The campaign in Teardown would be very easy to complete if not for the abundance of alarms found on nearly every map. But no matter how many times you play each mission, there seems to be no obvious way to disable the alarms. Can you even do that? Well, yes and no…
How to Disable Alarms in Teardown
Like most games made by indie developers, Teardown can be easily modified by messing with the games file, and as of today, that is the only way to truly “disable” the alarms. To do this, you’ll need to:
– Open the folder where the Teardown files are stored (usually found on this file path: Steam\steamapps\common\Teardown)
– Find the “heist.lua” file in the Data Folder
– Open the “heist.lua” file in the Notepad
– Now, there are two types of Alarms in Teardown, so you’ll be looking for two different lines of code for each. You can disable the Timed Alarms by using ctrl+f keyboard shortcut, finding the line if GetBool(“level.alarm”) then“ and replacing it with “if false then“
– You can remove Fire Alarms the same way, only now you’ll have to replace the line “if pFireAlarm and GetFireCount() >= 100 then“ with “if false and GetFireCount() >= 100 then“
However, there is no in-game way to disable alarms, so you should only do that if you the alarms pose a significant problem for you.
Dealing With Alarms Without Messing With The Files
Though at first, the Alarms may seem like an impossible obstacle, they’re not all that bad. For starters, they only go off under specific conditions, giving you a lot of time to prepare the best route to finish your objective.
In some missions, you can also avoid alarms altogether. And once they do go off, if you’ve planned your route right, you’ll realize that 60 seconds is more than enough time to deal with everything in almost every mission.