Sometimes you just don’t take kindly to the thought of spending two thousand dollars on your guns only to be blown away by a camper with a tube-shooter fearing for their lives in a dark cave underneath Stillwater. The gear fear gets the best of new hunters near and far which is completely understandable as Hunt: Showdown thrives on a high risk, high reward system. But why spend all that money on guns if some rat is just going take them from you? Well you won’t have any issues here as we’ll show you what you can do with your money while still being able to send others back to the lobby!
The Best Price Effective Loadout | Hunt: Showdown
In almost any game there would always be people who are labelled as “meta abusers”. Here in Hunt you can use any loadout of your choice and still have a chance of walking out of the bayou with your head intact, provided you know what you’re doing with the gear you going to bring of course.
One of the humbling experiences Hunt can give is having your cranium torn open by a player camping the corner with a Romero 77, a shotgun that can be bought for $66 against your Mosin that cost you $490. Pair the Romero with any pistol and you’ll have a good chance of defending yourself within a compound.
If you’re having a tough time deciding on what to bring with you we recommend the Caldwell Pax or the Scottfield Model 3, both are medium caliber pistols that you can purchase for $77-$80 respectively. Add the Fanning trait to that and a little bit of patience and someone will definitely talk dirty about you in the forums after the match.
We mentioned fighting in a compound earlier as that is what you’re expected to do with this loadout, shooting over 100m won’t do you any good with this loadout if that’s what you intend to do. That totals to about $211, implying you’re bringing some Knuckle Dusters, a First Aid Kit, and at least one Vitality Shot with you.
Now the Sparks LRR is your next choice if you’re the kind of hunter who likes maintaining their distance. With an affective range of 347m and damage output of 149 you’re guaranteed to annoy other players who are keen on extracting for only $130.
Keep in mind that you can do so much more than just being an inconvenience to others with this rifle, pair it up with the somewhat expensive Bornheim ($146) or the Nagant Officer ($96) to compensate for the 4 second reload and you’re sure to put someone down.
Downside of this pair is that you heavily rely on your Sparks to connect as that would leave your target with only 1HP, which should force them into ducking for cover. That’s the part where your pistols come in as you want to catch your opponent while they’re in the middle of a reload animation. But if your aim is true and you can click heads with ease then you shouldn’t have too many problems to think about.
For the silent but daring denizens of the bayou, we present to you the Crossbow. From the words of someone with only 500+ hours of experience you can say that this acts more like a silent shotgun with a little bit of extra range as it can one hit anyone to the torso within less than 25m. Effective range however can go up to 47m, beyond that you won’t be doing much.
People have been using this machine to bring down empires for hundreds if not, thousands of years! You can get your hands on one for a mere $50, with that thrifty selection you won’t even feel bad about getting a semi-automatic pistol for your secondary!
As mentioned before this loadout is mostly silent which is perfect if you like shooting everything but still being able to move around without looking over your shoulder. The problem arises when you miss your shot as reloading takes about 5-6 seconds. That’s way more than enough time for someone with a shotgun to bring you down if you’re not careful.
The cavalry has arrived! Having a high rate of fire and being able to send someone back to the lobby with a sword displayed on their death screen just spells embarrassment. The bayou does not forgive so why should you?
Setting you back $155 and $60 for the Saber you will have no problems rushing players camping the boss lair, provided you brought some Flashbombs with you. The Silenced Nagant helps you with moving around and also increases the ammo pool for your officer as they both use Compact ammunition.
If you believe in the flick of your wrist then aiming for the head with the Officer Carbine should be child’s play. That’s the only thing you should be doing with this weapon though so if headshots aren’t your thing then you might want to reconsider.
Coming back down to planet earth we have the Nagant Precision and Romero Hatchet combo. There is no shame in going back to the shotty for guidance if the other loadouts aren’t working for you. Both weapons are easy to use and are relatively cheap as they only cost $29 and $82 respectively.
If you intend to end the fighting within the compound then these two let you do just that as the Precision lets you fire from a distance while the Hatchet comes as a surprise, provided that the enemy hasn’t seen you use it yet. Add in the Silent Killer trait and you can swing the Hatchet around without a care in the world, until you run out of stamina that is.
Shooting through objects with this loadout can be difficult, especially with the Precision as Compact ammo can only go through one layer of material, you bring an Uppercut for that kind of scenario. That and as mentioned earlier, this is for fighting within the compound only. You have about 10m with the Hatchet, beyond that and you’re just shooting air.
Another thing to keep in mind that those are just the base weapons so you will have to set aside at least 65 bayou bucks for the Dusters, First Aid kit, and Vitality Shot. That’s the bare minimum if you want to be able to shoot for longer. You can add in more Consumables if you’re rolling out with the Crossbow due to how cheap it is. And those are the loadouts ranging from fun, sneaky, to downright sweaty, budget and playstyle wise. Most of them can work without any traits which makes them even more effective. Add in the traits of your choice like fanning and things start teetering towards overkill territory.
Here we have Alexis, he's been gaming ever since the second Famicom came out. Which is probably the reason why he goes back to platformers every now and then. Somewhere down the line he started getting more and more fascinated about looking at maps change colors for three to eight hours straight. If he's not out strategizing and beating the life out of his space bar in that order there's a good chance you can find him playing an FPS or talking someone's ear out about how game balance gets in the way of realism. You can tell that he really likes getting the full experience of whatever he gets his hands on.