Connect with us


Teardown: How to Disable Alarm

Alarms are the main threat you’ll encounter in Teardown’s campaign. The question is – can you disable them?




The campaign in Teardown would be very easy to complete if not for the abundance of alarms found on nearly every map. But no matter how many times you play each mission, there seems to be no obvious way to disable the alarms. Can you even do that? Well, yes and no…

How to Disable Alarms in Teardown

How to Disable Alarms in Teardown

Like most games made by indie developers, Teardown can be easily modified by messing with the games file, and as of today, that is the only way to truly “disable” the alarms. To do this, you’ll need to:

– Open the folder where the Teardown files are stored (usually found on this file  path: Steam\steamapps\common\Teardown)

– Find the “heist.lua” file in the Data Folder

– Open the “heist.lua” file in the Notepad

– Now, there are two types of Alarms in Teardown, so you’ll be looking for two different lines of code for each. You can disable the Timed Alarms by using ctrl+f keyboard shortcut, finding the line if GetBool(“level.alarm”) then“  and replacing it with “if false then

– You can remove Fire Alarms the same way, only now you’ll have to replace the line “if pFireAlarm and GetFireCount() >= 100 then“ with “if false and GetFireCount() >= 100 then

However, there is no in-game way to disable alarms, so you should only do that if you the alarms pose a significant problem for you.

Dealing With Alarms Without Messing With The Files

Though at first, the Alarms may seem like an impossible obstacle, they’re not all that bad. For starters, they only go off under specific conditions, giving you a lot of time to prepare the best route to finish your objective.

In some missions, you can also avoid alarms altogether. And once they do go off, if you’ve planned your route right, you’ll realize that 60 seconds is more than enough time to deal with everything in almost every mission.

Click to comment

Leave a Reply

Your email address will not be published.


Genshin Impact: Totem Puzzle in ‘Garden of Endless Pillars’ Guide

Lighting the Pyro Totems in the correct order will help you complete this puzzle, and unlock a fast travel waypoint.





The Garden of Endless Pillars is located within the northwestern part of the Sumeru Desert. Once you’ve reached there, you’ll notice a giant slab cemented in the dunes, along with various Pyro totems surrounding it nearby.

There will be various mirage walls across the region, but they should be fairly easy to traverse, while hitting the totems with Pyro attacks.

We’ll explain how to successfully complete the Totem Puzzle in the “Garden of Endless Pillars” Guide – read on for our walkthrough.

Totem Puzzle for Garden of Endless Pillars Guide in Genshin Impact

The very first thing you’ll need to do is go to the Garden of Endless Pillars location on the map, which we’ve indicated in the screenshots below.

Once you’ve reached The Garden of Endless Pillars, you’ll need to switch over to Amber, as you’ll have to utilize Pyro attacks on the corresponding totems.

The first totem is extremely easy, as there are no walls blocking you – simply take a right upon entering the area, and shoot the totem.

To reach the second totem (pictured above) you will have to walk forward a fair bit until you spot the totem located in the right-hand corner. As you are blocked by the wall, you will need to traverse onto the concrete pillars to get a vantage point from which you can target the second totem.

Head right for the next totem, located in front of crumbled concrete walls. To find the last two totems, proceed forward and take a slight left. The very last one is located to the right, opposite of the prior totem.

Hitting all the totems will cause the slab to activate, and after this sequence, you will unlock a fast travel point for this region, which you can then use moving forward throughout the new update.

Continue Reading