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Coromon: How to Get a Perfect Starter

This guide will teach you how to get a Perfect Grade starter in the monster-catching RPG Coromon.

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Coromons have a multitude of grades defined by their Potential Value. Ranging from Standard to Potent and ultimately to Perfect grades. We’ll tell you all you need to know about grades and how to get a Perfect starter.

How to Get a Perfect Starter in Coromon

The only real way to get a Perfect Grade starter Coromon is to keep re-rolling at the start of the game. This is a slow process that requires lots of patience, so be ready for that. You’ll also need a new save. However, the good news is that you don’t really need to roll for exactly a Perfect grade Coromon.

Let’s first uncover what a Perfect Grade is. Coromons all have a Potential Value stat that goes up to 21. A Coromon with a Potential Value (PV) of 21 is considered to be a “Perfect Grade”. These Coromons get Bonus Stat Points, making them ultimately more powerful than other Coromon with lower PVs. For the purpose of this guide, you’ll want to re-roll until you get either a 20 or 21 PV. Let’s go over the re-rolling part of the process.

How to Re-roll Starter Coromon

It’s recommended to first go to Settings and set Text Speed as high as possible. This should speed up the process a lot. Now, let’s go over the steps.

Start a new game and go to the Coromon Lab in Lux Solis. Speak with the receptionist and tell her you already have followed a Lux Solid trainer course before. Then select “The lest extended course” to skip most of the tutorial. Now make absolutely sure to save before you pass the automatic sliding door. This will be your restart point.

Now it’s time to start re-rolling for a Perfect starter. Talk to Nelson until you can finally select your starter. Check their stats by selecting Summary. You’ll want to look under their XP bar and find how many points they need for their next level. If they need 24 points for their next level, they have a PV of 20. This should look like “To next: 100 / 24”. A PV of 20 is honestly enough, as you can increase it to 21 and get a Perfect Coromon. If you luck out and the XP required for next level is lower than 24, you got a Perfect Coromon right away. If it’s any higher, it’s not good enough and you should reroll.

To reroll, simply exit the game without saving and reload your saved game. Keep reloading, checking the stats and quitting until you get a good enough Coromon.

After you get a Coromon with a PV of 20, follow the next part of this guide. Again, this means 24 XP is required to level. Any lower and it’s a perfect PV of 21 and you are done. Any higher and it’s not really good enough for this.

Increasing your Coromon’s PV

After you did the previous step and got a Coromon with a PV of 20, keep playing the game until you reach Donar Island. The Trainer Hub in the 2nd floor has an NPC called Oleg. Use his Potentiflate option on your Coromon and it will increase its PV. This can only be done once per Coromon, however.

However, your starter Coromon with a PV of 20 will go up to a PV of 21. This turns it into a Perfect Grade Coromon! That’s the easiest way to get a Perfect starter.

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The Cycle Frontier: Beginners Guide to Season 2 | Every Change You Need to Know About

Gear up and know these things before you play

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The Cycle Frontier is a first-person shooter with a space theme comparable to Escape from Tarkov. You will need to scavenge or loot as you explore more hazardous places.

Every time you go exploring, you might want to examine the weather because it will greatly impact you. We’ll go over everything you need to know about the game’s second season.

Beginners Guide to Seasons 2, Every Change You Need to Know About in The Cycle Frontier

You will start at the station, which serves as the center of the Cycle Frontier. The General Store or Stockpile is located below the stairs. The Stockpile contains various items, including utilities, weapons, ammo, armor, consumables, tools, and attachments. From this point, you will set off on your journey through the Cycle Frontier.

Tips and Tricks for The Cycle: Frontier Season 2

You should be aware of the following before playing Cycle Frontier:

Inventory

The game has a wide variety of bags and backpacks. They need to be outfitted initially. You will see a space icon next to each item. The capacity of your bag is unaffected by the armor and weapons you have loaded.

A heavy-duty backpack with a 350-space capacity is an illustration of a bag. You will become exposed more quickly the more you carry. It will increase the volume of your movement after you have 200 places in your bag. Additionally, this slows down your movement.

Weapons

Find a weapon that you feel comfortable with by trying them all. You can see its ammunition when you click on a weapon. The AR-55 Autorifle is a superb first weapon for a beginner.

Armor

There are two varieties of armor. The common armor has higher protection. Running is an excellent use for tactical armor because it can boost your stamina.

Consumables

The Weak Stim and the Weak Medkit are the game’s two consumables. Weak Stims are preferable because they have quicker animation. You can use the Weak Medkit when you take a lot of damage.

Attachments

Different kinds of attachment exist. These attachments must always be checked and ready for you to know where to attach them. For instance, all guns can be equipped with the Angled Foregrip, yet only the DMR and Sniper can use the Marksman Stock.

These two attachments both lessen recoil. Attachments with less recoil are beneficial for automatic rifles. Snipers benefit from attachments for aim-down sights. Shotguns benefit from attachments that are easy to pull off.

Crafting

The Crafting Station is to the left of the Stockpile. There are only white rarity attachments in the Stockpile.

However, you may create green, blue, and purple rarity attachments in the crafting station. The consumables can also be used to make various grenades.

Utilities, Weapons, Ammo, Armor, Consumables, Tools, Attachments, Muzzle, Optics, Ammo, Stock, Grip, and Materials are all included at the crafting station. The necessary materials for crafting or crafting part of the components will need to be gathered through scavenging.

Factions

In the game, there are 3 factions, and each one has its own special quests and weapon to give.

The first faction is the ICA.

The Osiris is the next group.

Lastly, Korolev is the name of the last faction.

You must sell products to the faction market since the regular store does not accept them. As your faction level increases, you can purchase the special weapon that they purchase. The ability to use powerful weapons is unlocked as you level up.

To advance in level, you can complete campaign missions or tasks from the faction leaders. Make campaign missions your top priority as a new player.

Selling materials is another option to get faction points, which is a terrific way to earn money.

These are the special weapons for the Korolev faction. They provide powerful weaponry.

The ICA offers a greater selection of weapons than the other factions.

The Osiris provides cutting-edge armaments.

Campaign missions in Osiris can be completed to earn greater stims as well.

Quarters

The Den Residences, where you will find your Quarters or hideout, is located beneath the arrivals.

Your quarters can also be upgraded. Aside from the quarter level, there are three upgrades: generators, inventory, and gear printer. Improve your inventory’s capacity as a top priority. Give upgrading the supply crate top priority in the Generator tabs.

Safe Pockets

In the Quarters’ Inventory tab, the safe pocket can be upgraded. In the safe pocket, you can keep grenades or a Keycard.

Supply Crate

The supply crate is in the Quarters. It allows you to collect goods, and the more upgrades you give, the rarer the items you can get.

When you’re good to go, go to the Launch Terminal to begin playing.

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