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My Time at Sandrock: All Ruins Levels Exit

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You'll need to build a Crane Lift to unlock the ruins as part of the "Picking Up the Slack" quest. You'll be able to reach the location through this lift, and once unlocked, you'll be able to enter the mine.

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Using the resources, gadgets, and tools available, the player builds and works in his workshop and increases its production and size.

All Ruin Levels Exit – My Time at Sandrock

The Abandoned ruins can be accessed behind the Eufaula Salvage in My Time at Sandrock. An entrance must be exposed by digging out the surrounding dirt/stone/metal to progress to the next level.

Ruin Level 1 Exit

On entry into the ruins, make a turn left and locate a door that leads into a sand-filled room; there, you can identify an enormous dune of sand on the back left corner of the room that blocks a gate and keep digging straight through a blocked doorway which is the exit into level 2.

Ruin Level 2 Exit

Turn right left through a door and jump down to the bottom. Go Through the door behind the stairs, and dig at the end of the passage till you reach a cave at the explosives mark. Dig straight down, and you’re at the exit to level 3.

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Ruin Level 3 Exit

Going through a door on the left and going through and down at the platform, go underneath the platform, dig straight down into a cave, and dig under the platform to find a doorway at the corner behind the stairs. Search there to go through the exit into level 4.

Ruin Level 4 Exit

Dig through the doorway by the giant dune, through the next door and dig straight into a stairwell, go down the stairs and dig down through the sand behind the stairs, while digging directly through the walls ahead, you’ll find a doorway into level 5.

Ruin Level 5 Exit

While digging through from levels five to 6 may seem complicated. Using the navigator/ relic scanner makes it easier to decipher and dig through to the end. 

ALSO READ: My Time at Sandrock: Hidden Treasure Chest Locations

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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