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Little Alchemy 2: How To Make Plastic

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Containers that last forever, Plastic is one of the many things that you can make in Little Alchemy 2

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While technically, the official name for Plastic in some of the iterations of the game is Bottle, the way to make it remains the same.  If you’re interested in making a pollutant in your world, I could think of nothing less fitting than the humble Bottle.  Read on below for the combinations you’d need to do to make this nigh indestructible resource.

How To Make Plastic In Little Alchemy 2

How To Make Plastic In Little Alchemy 2
  1. Mix water + water to make puddle
  2. Fire + fire to energy
  3. Combine earth + fire to make lava
  4. Air + lava will produce stone
  5. Puddle + Puddle will become pond
  6. Combine two Ponds to make a Lake
  7. Put together two Stones to make a Wall
  8. Throw in Fire and Stone together to make Metal
  9. Earth and Metal will then turn to Plow
  10. Two Walls will make a House
  11. Throw in two Lakes to make Sea
  12. Combine Plow and Earth to make a Field
  13. Make Primordial Soup with Earth + Sea
  14. Energy and Primordial Soup will then make Life
  15. Fire and Life will make Phoenix
  16. Have two Phoenixes fall in love to make an Egg
  17. Combine Field + House to make a Barn
  18. Barn and Egg will hatch a Chicken
  19. Chicken and Egg will then make Philosophy
  20. Philosophy and House will net you Container
  21. Finally, put together Container and Water to make Bottle

Bottle will then have a whole lot of combinations you can play around with.  Congratulations!  You now have more branches to discover and a vast list of new items you can create!

ALSO READ: Little Alchemy 2: How To Make Deity

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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