This guide walks you through Pandemonium: the quest you need to finish before you can start training Sailing in Old School RuneScape. There are no requirements at all. Just head down to Port Sarim and talk to Will and Anne to kick things off.

The quest is mainly a quick introduction to the basics of Sailing. Once you speak to them, you can hold the spacebar to skip back and forth between the dialogue. After a short chat, they drop you onto a small training boat so you can learn the controls.
Learning How to Sail
When you’re on the boat, click Navigate Helm. The helm is where every boat is controlled. You can set sails, trim them to a stop, reverse, or pick up speed. Hit Set Sails and click on the water to choose the direction you want to move.

Your first job is simple. Head south until Will tells you to anchor near a sunken ship. Trim your sails to stop the boat, then click the salvaging hook to see what you can pull up.

You find something, but you barely get a chance to enjoy it before Anne sends you flying overboard. You wash up on Pandemonium with nothing but saltwater in your boots.
Meeting the Crew on Pandemonium
When you wash ashore, walk straight into the bar. Talk to Squawking Steve Beanie (the barkeeper) first, then Brass Hand Harry, who is showing off the new Sailing cape.

Steve sends you to a guy named Ribs, who barely says anything before sending you back. After another short exchange, Steve points you toward Junior Jim, who becomes the main quest NPC from here on.

There is a lot of dialogue, so don’t feel bad about skipping it.
Building Your Boat
Junior Jim teleports you to the shipyard. Use the Gangplank and click the hotspot to build your first storage upgrade. This one is free, so smash through it and return to Jim. He sends you back to Pandemonium and gives you your first real task: head to Port Sarim and bring back cargo.

Sailing to Port Sarim
Board your boat again by going to the Gangplank. This is how you can disembark.

You can’t move until you touch the helm. When you’re ready, set sails and angle northwest.

Once you clear the small island, turn north and ride the wind until you reach Port Sarim. You’ll know you’re close when you see the floating dock markers. Find the gangplank with the flag above it and disembark.

Talk to the Port Master, then grab the cargo from the table covered in gold coins.

Returning to Pandemonium

Go back to your ship. Before you even think about steering, open your storage and deposit the cargo. The game won’t let you sail with it in your hands.
Follow the same route back to Pandemonium. Trim your sails to stop, open your hold, withdraw the cargo, then step off the boat. If you step off without grabbing the cargo, you will have to redo the past step. The cargo will disappear.

Talk to the Port Master to turn it in. You’ll get a chunk of XP, which bumps you to level two.

Finishing the Quest
Head to Junior Jim again. He shows you the task board where you’ll pick up future Sailing jobs. From there, you return to Steve one last time and meet Old Grog, who swears he’ll hunt down Will and Anne. That sets the stage for future quest chapters.
Finishing Pandemonium rewards you with:

- 1 quest point
- Access to the Sailing skill
- Access to Pandemonium
- A raft
- 300 Sailing XP
- 25 sawmills
That wraps up the whole Pandemonium quest. It’s a fast quest, but it does a clean job of explaining the basics and setting up the larger story tied to Sailing. So, now get ready to level up your sailing and become a master of the seas.

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