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Don’t Starve Together Guide: Mad Science & Experiments | Hallowed Nights Event

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Players will notice a difference to the Don't Starve Together home page during the Hallowed Night event, as well as a few adjustments upon spawning into the Don't Starve Together world.

Hallowed Nights is a seasonal event that provides all players with access to a variety of Halloween-themed materials. It initially ran from October through November, but was later extended to December.

Mad Science & Experiments | Hallowed Nights Event- Don’t Starve Together Guide

The Mad Scientist Lab is one of the most crucial additions to the planet during the Hallowed Nights Event. The Mad Scientist Lab can always be made with two Electrical Doodads and two Cut Stone.

SANGUINE EXPERIMENT

Players will have a 33% chance of receiving a Canteen of Sanguine Mixture and a 66% chance of receiving a Flask of Sanguine Mixture after brewing the Sanguine Experiment. All you would need, one Red Cap, ten Sanity and one Mosquito.

PHOBIC EXPERIMENT

The ingredients you would need are ten Sanity, one Gold Nugget and one Frog Legs. Players will have a 33% chance of receiving a Brew of Phobic Abrogation and a 66% chance of receiving a Brew of Phobic Abatement after brewing an Phobic Experiment.

LUNAR EXPERIMENT

Another intriguing potion is the Steeped Lunar Essence, which has the potential to transform any object or creature into its Lunar equivalent. You’ll need one Moon Moth Wing, ten Sanity and one Lune Tree Blossom.

Players have a 33% chance of receiving 2 Steeped Lunar Essences,  a 20% chance of receiving 3 Steeped Lunar Essences, and a 50% chance of receiving 1 Steeped Lunar Essence after brewing a Lunar Experiment.

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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