocket ability, or explosive weapon-assisted jumps. Data-Logs situated in elevated spots will be denoted as requiring a “Jump Upgrade.”

Additionally, some Data-Logs may be concealed and require the use of a shovel. It is advisable to tackle these last, utilizing the Metal Detector gadget once unlocked for streamlined locating.

All Data-Log Locations

Canyons

  1. Data-Log 1: 1969 – The Historic Footsteps
    • Requirements: None
    • Random: No
    • Location: Found in the starting room inside a radio antenna.
  2. Data-Log 42: 2736 – The Punisher
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Directly above the starting door.
  3. Data-Log 43: 2744 – An Unexpected Buddy
    • Requirements: Jump Upgrade
    • Random: Yes
    • Location: Positioned on the upper level, near a camp.
  4. Data-Log 26: 2590 – Friendly Letter
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Just before the mid safe room, at Buddybot’s campsite.
  5. Data-Log 3: 2020 – Climate Emergency
    • Requirements: None
    • Random: No
    • Location: Prior to entering the Oasis, near a radio antenna.
  6. Data-Log 44: 2744 – Good Old Days
    • Requirements: Ruins Key
    • Random: No
    • Location: After entering the Ruins route, on a cliff behind you.
  7. Data-Log 40: 2711 – The Builder
    • Requirements: Quarry Key, Jump Upgrade
    • Random: No
    • Location: Before entering the dig site door, jump to the upper area.
  8. Data-Log 22: 2450 – Kicked Out
    • Requirements: Shovel
    • Random: Yes
    • Location: Random dig site.

Oasis

  1. Data-Log 27: 2605 – Spring Break
    • Requirements: Buddybot
    • Random: No
    • Location: Inside the locked room behind the waterfall.
  2. Data-Log 45: 2744 – An X Marks the Spot
    • Requirements: Jump Upgrade
    • Random: Yes
    • Location: In the first main area before the mid safe area, on a ledge.
  3. Data-Log 41: 2722 – A Slice of Paradise
    • Requirements: Jump Upgrade
    • Random: No
    • Location: In the secret area where Johnny Waterfall is found, on a high ledge.
  4. Data-Log 25: 2583 – A Helping Hand
    • Requirements: None
    • Random: No
    • Location: In a corner of the mid safe room.
  5. Data-Log 12: 2135 – The Oracle
    • Requirements: None
    • Random: No
    • Location: Before the mid safe room, inside an antenna.
  6. Data-Log 9: 2125 – We Got This
    • Requirements: Shovel
    • Random: Yes
    • Location: Randomly placed, must be dug up.

Ruins

  1. Data-Log 46: 2745 – Security System
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Upon entering the Ruins, directly up behind you.
  2. Data-Log 28: 2605 – 250 Decibel
    • Requirements: None
    • Random: No
    • Location: Upon leaving the Ruins starting room, to your right behind a car.
  3. Data-Log 14: 2140 – Roboquest
    • Requirements: Ruins puzzle completion (None)
    • Random: No
    • Location: Inside the secret area in Ruins, next to a dead robot.
  4. Data-Log 31: 2615 – Sick Note
    • Requirements: None
    • Random: No
    • Location: Inside the mid safe area, behind a rock wall.
  5. Data-Log 32: 2663 – Genius Investment
    • Requirements: Jump Upgrade
    • Random: Unknown
    • Location: Inside a moss-covered pipe near the corrupted area.
  6. Data-Log 4: 2106 – Dying Planet
    • Requirements: Jump Upgrade
    • Random: Yes
    • Location: Inside a radio antenna past the second arena fight, up high on a ledge.

Quarry

  1. Data-Log 5: 2115 – IRIS Project
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Inside the starting room, jump up to the upper area behind you.
  2. Data-Log 47: 2745 – The Lone Digger
    • Requirements: Jump Upgrade
    • Random: Yes
    • Location: In the first section of the map, on the upper area.
  3. Data-Log 7: 2121 – The Last Resort
    • Requirements: None
    • Random: No
    • Location: In the first section of the map, inside a radio antenna.
  4. Data-Log 30: 2611 – Alarm Clock
    • Requirements: None
    • Random: Yes
    • Location: In the room before the final boss.
  5. Data-Log 11: 2129 – The Guardian Protocol
    • Requirements: Secret area door code
    • Random: No
    • Location: Inside the secret area, at the end of a hole.

Fields

  1. Data-Log 10: 2126 – Healing Earth
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Directly behind where you spawn, high up.
  2. Data-Log 21: 2450 – Banished
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Next to the corrupted area, on a high ledge.
  3. Data-Log 48: 2746 – Happy Day
    • Requirements: Jump Upgrade
    • Random: Yes
    • Location: In the first section of the map, on the upper area at a campsite.
  4. Data-Log 19: 2448 – Protective Mother
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Inside the locked tech room in the mid safe room, in a small duct.
  5. Data-Log 24: 2556 – The Weirdos
    • Requirements: Shovel
    • Random: Yes
    • Location: Buried in a random dig spot.

Aqua Station

  1. Data-Log 2: 1997 – Chess Challenge
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Outside the door to the Waste Station, hidden behind vines.
  2. Data-Log 39: 2708 – Super Butler
    • Requirements: None
    • Random: No
    • Location: Inside the mid safe room.
  3. Data-Log 8: 2124 – Impressive Power
    • Requirements: None
    • Random: No
    • Location: Also inside the mid safe room, on a ledge next to the exit.
  4. Data-Log 49: 2746 – Surrounded!
    • Requirements: Jump Upgrade
    • Random: No
    • Location: Inside the arena down the route to the Energy Center, on the upper area.
  5. Data-Log 6: 2120 – Under Pressure
    • Requirements: None
    • Random: No
    • Location: Next to the exit door to the Energy Center.

Energy Center

  1. Data-Log 29: 2451 – Army of Minions
    • Requirements: Elemental Code
    • Random: No
    • Location: After getting the full code from the Tech Lab, in a hole at the back of the room.
  2. Data-Log 50: 2746 – Machinarium
    • Requirements: Jump Upgrades
    • Random: Yes
    • Location: On the upper area of the first part of the level, at a camp.
  3. Data-Log 29: 2608 – Judged!
    • Requirements: None
    • Random: No
    • Location: After entering the mid safe area, in a small corridor next to Med Bot.
  4. Data-Log 34: 2677 – Addiction
    • Requirements: Tech Lab Key
    • Random: No
    • Location: After entering the mid safe area, behind a locked door. The key is found in Aqua Gardens.
  5. Data-Log 37: 2699 – The Squire
    • Requirements: None
    • Random: No
    • Location: Inside the room before the boss, tucked into a corner.

Haven City

  1. Data-Log 13: 2140 – Mission Complete
    • Requirements: None
    • Random: No
    • Location: Top of the spawn room, to the left.
  2. Data-Log 36: 2698 – Undercover
    • Requirements: None
    • Random: Yes
    • Location: Randomly placed on the upper area.
  3. Data-Log 15: 2200 – Absent Minded
    • Requirements: None
    • Random: Yes
    • Location: Tucked away in a back corner of the map.
  4. Data-Log 22: 2325 – The Dream
    • Requirements: Red Ticket
    • Random: No
    • Location: Inside the Cinema, at the back.
  5. Data-Log 24: 2445 – Harmony
    • Requirements: Blue Ticket
    • Random: No
    • Location: Inside the Museum, directly above the entrance.
  6. Data-Log 23: 2422 – Punk’s Not Dead
    • Requirements: Green Ticket
    • Random: No
    • Location: Inside the Stadium, directly above the entrance.
  7. Data-Log 38: 2705 – The Hero
    • Requirements: None
    • Random: No
    • Location: Outside the secret area (yellow on minimap).
  8. Data-Log 51: 2749 – The Final Fight
    • Requirements: All 6 Crystals
    • Random: No
    • Location: Inside the secret area (yellow on minimap).

District XIII

  1. Data-Log 33: 2670 – The Cleaner
    • Requirements: None
    • Random: No
    • Location: Next to one of the corrupted areas.
  2. Data-Log 35: 2683 – The Dance King
    • Requirements: None
    • Random: No
    • Location: Next to the other corrupted area.
  3. Data-Log 20: 2450 – The Breakdown
    • Requirements: Jump Upgrade
    • Random: No
    • Location: In the room before the boss, to the right on top of a ledge.

Conclusion

Empowered with this exclusive guide, embark on your journey through Roboquest, unveiling all hidden Data-Logs! Whether you pursue them for lore or achievements, let this guide be your trusted companion.

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Written by

Aleksandar Petkovski

Senior Game Guide Writer

Aleksandar Petkovski creates practical gaming guides based on hands-on testing, clear walkthroughs, and player-focused research for GamesFuze.

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