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Tiny Tina’s Wonderlands: How to Boost FPS | Increase PC Performance

FPS plays a critical role in Tiny Tina’s Wonderlands. Find out how you can boost it.

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Experiencing FPS drops will significantly affect your performance in-game. You’re going to have lags and spikes, and they are not pleasant at all, especially in games like Tiny Tina’s Wonderlands which heavily rely on FPS.

How to Boost FPS | Increase PC Performance in Tiny Tina’s Wonderlands

There are several ways to increase PC performance to boost your FPS in this game. First, we will optimize some of your Windows settings and tinker with image scaling. Then we will log into the game and adjust your video settings. It may sound complicated but this guide will walk you through the whole process.

Windows Optimization

Some settings in Windows are meant to give you a better gaming experience. All you have to do is set them properly.

Turn on Game Mode

On your Windows search bar, simply search Game Mode and turn it on.

Xbox Game Bar

Turn this feature off as it causes the loss of FPS.

Captures

Make sure all capture options such as background recording, recorded audio and recorded video are off.

Graphics Settings

If you’re using Nvidia, make sure that your hardware-accelerated GPU scheduling is turned on. You can access this by searching Graphics Settings on the search bar. Expect a nice two to five percent boost on your FPS after activating this feature.

Device Drivers

Always have the latest version of your drivers.

Energy Profile

If you’re using a laptop, don’t use a power saver as it restricts FPS.

Image Scaling

On your graphics card software (Radeon or Nvidia), enable Super Resolution. If you have a 2K monitor, you can downgrade the resolution of the game to 1080p. This way, your graphics software will upscale your resolution back to 2K. This method can give you a 15 to 20 percent FPS boost.

In-game Graphics Settings

Having the right graphics settings can significantly help increase your FPS. We recommend the settings below.

Video Settings

  • Graphics API: DirectX 12
  • Display: M27Q
  • Display Mode: Full Screen – very important, particularly for image upscaling with Nvidia/Radeon)
  • Aspect Ratio: 16:9
  • Resolution: 2560 x 1440
  • Vertical Sync: Off
  • Resolution Scale: 100%
  • Limit Frame Rate: Custom
  • Custom FPS Limit: 168 – limit to your free sync range, depending on the compatibility with your monitor
  • Field of View: 100

Advanced Settings

  • Graphics Quality: Medium
  • Anti-Aliasing: FXAA
  • Texture Streaming: High
  • Material Quality: Low or Medium
  • Anisotropic Filtering: 8x or 16x
  • Shadows: Low – low mode will give you a 20 percent boost in FPS
  • Display Stats: All

Environment

  • Draw Distance: Medium
  • Clutter: Medium
  • Terrain Detail: Medium
  • Foliage: Medium
  • Volumetric Fog: Low – this takes a lot of resources so setting it on low will give you about a 12 percent boost in FPS
  • Screen Space Reflection: Medium

Characters

  • Character Details: High

Post Processing

  • Ambient Occlusion: Low or Medium – there’s a 3 percent boost between low and medium
  • Camera Motion Blur: Off
  • Object Motion Blur: Off
  • FidelityFX Sharpening: Off – the game is already very sharp so better turn it off

ALSO READ: Tiny Tina’s Wonderlands: Chaos Trial Mode Guide | How to Reach Level 20

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GTA VI Leaks – What We Know so Far?

Rockstar Games on high alert

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Massive leaks have been spread throughout social media platforms about Grand Theft Auto 6. If you are a GTA V account owner, you may have an idea of what happened. On September 19, “teapotuberhacker,” a user from GTAForums, posted 90 videos of test builds for the upcoming game by Rockstar. The hacker revealed assets and source codes for GTA 6 on YouTube, Twitter, Reddit, and other platforms. Rockstar locks down its social media accounts, and the situation may lead to investigations with the FBI, although there is no official statement from Rockstar regarding this matter.

The leaks were illegally taken from the studio’s network, leading to the conclusion that the GTA 6 hacker is not a lot but a small group working together to post the leaked data. Rockstar confirms that these leaks are legitimate, and the GTA publisher Take-Two is working on taking down confidential information about the game by using copyright rules on mainstream platforms.

The game set’s location appears to be in Vice City; thanks to groups of dedicated fans, a map was made using various tools, which is not entirely new. When GTA 5 was still under development and trailers, screenshots, and teasers were being released; GTA had a fan base that could create a map for Grand Theft Auto 5 before the game was released; the map was an almost perfect match to the official map in GTA 5. Not to mention these players also became the people who made GTA 5 modded accounts.

Introducing New Characters

Based on leaked information, Grand Theft Auto 6 would be an open-world game with male and female protagonists, Jason and Lucia. One of the videos shows the two in what appears to be an instant character switching, similar to GTA 5. Where Michael, Franklin, and Trevor’s character switch; although this time, it looks like the loading time is faster in this test run. Several screenshots show Lucia having different make-up and hairstyles, similar to Grand Theft Auto 5: Online, although customization is available for the female protagonist this time.

Smartphone System

Grand Theft Auto 4 introduced the smartphone system as a tool to contact friends, dates, and a few mission events. At the same time, Grand Theft Auto 5 added new functionalities like emails and website functionality. A parody of Facebook exists in this game called Life Invader; there may be a GTA 6 parody of Mark Zuckerberg; who knows? Aside from that, there is no information if Rockstar has updated this system.

Travel System

There are a few notable things about how players would be able to move around the map. Footage shows Jason swimming more profoundly in the water; unlike in previous games, the deepness of how far a player can swim has always been limited. For vehicles, test footage of vehicle damage where Jason shoots the floor of the boat and a fan boat on land. The subway system returns since GTA 4; we see Jason going in and out of a train car.

GTA 5 Combat

A video of Lucia fighting with NPCs was also shown, a tweaked weapon wheel, and NPCs reloading in real-time. Clips of recoil tests make everything realistic, and the latest addition in combat is for players to go prone, which is perfect for stealth-based missions.

Shooting from vehicles has been limited to small weapons; we have seen drive-bys from the test footage, allowing players to use bigger weapons. This would be great since bigger weapons would deal more damage. Switching hands while shooting is another excellent addition to combat; there are plenty of scenarios to get the proper angle on an enemy by switching the hand you are shooting from.

Vice City

The Miami-inspired city has dramatically changed since Grand Theft Auto: Vice City. There are the usual elements to be found, like neon lights in nightclubs and beachfront, but Rockstar has made an effort to make the map modernized by ensuring the look and feel are authentic to the real-life locations of Florida. The level of detail from these tests is fantastic as it can be; driving real-life inspiration for locations provides an immersive experience for players.

Gas stations, bars, tennis courts, motels, the environment, and the subway system is diverse, possible even better than GTA 5s’ map. Lucia has been seen to use a gumball machine inside convenience stores, which could mean there would be more things to interact with in Vice City.

There may be more surprises in store from GTA 6, and these are just the little details that have been leaked. Grand Theft Auto VI is expected to be released by late 2024 or early 2025.

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