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Potion Craft: How to Use Alchemy Machine?

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As the days in will pass in Potion Craft, you might forget about the old, broken piece of machinery lying in your basement. But if you’ll decide to spend some time and money to repair it, it’ll prove to be a very useful tool.

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The Alchemy Machine is a powerful tool that can be used to create the Philosopher’s stone, every Alchemist’s magnum opus. It is also one of the most complicated tools to use in Potion Craft.

How to Use Alchemy Machine in Potion Craft

How to Use Alchemy Machine in Potion Craft

To use the Alchemy Machine, you’ll first have to repair it. Every so often, a merchant character called “master alchemist” will visit your store and offer useful items.

For the first couple of days, he will only sell you recipes for potions, but after some time, he’ll also offer repair kits for the alchemy machine. The first one can be bought for 1,600 gold and it repairs the main and right furnaces, along with the rightmost five glass containers.

This will allow you to make the first reagent in the game – the Nigredo.

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Alchemy Machine Requirements in Potion Craft

What the Machine Needs Potion craft

In order to create anything using the Alchemy Machine, you’ll have to use a variety of potions, specified in every reagent’s recipe. Those will have to be poured into the vials connected to the machine.

The Nigredo recipe calls for a Tier 3 healing potion, Potion with Poison 2 and Acid 3, Potion with Stone Skin 1, Fast Growth 1, and Sleep 1, Potion with Mana 2 and Hallucinations 2, and a Potion with Fire 1, Frost 1, Lightning 1, and Light 1.

As you can see, that’s a lot, but once you’ll have all of them, simply use them on the specified parts of the machine and pull the lever on the main furnace. This should create Nigredo, unlocking the recipe for the next reagent, known as Albedo.

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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