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Battlefleet Gothic: Armada 2 – All Factions
There are 12 playable factions in Battlefleet Gothic: Armada 2. Here’s an in-depth look at all of them, and which one you should pick.
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2 years agoon
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Jed GaspangFactions are the first choice you’ll make in playing Battlefleet Gothic: Armada 2. There are specific advantages and disadvantages for each faction. Here’s all you need to know about playable factions in Battlefleet Gothic: Armada 2.
All Factions – Battlefleet Gothic: Armada 2
Imperial Navy
The Imperial Navy is responsible for protecting Imperium’s borders from any outside threats. Its arsenal includes sturdy ships and strong frontal armor. Because of its versatility, this faction is recommended for beginners.
Advantages
- Strong prow armor
- Powerful Nova Cannon
- Ships can use tornadoes
- All-rounder
Disadvantages
- Slow ships
- Ineffective at long-range
Adeptus Astartes (Space Marines)
This faction is known for its agility and great ship boarding. Space Marinesare adept in battles because of their armor-piercing weapons and a high chance of critical strikes. Their immunity to morale effects is also notable.
Advantages
- Strong armor of fleets
- High-damage Space Marines
- Powerful boarding
Disadvantages
- Very expensive
- Relatively low health
- Mediocre ship weapons
Adeptus Mechanicus
Adeptus Mechanicus has access to all Imperial Navy and Space Marine escorts. This faction is mainly focused on engaging its foes at a distance with the use of Nova Cannons. They also have good offensive boarding.
Advantages
- Long-range abilities
- Powerful Nova Cannons
- Access to high-tech weapons
Disadvantages
- Mediocre landing skills
- Weak armor
- Poor morale
Chaos
The fleets of Chaos are imbued with hellish energy and have a variety of ships to choose from. Their vessels favor swiftness and long-range battles.
Advantages
- Fast ships
- Long-range abilities
- Various ship types lead to different playstyles
Disadvantages
- Useless in a prolonged firefight
- Weak armor
- Poor morale
Aeldari Craftworlder
The most durable among Aeldar fleets. They’re adept in long-range battles and have high maneuverability. Fleets of this kind also excel in hit-and-run strategies.
Advantages
- Long-range abilities
- Great survivability
- Durable in long-range
Disadvantages
- Weak armor, especially in close combat
Aeldari Corsairs
The Aeldari Corsairfaction is composed of wild-hearted Aeldari who loves thrilling experiences. They come in fights with their advanced spacecraft that are swift but delicate. You can also pick on a limited number of ships.
Advantages
- Built-in stealth abilities
- Agile fleets
- Great survivability
Disadvantages
- Weak armor
- Limited ship selection
- High cost of fleets
Drukhari
A Drukhari fleet is a collection of deadly and swift raiders equipped with advanced technology. They’re concealed with Shadowfields, which helps for stealth and survivability. Dukhari fleets contain lethal weaponry which makes them dangerous.
Advantages
- Stealth abilities
- Great survivability
- High-damage weapons
- Powerful offensive boarding
Disadvantages
- Weak armor without stealth
- Trading with enemy fire is not sustainable
Orks
Orks fleets are rusty and assembled from scrap metals. However, their heavy armor is deemed impenetrable. They’re average when it comes to long-range encounters but grow increasingly dangerous when closing the distance.
Advantages
- Fleets are lethal on short-range
- Durable armor
- Powerful boarding
- Cheap fleets
Disadvantages
- Ineffective on long-range
- Weak morale
- Orks are average as fighters
Necrons
Known as the ageless masters of the galaxy, Necrons are underworld adventurers with a nearly unkillable fleet. Although often outnumbered, they’re capable of regenerating in the heart of the battle. They are also equipped with Mastery of Gauss technology, making their weapons extremely precise.
Advantages
- Durable armor
- Can regenerate health in battle
- Powerful weapons
- Tough morale
Disadvantages
- Slow-moving fleets
- Mostly outnumbered
- Expensive ships
Tyranids
Fleets of this kind are also called bio-ships. They rely on powerful boarding attacks, have great ability on closing an enemy’s distance, and have unique shielding abilities. Tyranids are agile and are most dangerous at close range.
Advantages
- Lethal on close-range
- Unique stealth abilities
- Fleets are fast and expandable
- Powerful boarding
Disadvantages
- Fragile once shields are used up
- Can be neutralized on long-range
Tau Empire Fleets
The Tau Empire is composed of two major fleets. The Tau Protector fleet or The Protection Fleet is composed of high-efficiency, well-equipped ships that are excellent on long-range combat. They’re however susceptible to swift and more resilient foes.
The Tau Merchant fleet is heavily-armed and armored—it has formidable shields and lethal damage when it comes to long-range engagements.
Advantages
- Excellent on long-range combat
- Strong ability to scout enemies and kill them at a distance
- Durable in long-range
Disadvantages
- Lacking maneuverability
- Slow-moving fleets
- Decent armor
- Mediocre morale
- Poor boarding
That’s all the factions in Battlefleet Gothic: Armada 2. Every faction has its unique gameplay strategy, so you’ll need to learn and make the most out of your fleet’s strengths. You are also given different special abilities for each faction, so just keep that in mind.
READ MORE: Battlefleet Gothic: Armada 2 – How To Change Flagship
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