Undecember is a Hack and Slash ARPG released October 11 on Steam. One of the favorite builds of people has to do with magic: even in real life you can get a bow or daggers, but you will not be shooting lightning out of your hands or calling down meteors on your opponent’s head.
If you are thinking of playing a mage in Undecember, in this guide we will show you the best mage starting the build.
Mage Equipment
For your equipment, you will want to focus on the values of barrier and spell damage in whatever form you find it, like an increased percentage for critical rate. A necklace (or other items you can fit) with minion damage can also be useful for the purposes of this build as your zodiac will focus on the same statistics.
Zodiac
Your stats, naturally, will be mostly compromised of Intelligence for mana and more barrier. You can direct some points to Strength if you want the vitality of HP, but it’s not recommended.
You are better at practicing your movement and dodging as playing a mage in the first place will block you off better armor, so the tradeoff of increasing life is not so worth it.
For Cliff, you will want to focus on all things spell damage to maximize your DPS.
In the Wanderer section of the constellations, you will go for maximizing your reserves of Mana and your Barrier.
Remember that you need to get Spell Hit Rate too to get your hits in. It does not matter if you have an insane amount of damage if your enemies simply dodge it because your hit rate is too low.
In the section for elemental damage, you will focus on the Fire line. The Fire Penetration and DMG, and from the center you will lead to the critical rate line.
Runes
These will be the runes (skills) you want to use for the build. If you do not know how the rune linking system works, we strongly recommend you to read about it on other of our articles to get familiarized.
For now, just make sure to place everything in the same spot so that it is fully linked. If you know your way around it, feel free to place the runes wherever you see fit and to expand the tree later on to your tastes.
Your main DPS skill will be Flamethrower: an area of attack effect that increases its damage for each Channeling stage. What this means to say is the more time you hold it up, the more damage. After you stop the skill it will trigger an explosion.
Linked to it is the Channeling Enhancement rune to increase the effects of the aforementioned rune. The bottom of it will be the Spell Activation while Channeling, a rune link that will trigger a second linked rune/spell while you are holding the use of the first one. The rest of your runes here are damage-increasing for spells.
Your main defensive staple will be Teleport, a movement-based rune that will let you avoid sudden damage coming your way. As Teleport has limited uses, you will link it with a Usage Increasing link rune.
Another normal Rune you will be using is Summon Abyssling, a minion-based rune to have a unit that tanks and aggroes the damage for itself while they are up, letting you focus purely on maximizing the damage you are dishing out to the boss.
As the purpose of the minion is to tank damage and buy time for you, the link runes for it should be focused on increasing its survivability, for example by using an armor-increasing link rune.
And that’s the basics. You can improve this build on your own, but with good management of the tools given by it you can make it to the endgame. We hope you like this build, and see you in the next article.