There are many interesting elements to Wuthering Waves, and one of these is the Echo System. Making use of Echoes is a great way to boost stats and enhance your team, but first, how does the Echo System work?
How the Echo System Works
Echoes are the essences of defeated enemies, or Tacet Discords, which you can collect and use in the game. Each one has unique attributes which allow players to customise their team to their own specific playstyle.
The Echo System can be a bit complicated, so it’s important to know exactly how to make the most of it.
Echo Types
The Echoes in Wuthering Waves are categorised in a few different ways, one of which is by rarity. There are 4 colours of Echo, and each one is a different rarity level:
Green – Common
Blue – Uncommon
Purple – Rare
Gold – Epic
By levelling up your Data Bank, you can increase the likelihood of finding more and rarer Echoes. From level 15 on, you can unlock the Golden Echoes which give the best stat boosts.
Main Stats and Substats
In addition to rarity, another category for Echoes is the type of enemy that drops them. Each type has a different cost, which restricts how many rare Echoes you can equip. More on that later!
There are two types of stats each Echo has: MainStats and Substats. The first depends on the cost of the Echo, and the second on the rarity or colour.
The Main stats work as follows:
Common – 1 cost – ATK%/HP%/DEF% + Flat HP (locked)
The higher the rarity of an Echo, the higher its max level, and the more Substats it can unlock:
Colour
Max Level
No. of Substats
Green
10
0
Blue
15
3
Purple
20
4
Gold
25
5
These unlockable Substats are different for each Echo, and can be anything from Flat HP to Resonance Liberation DMG Bonus.
Costs
As mentioned before, costs are a way to restrict how many rare Echoes you can equip. You only have 5 Echo slots, so it’s important to spread the cost out well!
As you advance in the game, your character’s Cost Limit increases, to a maximum of 12. At this stage, the most common set-up is 4,3,3,1,1 – or Boss, Elite, Elite, Common, Common.
While you’re in the Early Game, a common method is 4,1,1,1,1 (or Boss, Common, Common, Common, Common). In the Mid-Game, it’s 4,3,1,1,1 (or Boss, Elite, Common, Common, Common). Of course, doing what feels right for your personal playstyle is important!
Sonatas
A final aspect of using Echoes are their Sonata Effects. There are around 9 Sonatas in the game, with each Echo having 1-3. These work as Set Bonuses – equipping either 2 or 5 different Echoes from the same Set give you a bonus.
For example, with the Rejuvenating Glow Sonata:
2pc: 10% healing bonus
5pc: When healing an ally, grant 15% ATK to the entire team
Although it might appear to be a complex system, it will get easier the more you play and experiment with different effects and boosts. After all, practice makes perfect!
If you’re interested in reading more on Wuthering Waves, why not check out our Echo Farming Guide?
Avid and unapologetic obsessor of all games fantasy, simulation, and open-world. Currently unhealthily dependent on Baldur's Gate 3, with open-ended plans to return to previous Sims, Skyrim, and Stardew Valley addictions. Also enjoys reading, writing, and sleeping (when not in front of a computer screen).