Whether you want a tank that cooks well or a fleet-footed thief, it’s endless fun to experiment with the best builds for your allies in this resource-management game. But what about the best professions for each job?
There’s no set way to build your troops in this game, but it wouldn’t hurt to take advantage of the profession stat bonuses when deciding which of your warriors would take a certain profession. Here are all the profession bonuses you would need to consider while playing the game!
- Tinkerer: Critical Hit 5%
Would be good for hard-hitting classes, the Tinkerer has the biggest crit increase among all the professions
- Blacksmith: Strength +3
Offers a lot of use as it would be your primary maker of armors and weapons. Make sure to use the sweet strength bonus wisely!
- Cook: Constitution +6
Working the kitchen and making sure everyone is fed properly might have entailed some heavy-lifting as Cooks in Wartales can take a beating. Giving this profession to a tank would be optimal
- Alchemist: Dexterity +3
Good for Archers and any job that requires swiftness and extra dodge!
- Scholar: Willpower +1
Added bonus of being particularly useful during puzzle runs!
- Thief: Dexterity +2, Critical Hit +3%
Probably the most useful profession when it comes to progression, make sure to have an early-game thief to make the most out of your runs!
- Miner: Constitution +4, Strength + 2
A good alternative for tanks if you don’t want another cook. Miners can also bring you metals and other ingredients to be forged for your supplies.
- Angler: Willpower +1, Critical Hit +2%
You didn’t choose the fishing life, the fishing life chose you. Who can say no to fresh fish?
That’s all there is to it! Of course, it will be fun to mix and match the bonuses, but I hope this helps you with deciding on how to optimize the stats for your team!
The Cycle Frontier: Beginners Guide to Season 2 | Every Change You Need to Know About
Gear up and know these things before you play
The Cycle Frontier is a first-person shooter with a space theme comparable to Escape from Tarkov. You will need to scavenge or loot as you explore more hazardous places.
Every time you go exploring, you might want to examine the weather because it will greatly impact you. We’ll go over everything you need to know about the game’s second season.
Beginners Guide to Seasons 2, Every Change You Need to Know About in The Cycle Frontier
You will start at the station, which serves as the center of the Cycle Frontier. The General Store or Stockpile is located below the stairs. The Stockpile contains various items, including utilities, weapons, ammo, armor, consumables, tools, and attachments. From this point, you will set off on your journey through the Cycle Frontier.
Tips and Tricks for The Cycle: Frontier Season 2
You should be aware of the following before playing Cycle Frontier:
The game has a wide variety of bags and backpacks. They need to be outfitted initially. You will see a space icon next to each item. The capacity of your bag is unaffected by the armor and weapons you have loaded.
A heavy-duty backpack with a 350-space capacity is an illustration of a bag. You will become exposed more quickly the more you carry. It will increase the volume of your movement after you have 200 places in your bag. Additionally, this slows down your movement.
Find a weapon that you feel comfortable with by trying them all. You can see its ammunition when you click on a weapon. The AR-55 Autorifle is a superb first weapon for a beginner.
There are two varieties of armor. The common armor has higher protection. Running is an excellent use for tactical armor because it can boost your stamina.
The Weak Stim and the Weak Medkit are the game’s two consumables. Weak Stims are preferable because they have quicker animation. You can use the Weak Medkit when you take a lot of damage.
Different kinds of attachment exist. These attachments must always be checked and ready for you to know where to attach them. For instance, all guns can be equipped with the Angled Foregrip, yet only the DMR and Sniper can use the Marksman Stock.
These two attachments both lessen recoil. Attachments with less recoil are beneficial for automatic rifles. Snipers benefit from attachments for aim-down sights. Shotguns benefit from attachments that are easy to pull off.
The Crafting Station is to the left of the Stockpile. There are only white rarity attachments in the Stockpile.
However, you may create green, blue, and purple rarity attachments in the crafting station. The consumables can also be used to make various grenades.
Utilities, Weapons, Ammo, Armor, Consumables, Tools, Attachments, Muzzle, Optics, Ammo, Stock, Grip, and Materials are all included at the crafting station. The necessary materials for crafting or crafting part of the components will need to be gathered through scavenging.
In the game, there are 3 factions, and each one has its own special quests and weapon to give.
The first faction is the ICA.
The Osiris is the next group.
Lastly, Korolev is the name of the last faction.
You must sell products to the faction market since the regular store does not accept them. As your faction level increases, you can purchase the special weapon that they purchase. The ability to use powerful weapons is unlocked as you level up.
To advance in level, you can complete campaign missions or tasks from the faction leaders. Make campaign missions your top priority as a new player.
Selling materials is another option to get faction points, which is a terrific way to earn money.
These are the special weapons for the Korolev faction. They provide powerful weaponry.
The ICA offers a greater selection of weapons than the other factions.
The Osiris provides cutting-edge armaments.
Campaign missions in Osiris can be completed to earn greater stims as well.
The Den Residences, where you will find your Quarters or hideout, is located beneath the arrivals.
Your quarters can also be upgraded. Aside from the quarter level, there are three upgrades: generators, inventory, and gear printer. Improve your inventory’s capacity as a top priority. Give upgrading the supply crate top priority in the Generator tabs.
In the Quarters’ Inventory tab, the safe pocket can be upgraded. In the safe pocket, you can keep grenades or a Keycard.
The supply crate is in the Quarters. It allows you to collect goods, and the more upgrades you give, the rarer the items you can get.
When you’re good to go, go to the Launch Terminal to begin playing.