Guides
Death Must Die: All Encounter Guide (Shrines, Lootables & NPCs)
Meet all the NPCs, pray at all the shrines, loot all the lootables!
Published
12 months agoon
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AndrésYour power in Death Must Die doesn’t just come from leveling or equipping gear, but also from interacting with all the various things you can encounter.
There are dozens of shrines, NPCs, and lootables for you to find in every run. They all have different bonuses, but seeking them out is always worth your time!
In this guide, we go over every single type of encounter currently in the game.
All Encounter Types in Death Must Die
In its current version, Death Must Die has dozens of random encounters that you can find during any run.
These encounters are all unique, but they are all helpful! Well, for the most part, at least. Some of them do provide debuffs to offset another powerful buff they provide.
Either way, finding and interacting with every random encounter you get will be key to completing your quest to kill Death.
To make them easier to find, encounters of all types will appear as unique yellow dots on your minimap!
Now, let’s go over every single encounter type currently available in the game and what they do.
Lootables
These are the basic lootable items, which you can open to gain items of various rarities. The chances to get rare loot are mostly defined by your difficulty settings!
- Ancient Chest – An old round chest, drops random loot when opened.
- Chest – A more modern rectangular chest, drops random loot. It seems to function identically to the Ancient Chest.
- Fallen Hero – The corpse of a hero, reduced to mere skull and bones. Might randomly drop loot, but sometimes contains nothing. Has a 1.8% chance to curse you, which reduces luck but drops better loot.
- Grave – The resting place of someone whose name has been long forgotten. Functions identical to the Fallen Hero lootable.
- Tomb – A resting place reserved only for those who earned a certain stature in life. Despite that, it functions the exact same as the Fallen Hero and Grave lootables.
Common Temporary Shrines
These shrines all provide a variety of powerful boons, but their effects only last 30 seconds. You might want to consider only activating them when really needed to make the most of their effects.
- Mineral Spring – Gives you +0.45 Passive Experience Gain and +0.8 Life Regeneration.
- Obelisk of Sanctuary – Makes you immune to all damage.
- Orb of Power – Increases your Power by 100%.
- Stone of Collecting – Gives you unlimited Pull Range.
- Stone of Experience – Gives you +60% Experience.
- Stone of Stamina – Removes the movement penalty from attacking.
- Totem of the Hare – Gives you +1 Dash Charge.
Common Permanent Shrines
The common shrines will give you permanent bonuses, unlike their temporary cousins. The effects are pretty minor, but they will stay for the entire run!
- Alms – Gives +4.2% Luck.
- Altar of Devotion – Gives +8% Heals.
- Bonfire – Gives +3% Max LIFE. Can also set enemies on fire if they walk into it!
- Bookshelf – Gives you a random book for your lobby.
- Bronze Brazier – Gives +3.2% Spell Duration.
- Clover Garden – Gives +4.2% Luck. Identical in appearance and spawn chance to its Rare Shrine variant.
- Crying Fountain – You can drink from it to get +1 Revival or choose to bottle the water for +0.5 Life Regeneration.
- Dark Brazier – Gives +2.4% Spell Damage.
- Obelisk of Greed – Gives you 30 gold, multiplied by how many Obelisks of Greed you’ve found in the current run. For example, finding a second Obelisk will give you 60 gold.
- Sacred Well – Fully heals you.
- Seeking Orb – Gives you +9% Pick Ups drop chance.
- Shrine of Tracking – Gives you +60% Pick Ups drop chance.
- Stone Brazier – Gives you +4% Spell Area.
- War Totem – Gives you +4.8% Attack Damage.
- Well – Restore 20% of your Max Life.
Rare Shrines
These shrines have a wider variety of effects than the common types but are also much rarer. After all, it’s in their name!
Additionally, most of these rare shrines also have different outcomes. These outcomes depend on what choices you make when interacting with them.
- Clover Garden – Identical in appearance and spawn chance to its Common Shrine variant, but it gives you two choices:
- “Pile More Coins”: You lose 100 Gold but gain a random item.
- “Steal Existing Coins”: You gain 100 Gold.
- Dragon Shrine – A shrine to big flying lizards, you can get two different boons from it:
- “God of the Skies”: Increases your Movement Speed by 20.
- “Dance of the Dragon”: Increases your Evasion by 30.
- Forge – A magical anvil that gives you two options:
- “Forged in Ice”: Increases your Armor by 20.
- “Forged in Fire”: Increases your Attack Damage by 24%.
- Fruit Tree – A seemingly ordinary tree, you have two options:
- “Pick a Fruit”: You lose 50 Life but instantly gain 2 Levels.
- “Resist Temptation”: Your Max Life is increased by 20.
- Jade Llama Statue – Llamas are apparently the greatest warriors in Death Must Die’s universe! You get two options:
- “Loot the Shrine”: You gain a random item but anger the Llama God. A set of Lil’ Reapers will appear and attack you!
- “Pay respects”: Increases your Pull Range by 300.
- Reliquary Chest – A magical chest, not to be confused with regular lootable chests. Open it to gain a random item, but a trap will apply Burning on you for 10 seconds. Alternatively, you can ignore it.
- Sacred Tome – A magical holy tome. You have two choices:
- “Practice”: Increases your Heals by 20%.
- “Learning”: Increases your chance to get Adept rarity blessings from gods by 24%.
Rare Shrines Part 2
- Shard of the Fallen – A strange crystal that pulsates with a dark energy. Your options are as follows:
- “Darkness Called”: Lose 22 Max Life but gain 33% Attack Damage.
- “Entrenched Power”: Makes Spell Cooldowns slower by 44%, but increases Spell Damage by 33%.
- “Soulsteal”: Reduces damage by 66% against enemies that have less than 50% Life. Conversely, it increases damage by 100% against enemies that have more than 50% Life.
- “Reject the Darkness”: You walk away and gain an increase of 7% to Heals.
- Shrine of Mjolnir – Not a shrine for a god, but for a mythical hammer. You have two choices:
- “Powerful Grip”: Increases your Attack Critical Chance by 8%.
- “Thunderous Wrath”: Increases your Spell Critical Chance by 4%.
- Shrine of Music – A shrine that provides a soothing melody. Here are your choices:
- “Magpie Song”: Increases Pull Area by 600.
- “Mocking Bird Hum”: Reduces enemy barriers by 24%.
- “Raven Gwah”: You’ll automatically get 0.9 Experience per second.
- Shrine of Penance – The Goddes of Penance’s own shrine. You have three choices:
- “Repent”: You won’t gain any Experience for 60 seconds. However, your Experience gain will increase by 13% permanently after those 60 seconds.
- “Atone”: Reduces your Dash Range by 400% for 30 seconds, but instantly gives you 2 Levels.
- “Revoke”: Increases your Attack Damage by 12%.
- Shrine of Spring – The Shrine for Spring, Goddess of Passion. You have 3 choices:
- “Excitement”: Decreases Spell Duration by 50%, but increases Life Regeneration by 0.8 per second.
- “Desire”: Increases all damage taken by 50%, but reduces Enemy Barriers by 300%.
- “Lust”: You’ll lose 1 Life every time you dash. However, your dashes gain 60% Range and 50% Faster Cooldowns.
Rare Shrines Part 3
- Shrine of the Fates – The Shrine of the Fates, also known as the Moriae. You have three options:
- “Ask Aisa for Help”: You gain 4 Banishes.
- “Ask Lachi for Guidance”: You gain 3 Rerolls.
- “Ask Clo for Advice”: You gain 3 Alterations.
- Shrine of The Swan – A swan-shaped shrine that will test your virtue. Accept the test and you will gain either a blessing that increases Luck, or a curse that reduces it. Alternatively, you can just ignore it.
- Shrine of Writing – A shrine full of inviting books. You have two choices:
- “Borrow Book at the Altar”: Increases Spell Speed by 12%.
- “I Don’t Read Books”: Increases Attack Damage by 12%.
- Shrine to Krom – A shrine to Krom, the God of War. You can gain one of two boons:
- “Power of Steel”: Increases Attack Area by 20%.
- “Mountainous Might”: Increases Spell Area by 20%.
- Shrine to The Many-Handed One – A statue of a deity with dozens of hands. Your choices are as follows:
- “A Thousand Cuts”: Increases Attack Speed by 14%.
- “Legion”: Increases Spell Projectiles by 1.
- Shrine to The Oni Demon – A shrine for a horned Oni demon. You have two choices:
- “Laugh Back”: Decreases your chances to get Adept offers by 16%, and Expert offers by 5.3%. However, it increases your chances of getting Master offers by 4%.
- “Rude Gesture”: You will deal 20% more damage to enemies that have more than 50% Life.
Rare Shrines Part 4
- Shrine of Hunting – A shrine honoring the gods of the hunt. These are your options:
- “Finish the Hunt”: Increases Attack Critical Chance by 8%.
- “The Hunt Awaits”: You have a 13% chance to recharge dashes with every attack hit.
- “Hunter’s Hurry”: Increases Movement Speed by 20.
- Tree of Wisdom – A large strange tree with many branches. Your options are as follows:
- “Pride”: Reduces your Pull Area by 540, but you gain 50% more Experience.
- “Humility”: You will only get Expert rarity offers from gods. This means you can’t get Master or Legend offerings anymore, though!
- “Disinterest”: You ignore the tree, increasing your Luck by 6%.
- Withering Tree – A dead tree with no leaves and almost no branches left. You have these options at this shrine:
- “Atrophy”: Decreases Experience gain by 22%. However, it increases Spell Damage by 22% and Spell Area by 33%.
- “Engulf”: All offerings from gods will become Novice tier only. However, you will gain 111% more Experience.
- “Writhe”: Your Luck is reset to 0, but increases Spell Projectiles by 2.
NPC Encounters
NPC encounters are, realistically speaking, just a different flavor of shrines. You’ll meet these NPCs randomly and how you interact with them will grant you benefits or disadvantages.
- Caged Faerie – An imprisoned Faerie. You can free her to gain +18% Luck or abandon her to gain no bonus.
- Ghost – A ghost who asks you if ghosts matter. You can choose to say “Ghosts Matter” to gain a +36% chance of receiving Adept-rarity offerings. Alternatively, you can say they don’t matter for no benefit.
- Gremlin Roothouse – The cozy little home of a gremlin, who invites you in. Your options here are as follows:
- “A Teacup of Coffee”: Heals 25 LIFE and increases your Attack and Movement speed by 50% for 60 seconds.
- “Tiny Biscuits”: Gives you a permanent decrease of 3% to your Dash Cooldown.
- “A Huge Wheel Of Cheese”: Heals 15 LIFE and gives you +15 Max LIFE.
- “Politely Refuse”: You leave and nothing happens.
- Impess – An impess that offers you a random item as a gift. You can either accept the gift to receive it or ignore her to gain +16% Knockback.
- Kobold – A gold-hungry mining kobold. Choose to listen to him to gain 60% More Gold for the rest of the run, or ignore him for no benefit.
- Leprechaun – A leprechaun who tells you to go somewhere else and chase a shoe. Choose to chase the shoe to boost your chance to find Rare, Epic, and Mythic items. Alternatively, ignore it for no benefit.
NPC Encounters Continued
- Rogue – A shady rogue who offers some gifts to you. Your options are these:
- “Always Late”: Reduces Dash Cooldown by 7.5%.
- “Don’t Mind Me”: Increases Evasion by 30.
- “Leave”: You go, ignoring his gifts.
- Necronomicon – A living book that you can read to gain a variety of benefits, at a cost. Your options are as follows:
- “Black Magic”: You get stunned for a few seconds but gain a permanent buff of +24% Spell Duration.
- “Occultism”: You lose 9 LIFE but gain a permanent Spell Damage buff of 18%.
- “Summoning Ritual”: A set of ghosts will appear and attack you, but your Summon Damage is increased by 40% permanently.
- Troll – A massive troll who offers to give you some knowledge. Your options are as follows:
- “Learn His Ways”: Increases your Armor by 30.
- “Learn His Other Ways”: Reduces your Evasion for 30 without any benefit.
- “Ignore Him”: You go on your merry way and gain no benefit.
- Warrior – A warrior who proposes a strange contract. Your options are as follows:
- “Punctuality”: Your Attack Damage is increased by 36%.
- “Bureaucracy”: Increases your Armor by 30.
- “Ignore”: You ignore the warrior’s proposal and leave without any changes.
- Witch – She offers you a strange disgusting-looking soup. You can accept the soup to gain a random blessing or curse. Alternatively, you can just refuse it and leave.
- Wizard – A powerful spellcaster that offers you might. Your options are these:
- “Never Late”: You gain an 18% increase to Spell Speed.
- “Summoning Sickness”: You gain a 48% increase to Summon Damage.
- “Ignore”: As always, you just leave without gaining any bonus.
ALSO READ: Death Must Die: Best Character Tier List
Venezuelan gamer cursed by being interested by most games, resulting in a ridiculous backlog he’ll never be able to conquer. Been gaming for over two decades now! Few things exemplify his wide variety in gaming tastes as the fact that he’s a big fan of both Souls games and the Atelier series at the same time. Also a big fan of Yakuza/Like a Dragon, Deadly Premonition, Zero Escape, and Dead Rising, among others. Considers Lost Judgment and Sekiro to both be masterpieces.
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