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Wanderer: How to Solve 1906 Fuse Puzzle?

The 1906 Fuse puzzle is, in itself, a portion of an extremely complex sequence. On top of that, it’s incredibly complicated and requires an item from a different time period.

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The infamous 1906 fuse puzzle is one of those video game moments that might cause nightmares. With thirteen different fuses that need to be placed in just the right way, it’s easy to get confused. But there’s no need to give up.

Once you’ll understand what exactly the game expects you to do, you should be able to find the solution.

Solving the 1906 Puzzle in Wanderer

Wanderer: How to Solve 1906 Fuse Puzzle?

First of all, make sure you have found the additional fuse in the Nicola Tesla period. You will need all thirteen fuses. Your goal in this puzzle is to transport the electricity from the bottom of the three fuse boxes to the very top.

Once the electricity will reach the desired goal, the red lamp at the top of the box will turn from red to green. But, in order to do that you’ll need to use fuses that match the color of the small boxes on top of the tubes connecting the fuses together.

Each fuse has a distinct color on its top, bottom, left, and right side. Only if the colors match will the electricity flow.

The Correct Combination

Wanderer: How to Solve 1906 Fuse Puzzle?

The first fuse box should only use three fuses – the electricity should flow straight up, then left and up again.

The second box can have four or five fuses, going right, up, left, and up again.

The last one can use five or six. Her, electricity should flow left, up, right, and up.

Though it might seem complicated when you first, all you need to do is match the colors, knowing which route will use the least amount of fuses.

ALSO READ: Wanderer: Ancient Tikal Puzzle Guide

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