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Battlefleet Gothic: Armada 2 – All Factions

There are 12 playable factions in Battlefleet Gothic: Armada 2. Here’s an in-depth look at all of them, and which one you should pick.

Jed Gaspang

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Factions are the first choice you’ll make in playing Battlefleet Gothic: Armada 2. There are specific advantages and disadvantages for each faction. Here’s all you need to know about playable factions in Battlefleet Gothic: Armada 2.

All Factions – Battlefleet Gothic: Armada 2

Imperial Navy

The Imperial Navy is responsible for protecting Imperium’s borders from any outside threats. Its arsenal includes sturdy ships and strong frontal armor. Because of its versatility, this faction is recommended for beginners.

Advantages

  • Strong prow armor
  • Powerful Nova Cannon
  • Ships can use tornadoes
  • All-rounder

Disadvantages

  • Slow ships
  • Ineffective at long-range

Adeptus Astartes (Space Marines)

This faction is known for its agility and great ship boarding. Space Marinesare adept in battles because of their armor-piercing weapons and a high chance of critical strikes. Their immunity to morale effects is also notable.

Advantages

  • Strong armor of fleets
  • High-damage Space Marines
  • Powerful boarding

Disadvantages

  • Very expensive
  • Relatively low health
  • Mediocre ship weapons

Adeptus Mechanicus

Adeptus Mechanicus has access to all Imperial Navy and Space Marine escorts. This faction is mainly focused on engaging its foes at a distance with the use of Nova Cannons. They also have good offensive boarding.

Advantages

  • Long-range abilities
  • Powerful Nova Cannons
  • Access to high-tech weapons

Disadvantages

  • Mediocre landing skills
  • Weak armor
  • Poor morale

Chaos

The fleets of Chaos are imbued with hellish energy and have a variety of ships to choose from. Their vessels favor swiftness and long-range battles.

Advantages

  • Fast ships
  • Long-range abilities
  • Various ship types lead to different playstyles

Disadvantages

  • Useless in a prolonged firefight
  • Weak armor
  • Poor morale

Aeldari Craftworlder

The most durable among Aeldar fleets. They’re adept in long-range battles and have high maneuverability. Fleets of this kind also excel in hit-and-run strategies.

Advantages

  • Long-range abilities
  • Great survivability
  • Durable in long-range

Disadvantages

  • Weak armor, especially in close combat

Aeldari Corsairs

The Aeldari Corsairfaction is composed of wild-hearted Aeldari who loves thrilling experiences. They come in fights with their advanced spacecraft that are swift but delicate. You can also pick on a limited number of ships.

Advantages

  • Built-in stealth abilities
  • Agile fleets
  • Great survivability

Disadvantages

  • Weak armor
  • Limited ship selection
  • High cost of fleets

Drukhari

A Drukhari fleet is a collection of deadly and swift raiders equipped with advanced technology. They’re concealed with Shadowfields, which helps for stealth and survivability. Dukhari fleets contain lethal weaponry which makes them dangerous.

Advantages

  • Stealth abilities
  • Great survivability
  • High-damage weapons
  • Powerful offensive boarding

Disadvantages

  • Weak armor without stealth
  • Trading with enemy fire is not sustainable

Orks

Orks fleets are rusty and assembled from scrap metals. However, their heavy armor is deemed impenetrable. They’re average when it comes to long-range encounters but grow increasingly dangerous when closing the distance.

Advantages

  • Fleets are lethal on short-range
  • Durable armor
  • Powerful boarding
  • Cheap fleets

Disadvantages

  • Ineffective on long-range
  • Weak morale
  • Orks are average as fighters

Necrons

Known as the ageless masters of the galaxy, Necrons are underworld adventurers with a nearly unkillable fleet. Although often outnumbered, they’re capable of regenerating in the heart of the battle. They are also equipped with Mastery of Gauss technology, making their weapons extremely precise.

Advantages

  • Durable armor
  • Can regenerate health in battle
  • Powerful weapons
  • Tough morale

Disadvantages

  • Slow-moving fleets
  • Mostly outnumbered
  • Expensive ships

Tyranids

Fleets of this kind are also called bio-ships. They rely on powerful boarding attacks, have great ability on closing an enemy’s distance, and have unique shielding abilities. Tyranids are agile and are most dangerous at close range.

Advantages

  • Lethal on close-range
  • Unique stealth abilities
  • Fleets are fast and expandable
  • Powerful boarding

Disadvantages

  • Fragile once shields are used up
  • Can be neutralized on long-range

Tau Empire Fleets

The Tau Empire is composed of two major fleets. The Tau Protector fleet or The Protection Fleet is composed of high-efficiency, well-equipped ships that are excellent on long-range combat. They’re however susceptible to swift and more resilient foes.

The Tau Merchant fleet is heavily-armed and armored—it has formidable shields and lethal damage when it comes to long-range engagements.

Advantages

  • Excellent on long-range combat
  • Strong ability to scout enemies and kill them at a distance
  • Durable in long-range

Disadvantages

  • Lacking maneuverability
  • Slow-moving fleets
  • Decent armor
  • Mediocre morale
  • Poor boarding

That’s all the factions in Battlefleet Gothic: Armada 2. Every faction has its unique gameplay strategy, so you’ll need to learn and make the most out of your fleet’s strengths. You are also given different special abilities for each faction, so just keep that in mind.

READ MORE: Battlefleet Gothic: Armada 2 – How To Change Flagship

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Genshin Impact: Sandglass Dendroculus Puzzle Guide

Get rewarded for clearing this new exploration-based mechanic.

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Primal Sandglasses are a new mechanic for exploration that you’ll find in the Ruins of King Deshret. Flipping one will start a timed challenge where you’ll need to flip other Primal Sandglasses. Doing so within the time will grant you a reward.

In this guide we’ll teach you how to beat one of these challenges.

The Sandglass Location

To find the Primal Sandglass that rewards you with a Dendroculus and an Exquisite Chest you’ll want to go west of The Mausoleum of King Deshret.

Get to the red-circled area – there’s a Four-Leaf Sigil around to make the travel faster. You’ll end in an area with one of the squared-floor panels that you can activate by interacting with the book front of it. This will create an updraft that will get you to a Dendroculus waiting on top, plus a Forged Primal Light.

From that position you can look at the second area, the one we encircled in a blue circle in the first image. Take the Forged Primal Light to the panel there to create a Primal Sandglass.

The Sandglass Time Trial Challenge

Once you flip the Primal Sandglass you’ll have29 seconds to flip the other two. It may look simple, but there’s invisible walls that’ll make tricky getting to the others.

First you’ll want to do a straight-line run towards where the red arrow points: the part where you can see stone steps rather than sand.

From here turn to the right and keep going forward until you crash against the invisible wall. Then employ some wall-hugging: move while sticking close to the wall so that at the moment it stops being there, your character will get past it to the other side.

When you ‘see’ the door get past it and turn back in direction to the hourglass. This time the wall will be to the right-side of your character. Make your way to the Sandglass normally, and we’re on to the last one.

From that sandglass you’ll run straight to the second batch of stone-floor.

At that point, turn 90° degrees to the right until you see another invisible wall flare up blue. You’ll turn 90° degrees to your right again. Make sure to wall-hug a little so that you can see where the wall ends.

After you’ve cleared the wall do a full turn around, leaving it to left-side of your body and run in a straight line like you were trying to get the torch close to the last Sandglass. You’ll be clear off the wall in a matter of seconds and you can make a beeline for the last Sandglass. Flip it.

Now just walk forward in the direction of the Four-Leaf Sigil, but don’t use it. If you look down you’ll be able to see the Dendroculus and an Exquisite Chest to its right.

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