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Portal Revolution: What Happens After Destroying the Spire (Post Credit)

What really is this ending supposed to be?

Andrés

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Portal: Revolution is a fan project meant to bridge the gap between Portal 1 and Portal 2, but its post-credit scene is a bit of a headscratcher.

The ending gives more questions than answers, especially considering its place on the timeline. Though, of course, it’s a non-canon fan-made game, and it’s still fun to think about the implications!

In this article, we’ll go over what we know of Portal: Revolution’s ending sequence and its post-credit scene. Do be warned, though, full spoilers ahead!

What Happens After Destroying the Spire (Post Credit Scene Explained)

Portal Revolution: What Happens After Destroying the Spire (Post Credit) - Ending Scene

Portal: Revolution ends when our unnamed protagonist destroys The Spire, which the personality core Stirling wishes to use to bring Aperture Science back to glory.

To accomplish this, the protagonist is aided by another personality core, based on one Emily Conly.

Funnily enough, Emily was the original creator of Stirling, who was originally just a robot vacuum cleaner.

Nonetheless, The Spire itself is host to a dangerous teleportation device, which malfunctions when The Spire is destroyed.

Waking up on the Moon

The resulting explosion heavily damages our protagonist, who wakes up in the post-credit scene to find herself on the Moon.

She’s also notably surrounded by debris that appears to be from the Aperture Science Enrichment Center. It’s most likely that this debris was teleported to the moon due to the Spire’s explosion.

It could be why some of the achievements like the Fingerprinter, where you are finding all the glass locations, seem to give hints about the game’s story.

Emily says the protagonist was wounded

Upon awakening, the protagonist hears Emily Conly’s voice through a recording left by Emily’s personality core.

In the recording, Emily lets the protagonist know that she was far too injured after the eruption. Emily, unable to figure out a way to heal our protagonist, decides to place her in a stasis chamber.

Emily putting the protagonist in stasis

Emily also reiterates that it’s unlikely that the protagonist will recover, and the Spire’s destruction has left them stranded.

Emily reiterating "just for now..."

As the screen starts to fade to black, Emily shares her goodbyes, although she makes a point of repeating it’s only “for now.”

With the protagonist and Emily’s personality core now stranded on the Moon, the game fully ends.

What The Post Credit Scene Entails

The Stasis Chambers in the Ending

This ending and the post-credit scene don’t seem to hint at anything within Portal 2. As such, it is most likely not based on any of the events or lore established in that game.

After all, we don’t even know the name of the female protagonist in this game, and Emily Conly is a brand-new character as well.

Instead, the “for now” message left by Emily might just mean that the developers of Portal: Revolution plan to add more to the story in some way.

Though, of course, Emily’s message might just be her desperately reassuring the protagonist that they will meet again. Maybe a final attempt to give the protagonist hope of recovering from her injuries?

The Spire is broken!

The only clear thing is that The Spire is destroyed, along with Stirling’s personality core and the teleportation device. If nothing else, you’ve stopped Aperture’s resurrection!

Nonetheless, that’s everything we know about the ending and post-credit scene for Portal: Revolution.

If the finale left you wanting to play more Portal: Revolution, it’s a good idea to start hunting all of the achievements in the game now!

ALSO READ: Portal Revolution: Chapter 4 – Excursion Funnel Flings Solution

Venezuelan gamer cursed by being interested by most games, resulting in a ridiculous backlog he’ll never be able to conquer. Been gaming for over two decades now! Few things exemplify his wide variety in gaming tastes as the fact that he’s a big fan of both Souls games and the Atelier series at the same time. Also a big fan of Yakuza/Like a Dragon, Deadly Premonition, Zero Escape, and Dead Rising, among others. Considers Lost Judgment and Sekiro to both be masterpieces.

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