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Worms WMD: Schemes Explained

Wondering what’s up with the schemes in Worms W.M.D? Here’s everything you’ll need to know about it.




If you’ve never played a worms game before W.M.D, there are a few options that might confuse you. Among them are the so-called schemes settings you can access through the customization menu. So, here’s how these work.

What Are Schemes in Worms W.M.D

Schemes, also known as “Game Style” are customizable sets of rules that can be used in multiplayer games, you host. From the menu, you can set a whole number of options the way you want, such as drop rates of certain items, the amount of time each worm has to retreat after attacking, and how many objects are there on the map.

Default Schemes

The game comes with a few default schemes you can use if you don’t want to spend too much time customizing your game. Still, the game doesn’t offer any explanation of how exactly each predefined scheme works, so you’ll need to trust the names of each game mode.

Custom Schemes

If you want to have more control over your game, you should take some time to make your own schemes. A good idea is to use an already existing scheme you like as a base and tweak some settings to your liking.

Also, keep in mind that some mechanics, such as fall damage, can be turned off. Either way, it’s a good idea to at least spend some time getting acquainted with every option if you’re planning to host your own game, even if you’re not planning to use some of them at all.

ALSO READ: Black Mesa: How to Beat Gonarch

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Genshin Impact: Sandglass Dendroculus Puzzle Guide

Get rewarded for clearing this new exploration-based mechanic.





Primal Sandglasses are a new mechanic for exploration that you’ll find in the Ruins of King Deshret. Flipping one will start a timed challenge where you’ll need to flip other Primal Sandglasses. Doing so within the time will grant you a reward.

In this guide we’ll teach you how to beat one of these challenges.

The Sandglass Location

To find the Primal Sandglass that rewards you with a Dendroculus and an Exquisite Chest you’ll want to go west of The Mausoleum of King Deshret.

Get to the red-circled area – there’s a Four-Leaf Sigil around to make the travel faster. You’ll end in an area with one of the squared-floor panels that you can activate by interacting with the book front of it. This will create an updraft that will get you to a Dendroculus waiting on top, plus a Forged Primal Light.

From that position you can look at the second area, the one we encircled in a blue circle in the first image. Take the Forged Primal Light to the panel there to create a Primal Sandglass.

The Sandglass Time Trial Challenge

Once you flip the Primal Sandglass you’ll have29 seconds to flip the other two. It may look simple, but there’s invisible walls that’ll make tricky getting to the others.

First you’ll want to do a straight-line run towards where the red arrow points: the part where you can see stone steps rather than sand.

From here turn to the right and keep going forward until you crash against the invisible wall. Then employ some wall-hugging: move while sticking close to the wall so that at the moment it stops being there, your character will get past it to the other side.

When you ‘see’ the door get past it and turn back in direction to the hourglass. This time the wall will be to the right-side of your character. Make your way to the Sandglass normally, and we’re on to the last one.

From that sandglass you’ll run straight to the second batch of stone-floor.

At that point, turn 90° degrees to the right until you see another invisible wall flare up blue. You’ll turn 90° degrees to your right again. Make sure to wall-hug a little so that you can see where the wall ends.

After you’ve cleared the wall do a full turn around, leaving it to left-side of your body and run in a straight line like you were trying to get the torch close to the last Sandglass. You’ll be clear off the wall in a matter of seconds and you can make a beeline for the last Sandglass. Flip it.

Now just walk forward in the direction of the Four-Leaf Sigil, but don’t use it. If you look down you’ll be able to see the Dendroculus and an Exquisite Chest to its right.

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