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Gundam Evolution: Best Mobile Suits to Use | Abilities and Ultimates Breakdown

The new upcoming shooter Gundam game features a handful of mobile suits you can use. Let’s have a look at all of them alongside their abilities and ultimates.

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Gundam Evolution is an upcoming shooter game developed by BANDAI NAMCO Studios and is set to release sometime this year. As of now, the game is still undergoing Network Test, so there’s not much information going around about the game.

However, there are information regarding the various Mobile Suits you can in Gundam Evolution. As of now, there are a total of 14 Mobile Suits, each with its own specialties and unique abilities. Let’s have a look at each of them so you can determine which is the best Mobile Suit to use depending on your playstyle.

Pale Rider

The Pale Rider or Unit RX-80PR is a mobile suit that’s been developed by the Earth Federation Forces. It uses the rapid-fire Bullpup Machine Gun to take down its enemies at mid-range.

Abilities:

  • EMP Grenade – Throws a grenade that slows down enemy movement in a small area
  • Hand Grenade – Deals decent damage to all targets within a small area
  • Repair Pod – Deploys a device that heals allies over time within a small area

Ultimate:

  • G Maneuver – Boosts your movement speed and weapon performance for a short period

Gundam

Likewise known as RX-78-2, Gundam is developed by the Federation to take part in Operation V. It features remarkable performance in mid-ranged combat using the Beam Rifle which has a limited recoil but very poor accuracy.

Abilities:

  • Gundam Shield – Deploys a shield that lasts for a set duration or until reaches its damage absorption threshold
  • Hyper Hammer – Throws a Hyper Hammer to stun, knockback, and even guardbreak your target. Also deals decent damage

Ultimate:

  • Super Napalm – Throws a napalm grenade that deals massive damage in a small area after a short period

Zaku II (Ranged)

Zaku II is a mass-produced suit by the Principality of Zeon that boasts a versatile design. The Zaku II uses the Zaku Machine Gun to deal damage at close range.

Abilities:

  • Smoke Discharger – Puffs a cloud of smoke to conceal yourself and become immune to damage for a short duration
  • Cracker Grenade – Throws a grenade that damages enemies in a small area, stunning and knocking them back in the process

Ultimate:

  • Heat Hawk Slash – Charges toward your target as you swing your Heat Hawk to deal heavy damage and inflict stun

Gundam Barbatos

The Barbatos was developed during the Calamity War and later on become the main weapon used by the Tekkadan. It’s a close-combat suit that uses the Mace for sweeping and smashing attacks.

Abilities:

  • Boost Jump – Performs a forward leap
  • Long Sword – Leaps forward and strikes the ground with your weapon, stunning and damaging enemies in a small area

Ultimate:

  • Alaya-Vijnana System – Activate the system to perform up to 3 slashing attacks against enemies in the front

Sazabi

The Sazabi is a close-ranged suit that boasts of a relatively high health pool and features excellent responsiveness, thanks to its revolutionary Psycho-Frame. The suit uses Beam Shot Rifle to deal scattershot damage in a small area.

Abilities:

  • Homing Boost – Charges to a nearby ally or Beam Tomahawk, damaging and knocking back any enemies hit
  • Beam Tomahawk – Throws a Beam Tomahawk to a target, damaging and stunning it briefly
  • Enemy Search – Reveals nearby enemies for a short duration

Ultimate:

  • Funnels – Unleashes Funnels to attack your targets continuously for a short period

Methuss

Developed by the AEUG, Methuss is a transforming mobile suit that can play both as a DPS and support. Methuss uses the Arm Beam Guns to deal damage at mid-range without suffering from accuracy loss.

Abilities:

  • Transform – Switches to a mobile armor which grants the ability to fly for added mobility
  • Twin Shot – Fire powerful beams to deal heavy damage at long range
  • Gun Turret – Deploys a turret that automatically attacks enemies within range

Ultimate:

  • Energy Cable – Boost a targeted ally’s damage and damage reduction for a short time

GM Sniper II

Developed by the Federation Forces, the GM Sniper II is capable of sniping targets from a very long range, thanks to its head visor.

It uses the Sniper Rifle that deals heavy damage to enemies, even at a long distance.

Abilities:

  • Jump Booster – Deploys a device that boosts your jumping power
  • Vulcan Pod – Fires at a close-range enemy using your Vulcan Pod
  • Recovery Gun – Revives allies from a long distance

Ultimate:

  • Sensor Visor – Reveals where all enemies are located even when they’re behind walls and obstacles

Asshimar

Yet another transforming mobile suit, the Asshimar is capable of sustained flight by assuming a disc-shaped upper body.

It uses the Large Beam Rifle to fire 3-shot bursts at mid-range.

Abilities:

  • Transform – Switches to a mobile armor to allow flight for a certain duration
  • Napalm Grenade – Throws a grenade that deals damage over time on a small area

Ultimate:

  • Punch – Charges toward a target, stunning, damaging, and knocking all enemies caught in the path

DOM Trooper

A heavy unit that’s surprisingly mobile, thanks to its leg mounts. The DOM Trooper uses the Giga-Launcher DR1 Mutiplex to deal damage to a small area.

Abilities:

  • Adhesive Sensor Mine – Deploys three proximity mines that explode whenever a nearby gets near their area of effect
  • Armor Gun – Increases an ally’s HP for a short time

Ultimate:

  • Screaming Nimbus – Charges toward a target, damaging and knocking back enemies in the path while granting bonus HP to allies for a certain duration

Turn A Gundam

A mobile suit designed with extraordinary technology, Turn A Gundam can accurately shoot enemies from a distance using its Beam Rifle.

Abilities:

  • Nanoskin – Regenerates health for a short time
  • Overhead Throw – Grapples an enemy and throws it into the air, damaging and stunning it after landing

Ultimate:

  • Moonlight Butterfly – Flies forward for a short duration, dealing damage to enemies hit by the trail

Guntank

Featuring a tank-like design, the Guntank is capable of damaging multiple enemies at the same time, thanks to its Bop Missile weapon.

Abilities:

  • Rush – Charges forward, damaging and knocking back enemies in your path
  • Cannon – Fires a slow-moving cannon to deal damage in a medium area
  • High Speed Recovery – Allows you to revive a fallen enemy at a faster rate

Ultimate:

  • Launch Core Fighter – Launches a controlled flying unit which you can then detonate to deal heavy damage in a small area

GM

A mass-produced unit, the GM is the cheaper version of RX-78 which uses the Beam Spray Gun to deal damage at close-range without suffering from accuracy loss.

Abilities:

  • Shield Bash – Charges forward with your shield, damaging and knocking back enemies you hit
  • Detonator Bomb – Throws a bomb that can be detonated to damage enemies in a medium area
  • Repair Grenade – Throws a grenade to heal allies in a small area

Gundam Exia

Designed for melee combat, the Gundam Exia is a powerful mobile suit that uses GN Beam Dagger and the chargeable GN Sword to take down enemies from close to mid-range.

Abilities:

  • Quick Step – Leaps a short distance toward the direction you’re facing
  • GN Sword and GN Short Blade – Performs a spinning slash attack to knock back your target and inflict additional stun to already stunned enemies
  • GN Beam Saber – Charges forward to deal damage to enemies in your path

Ultimate:

  • Trans-Am – Temporarily switches to Trans-Am mode, changing how your abilities and sub-actions behave

Marasai

Used during the Gryps Conflict by the Titans, the Marasai is great for medium-range combat, thanks to its Fedayeen Rifle.

Abilities:

  • Fedayeen Rifle (Beam Blade) – Performs a melee strike on your target, dealing damage and knocking it back at the same time
  • Sea Snake – Fires the Sea Snake at a target to drag it toward you and deal damage while stunning it at the same time

Ultimate:

  • Sea Snake (Shock) – Throws a Sea Snake at your targets that deals massive damage and stuns them for a short duration

ALSO READ: Lost Ark: Everything You Need to Know About Glaivier

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Genshin Impact: Thutmose’s Secret Base Password | Hidden Mercenaries Quest Guide

Access the Thutmose’s Secret Base. Just say the word!

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The newly added map location, Sumeru, is an island that has a lot of secrets that are yet to be discovered. One of which is the password for you to enter Thutmose’s Secret Base.

Looking for the password and unlocking the base is [art of the Hidden Mercenaries quest. In order to finish the quest, you must be able to find out the password to the pyramid.

The location of this pyramid can be found between the Valley of Dahri and the Dune of Elusion. If you try to access this, you will need to approach the Operate Device and it will ask you for the password. Since you still haven’t learned the password, Paimon will give a suggestion on how you can know Thutmose’s Secret Base password.

Find out the secret base’s password by reading through the end of this guide.

Thutmose’s Secret Base Password | Hidden Mercenaries Quest Guide in Genshin Impact

Once you interact with the Operate Device, there will be nothing you can give since you still do not know the secret password yet. From there, Paimon will ask you to listen and follow some Eremites around which you will be doing.

To start with that, you have to look for an Eremite NPC walking around. But it will be not just any Eremite NPC. You have to look for the one with the light sign on the head.

With that, try to walk to the east of the pyramid. As you go through that side, you will see a lady Eremite. Since this is a secret password, you can’t just walk to her and ask for the password because there is no way she will give it to you.

Having said that, you have to switch from running to walking. Keep a close distance from the lady but make sure she doesn’t see you, so make sure to follow her stealthily.

From time to time, the Eremite will have short monologues that you have to pay attention to.

After a few minutes of following her, the lady Eremite will mention to herself the password to the pyramid: Marg bar parvezravan.

Now that you already know the password, go back to the front of the pyramid entrance. Interact again with the Operate Device, and choose the first option.

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