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How to Show Hitboxes in Minecraft

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Display hitboxes and see how the game handles collision checks.

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Hitboxes are used in game programming for collision detection. They allow games to simulate that two entities, which can be objects or characters, are touching each other.

Have you seen an arrow go through a character without dealing damage? Or maybe something that hit you when it seemingly didn’t? Those were hitbox issues.

Some games even allow you to view them, such as is the case with Minecraft! In this guide, we’ll teach you how to view hitboxes in Minecraft.

How to Display Hitboxes in Minecraft

Source: Siroti16

The option to display hitboxes is currently only available in Minecraft Java Edition. It’s not available in Bedrock Edition which is the version on consoles.

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Activating them is pretty simple. Just hold the F3 key and press the B key at the same time. You can use the same combination to disable hitbox display.

Don’t be alarmed if a text appears on your screen. This is just debugging information.

Source: Siroti16

When activated, the game will display a white box around every entity. This is their hitbox. Anything that collides with this hitbox will affect the entity.

For example, a sword swing hitting a Creeper.

Note that “entity” refers to every dynamic object in the game’s programming. This includes player characters, enemy mobs, items, projectiles, etc.

You will also see a flat red rectangle and a blue line.

Source: Siroti16

The flat red rectangle is a representation of the entity’s line of sight. It doesn’t always actually align with the eyes of the models.

Also, it goes around them as everyone has 360 degrees of vision in Minecraft!

On the other hand, the blue line shows you where an entity is looking at. It’s simply meant to let you know where an entity is facing. Basically, this just tells you what is its front side.

So, there you have it. That’s everything you need to know about toggling the hitbox display on and off in Minecraft Java Edition.

ALSO READ: Conan Exiles: Everything You Need to Know About Thralls 

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Andrés
Written by

Andrés

Senior Game Guide Writer

Andrés is a veteran gaming writer with over twenty years of hands-on experience across a wide range of genres, including Action-RPGs, high-difficulty games, and narrative-driven titles. His work is based on direct gameplay, testing mechanics, progression systems, and strategies firsthand rather than relying on secondary sources. At GamesFuze, Andrés focuses on producing accurate, practical guides and walkthroughs that help players understand complex systems, avoid common mistakes, and make informed decisions throughout their playthroughs.

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