Factions are the first choice you’ll make in playing Battlefleet Gothic: Armada 2. There are specific advantages and disadvantages for each faction. Here’s all you need to know about playable factions in Battlefleet Gothic: Armada 2.
All Factions – Battlefleet Gothic: Armada 2
Imperial Navy
The Imperial Navy is responsible for protecting Imperium’s borders from any outside threats. Its arsenal includes sturdy ships and strong frontal armor. Because of its versatility, this faction is recommended for beginners.
Advantages
Strong prow armor
Powerful Nova Cannon
Ships can use tornadoes
All-rounder
Disadvantages
Slow ships
Ineffective at long-range
Adeptus Astartes (Space Marines)
This faction is known for its agility and great ship boarding. Space Marinesare adept in battles because of their armor-piercing weapons and a high chance of critical strikes. Their immunity to morale effects is also notable.
Advantages
Strong armor of fleets
High-damage Space Marines
Powerful boarding
Disadvantages
Very expensive
Relatively low health
Mediocre ship weapons
Adeptus Mechanicus
Adeptus Mechanicus has access to all Imperial Navy and Space Marine escorts. This faction is mainly focused on engaging its foes at a distance with the use of Nova Cannons. They also have good offensive boarding.
Advantages
Long-range abilities
Powerful Nova Cannons
Access to high-tech weapons
Disadvantages
Mediocre landing skills
Weak armor
Poor morale
Chaos
The fleets of Chaos are imbued with hellish energy and have a variety of ships to choose from. Their vessels favor swiftness and long-range battles.
Advantages
Fast ships
Long-range abilities
Various ship types lead to different playstyles
Disadvantages
Useless in a prolonged firefight
Weak armor
Poor morale
Aeldari Craftworlder
The most durable among Aeldar fleets. They’re adept in long-range battles and have high maneuverability. Fleets of this kind also excel in hit-and-run strategies.
Advantages
Long-range abilities
Great survivability
Durable in long-range
Disadvantages
Weak armor, especially in close combat
Aeldari Corsairs
The Aeldari Corsairfaction is composed of wild-hearted Aeldari who loves thrilling experiences. They come in fights with their advanced spacecraft that are swift but delicate. You can also pick on a limited number of ships.
Advantages
Built-in stealth abilities
Agile fleets
Great survivability
Disadvantages
Weak armor
Limited ship selection
High cost of fleets
Drukhari
A Drukhari fleet is a collection of deadly and swift raiders equipped with advanced technology. They’re concealed with Shadowfields, which helps for stealth and survivability. Dukhari fleets contain lethal weaponry which makes them dangerous.
Advantages
Stealth abilities
Great survivability
High-damage weapons
Powerful offensive boarding
Disadvantages
Weak armor without stealth
Trading with enemy fire is not sustainable
Orks
Orks fleets are rusty and assembled from scrap metals. However, their heavy armor is deemed impenetrable. They’re average when it comes to long-range encounters but grow increasingly dangerous when closing the distance.
Advantages
Fleets are lethal on short-range
Durable armor
Powerful boarding
Cheap fleets
Disadvantages
Ineffective on long-range
Weak morale
Orks are average as fighters
Necrons
Known as the ageless masters of the galaxy, Necrons are underworld adventurers with a nearly unkillable fleet. Although often outnumbered, they’re capable of regenerating in the heart of the battle. They are also equipped with Mastery of Gauss technology, making their weapons extremely precise.
Advantages
Durable armor
Can regenerate health in battle
Powerful weapons
Tough morale
Disadvantages
Slow-moving fleets
Mostly outnumbered
Expensive ships
Tyranids
Fleets of this kind are also called bio-ships. They rely on powerful boarding attacks, have great ability on closing an enemy’s distance, and have unique shielding abilities. Tyranids are agile and are most dangerous at close range.
Advantages
Lethal on close-range
Unique stealth abilities
Fleets are fast and expandable
Powerful boarding
Disadvantages
Fragile once shields are used up
Can be neutralized on long-range
Tau Empire Fleets
The Tau Empire is composed of two major fleets. The Tau Protector fleet or The Protection Fleet is composed of high-efficiency, well-equipped ships that are excellent on long-range combat. They’re however susceptible to swift and more resilient foes.
The Tau Merchant fleet is heavily-armed and armored—it has formidable shields and lethal damage when it comes to long-range engagements.
Advantages
Excellent on long-range combat
Strong ability to scout enemies and kill them at a distance
Durable in long-range
Disadvantages
Lacking maneuverability
Slow-moving fleets
Decent armor
Mediocre morale
Poor boarding
That’s all the factions in Battlefleet Gothic: Armada 2. Every faction has its unique gameplay strategy, so you’ll need to learn and make the most out of your fleet’s strengths. You are also given different special abilities for each faction, so just keep that in mind.
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