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Path of Exile: How to Make the Perfect Atlas Tree Sentinel

Path of Exile’s new Sentinel 3.18 patch brings major changes to the Atlas Tree, including never-before-seen keystones.

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Path of Exile is a free-to-play action RPG that may be overwhelming for new players because it has a plethora of game mechanics, one of which is the Atlas Tree. This passive skill tree allows a player to gain passive skill points that they can allocate to various passive abilities. The new 3.18 Sentinel update brings a lot of changes that players might want to know about.

How to Make the Perfect Atlas Tree Sentinel in Path of Exile

Because of the new Keystones to be introduced in the Sentinel update will be extremely important to know which ones are worth taking and which ones are not. Aside from Keystones, Nodes are also vital in your early game progress since it affects your early mapping strategy. This guide will teach you which Keystones and Nodes are worth obtaining in the new patch.

Making the Perfect Atlas Tree

Map Nodes disable specific content in the map while also giving you a higher chance of seeing other extra hidden content. However, certain content in the game cannot be disabled.

Even if you take 10 Map Nodes in the Atlas Tree, your content won’t be heavily affected. Most fast map-clearing builds consider this tactic because it gives you almost all the resources for the early league.

Here are some of the recommended Nodes and Keystones that you should consider getting:

Early League

  • Wellspring of Creation
  • Shadow Shaping
  • Expert Reconnaissance
  • Dance of Destruction
  • Stream of Consciousness

Mid League

  • Eldritch Gaze
  • The Shadow of Hunger
  • Singular Focus
  • Trade Embargo
  • Straight and Narrow
  • Ominous Silence

Late Game

  • Remnants of the Past
  • Conquered Conquerors
  • Height of Hubris
  • Insatiable Appetite
  • Throw the Gauntlet
  • The Perfect Storm

ALSO READ: Stellaris: What Are Juggernauts and Are They Worth Building

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Guides

Dark And Darker: Complete Rogue Guide

Want to get better at using Rogue? read this guide!

Doben Villaruz

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Being stealthy against an enemy is not an easy task because you need patience and virtue in such length where you need to wait for an enemy to approach and make sure you’re not seen, sneak behind them past them and kill them. Of course, not all the time you can use your sneaky skills by escaping and trying to make sure not to be seen by the enemy. Today we’re going to discuss about one of the character classes in the Dark and Darker game called the “Rogue.”

Rogue Class Overview

The cunning class in Dark And Darker is the rogue. With a dagger in hand and being confined to the shadows, you’re less likely to engage an adversary in direct combat than you are to prowl the shadows and wait for an ambush.

Though that is up for debate, it’s a ton of fun and our choice for one of the greatest solo classes in the game.

The rogue class is swift and cunning and has the capacity to become completely invisible. The Rogue is for you if sneaking around in the shadows and slashing foes in the back sounds like fun. But be careful—if you’re discovered, you’ll suffer soon as a rogue.

Pros
  • Extremely quick, the game’s fastest base class.
  • Several different Damage Over Time debuffs that can be applied to adversaries.
  • can become entirely undetectable
Cons
  • Mosquito and dragonfly bites will kill you (and lots of other things)
  • Least amount of health for any class

Rogue Solo Performance

Rogue can be a little challenging to play at first in Dark And Darker’s Goblin Cave solo queue. That’s as a result of the Goblins and other adversaries dealing enormous damage and taking a beating.

However, Rogue can excel in this situation if you use your advantages and focus on other single players. Fighters and their shields, wizard fireballs, and a barbarian axe to the head are all things to be aware of.

The Rogue’s advantages and skills are listed below:

Perks
  • Ambush – After emerging from stealth, the first attack causes 50% more damage.
  • Backstab – 30% more damage is dealt when an adversary is attacked in the back.
  • Creep – Walking and crouching make your steps considerably quieter.
  • Dagger Expert – Daggers deal an additional 5% physical damage.
  • Hidden Pockets – On your tool belt, potions are invisible.
  • Lockpick Expert – You can pick locks without having a lockpick.
  • Poisoned Weapon – Your attacks inflict a poison debuff for 4s, this stacks up to 5 times
  • Stealth –  While hiding, you can move 10 steps crouching or walking and stay in stealth
  • Trap Detection – Highlights traps nearby, allows you to disable traps
Abilities
  • Hide – Turns you completely invisible – ends when you move/completely another action
  • Rupture – Your next attack causes bleed, deals 20 physical damage over the course of five seconds.
  • Smoke Bomb – Creates a smoke diversion (big cloud of grey smoke) for 7 and a half seconds
  • Weakpoint Attack – Your next attack deals 50% extra damage and reduces enemy defense for 50% for a short period

Starter Rogue Perks & Abilities

Poisoned Weapon is one of the greatest (if not the best) passive talents for the rogue and should be chosen for a beginner’s build.

When it comes to skills, we believe that Weakpoint Attack and Rupture are the most dependable and efficient at doing what Rogues do best: eliminating adversaries in the dark.

Although Hide and Smoke Bomb are sometimes useful, we still believe sheer damage to be the better option.

Max Level Rogue Build

You can choose from four perks once you’ve reached level 20 and began to consider the ideal build for the Rogue.

Here is an example of a possible Rogue build:

Rupture and Weakpoint Attack will continue to be the primary Rogue skills we use.

We’ve added Poisoned Weapon, Backstab, Trap Detection, and Creep to our list of perk abilities. This is why:

  • Poisoned Weapon – This is unquestionably one of the best Rogue passives, as was previously said. Doing every attack constant, ticking poison damage? Do they stack? Perfect!
  • Backstab – Excellent choice because if you hit your opponent in the back, you will consistently do damage. Thanks to the rogue’s quick movements, you can change positions throughout battles to hit the enemy’s back repeatedly.
  • Trap Detection – Lockpick and Traps were evenly matched for this. In a group, you might wish to take Lockpick, but if you’re playing alone, Trap Detection is a great skill to have.
  • Creep – In Dark And Darker, sound and footsteps rule. Creep makes you even more stealthy and, presumably, allows you to sneak up on an enemy.

Best Rogue Equipment to Watch Out For

Rogues have very few options for equipment because they can only use daggers, occasionally a rapier, and can only wear cloth or leather armor.

  • Wearing a Gambeson or the Rogue set (also known as the Marauder costume) is an option.
  • Rapiers come later; daggers are your first pick and what you begin with. Although slower, rapiers have a little bit superior range and damage.
  • It’s a good idea to use gear with increased movement speed. This works well for your class.
  • Also excellent is gear with +1 Attributes.
  • In comparison to your starting White gear, any Green or Blue gear is a significant improvement.

Rogue Gameplay Tips

  • Due to their cunning abilities to enter, loot, kill a few enemies, and then flee, rogues are considered one of the strongest single classes in the game.
  • With the Rogue, you won’t be chopping off heads and swinging through foes. It’s quite challenging to PvP with this class against other players. Run is your best option.
  • As a rogue, you have little sustain, therefore take HP pots or Bandages and keep the locations of Health Shrines in mind.
  • Pick your battles carefully. In the dark, with backstabs, or with poison tick damage, play to your strengths.

ALSO READ: Dark And Darker: Complete Wizard Guide

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