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Core Keeper: How to Defeat Ghorm the Devourer

HomeHow ToCore Keeper: How to Defeat Ghorm the Devourer
Updated Read Time 2 min

Though Ghrom may seem intimidating at first, with enough preparation, the fight against him shouldn’t be much of a challenge.

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Bosses in Core Keeper can pose a significant challenge to the player, as they usually require a lot of preparation. But it might be hard to come up with the best strategy for each encounter.

Fortunately, the fight with Ghorm can be easily exploited, so if you have trouble with this fight, you don’t need to worry too much.

How to Defeat Ghorm the Devourer in Core Keeper

The best way to fight Ghorm is to chase after his backside and hit it repeatedly. The problem is that the boss leaves a whole lot of slime behind it, slowing you down. So, you’ll need a few specific items to make sure you’re able to keep up.

Crafting the Right Equipment Before Fighting Ghorm the Devourer

Crafting the Right Equipment Before Fighting Ghorm

First, craft two swift rings, using 20 Iron bar, 6 Ancient gemstone. Have both equipped at the same time.

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Also, eat a meal that increases your speed, like the Spicy Tulip Salad. Now, there are no necklaces that increase movement speed, so your best bet is to either use the Grub Egg Necklace (which can be found randomly) or craft a Gold Crystal Necklace, using 22 gold bars.

But the most important thing you’ll need is the Slime Sword, which can be crafted using 20 Slime and 15 Copper Bars. Not only does it deal a lot of damage, but it also has the ability to slow down the enemy it hits. With it, you should have no trouble chasing down Ghorm!

ALSO READ: Core Keeper: How to Defeat Glurch the Abominous Mass

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Written by

Mario

Senior Game Guide Writer

Mario is editor, and senior gaming writer at GamesFuze, with more than a decade of hands-on experience playing, testing from large-scale RPGs and live-service titles to indie releases. His work is built on direct gameplay rather than second-hand sources, with a strong focus on walkthroughs, progression systems, in-game mechanics, and optimization strategies.

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