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Superliminal: How to Complete Level 7 | Guide

This superb resizing puzzler has some very clever levels that can be difficult to crack. We’ll take a look at the solution for Level 7




With its resizing mechanic, Superliminal offers a very different and refreshing approach to puzzle games. To say that you will need to think outside the box (no pun intended) for this one is an understatement. Getting stuck in a level is nothing to be ashamed of, as some of these can be really hard to figure out.

If you are having trouble with level 7’s seemingly never-ending schtick, here’s how to solve it.

Guide on How to Complete Level 7 in Superliminal

For the first part, you are going to go through a loop of sorts. But this is intentional.

First, turn off the alarm as usual, then head off into the corridor. There will be a lot of similar corridors that you’ll go through, just continue until you can’t go any further. Once the voiceover ends, you’ll be sent back to the start.

You will have to do this process a few times until the room is oriented vertically. At that point, turn off the alarm and fall through the door. Go through the large room and turn off the alarm once more.

You want to head out the door again, and this time you’ll be stuck between two walls. Return to the room where you started and pick up the blue painting there. Make it large enough to step into, and go in.

Once inside the painting, go through the next door and corridors you find. You’ll start to notice some weird things going on. Once one of the doors falls to the floor, pick it up and go through the doorway underneath. You’ll find a room with a torn painting, which you’ll want to go through. After that, align the cube on the wall and you’ll end up in yet another room.

In this room, you’ll want to pick up the staircase that’s on the table and make it large. Let it fall on the floor and go on to the elevator. You’ll now have to deal with a tough puzzle.

This West East puzzle will have one door bricked up, and the other opened. You should see a sign with a number and a direction, as well as a green exit sign pointing to the correct way. The door that you look at first will be bricked, so you need to look at the door that’s opposite of where the green sign is pointing. If it points West, look East, and vice versa. This will open the door you need. You have to do this five times and messing up will require you to start from scratch.

After this, you’ll find a swimming pool with multiple levels. Make the dice large enough to jump onto the next level and repeat the process with the next dice.

Then in the next room, you’ll want to place the Queen chess piece in the required spot and stand on the yellow button. Then pick up the Knight chess piece in the next corridor and place it on the button, this way you can continue through the door.  Fall through the door, pick up the dice, and use it to jump to the next floor. Repeat the process with another block.

You’ll continue through other sequences. You’ll find a maze of elevators, where you want to follow the directions that appear on the floor. Next, you’ll find a room with an alarm clock, turn it off, and keep going.

Finally, in the outdoor section, all you have to do is walk in any direction until the background becomes a wall. Repeat the process for the other directions, and once done turn to the center of the room.

Turn off the last alarm and exit the level. You are done.

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