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How to Trade in Victoria 3 | Market Guide

Change the world in Victoria 3 by utilizing the trade goods and routes

Romeli

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The release date for Victoria 3 is set for October 25. It is a continuation of Victoria 2. You can play this strategy simulation game for 100 years.

It takes place in 1836 and gives you power over more than 100 nations that were in existence then. It focuses on winning over specific demographics, or “pops.”

You will need to understand economics in the game, and we will explain it all to you.

Victoria 3 Trading Guide

Source: Paradox Grand Strategy

You must first learn about your country in Victoria 3 before studying economics. You must consider the resources that are at your disposal. If you are an importer or exporter, your market is. Understanding your domestic market is crucial.

You’ll have 4 consumers in the game. Government, armed forces, industry, and the general populace or “pops”

Trade and Market – All You Need to Know

Source: Paradox Grand Strategy

Every country in Victoria 3 has its own market. However, you can develop a global market if you have subject states or customs unions with other nations.

For instance, the United Kingdom began with a sizable multi-continental market because it colonized numerous countries.

Source: Paradox Grand Strategy

Trading is not just done on the global market. To engage in unilateral trade, you can also construct trade channels. To import or export items to another nation, trade routes are used.

Source: Paradox Grand Strategy

If you can’t produce enough food for your nation, you can import it with this. All of this is shown on the market screen.

You can also export the products your market is overproducing to increase your profits.

Creating trade routes is not without cost. If you are trading with a country that does not have a land link, you will need convoys to maintain them. Always keep in mind the areas you want to deal with.

Avoid importing from nations that you are at war with, are currently at war with, or that may embargo you. Trade routes will begin at level 1 and progress to higher levels if profitable.

The quantity of items it transports likewise grows at the same time. You lose money if the supply of the goods drops.

Trade Centers can also be automatically built or removed based on the requirements of your trading network. Tariffs on trade routes will also tax your pops.

When the state’s infrastructure usage exceeds its infrastructure, Market Access will gradually fall from 100% to 0%. Less trade with the market will occur in a nation with poor infrastructure. You need to build a port or a railroad to prevent this.

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