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Hollow Knight: Charm Interactions and Combos

In Hollow Knight, a Charm system allows players to have a straightforward means of changing the game according to what fits their playstyle best.

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Like “builds” in other games, the Charm system in Hollow Knight is similar in deciding how you approach the game’s content. There is no absolute or correct way to play Hollow Knight, as players are free to choose whichever suits their style best out of the 40 available charms.

While some may work perfectly for others, it might be a different case for someone else. This article will teach you about Charm interactions and Combos in the game.

Charm Interactions and Combos in Hollow Knight

There are actually a total of 45 charms in the game, but you can only carry 40 as you’ll need to replace the other five with new charms throughout your journey in Hallownest.

After collecting all 40 charms, you will be granted Salubra’s Blessing, allowing you to automatically refill your Soul vessels when you rest on a bench.

I know the number of charms might be too overwhelming for you, so I’ve picked up some of the best Charm combinations to help narrow down your choices.

Charm Combinations

Out of the 40 available charms you can carry, here are the interactions and combinations you can utilize in the game:

Sprintmaster + Dashmaster: increases your running speed to the fastest it can get

Sharp Shadow + Dashmaster: increases the damage dealt by Shadow Dash from 1.00x to 1.5x Nail Damage

Shaman Stone + Flukenest: increases the damage of Shade Soul to 144 damage (9×16 per fluke) and makes the projectiles significantly larger

Hive Blood + Joni’s Blessing: turns masks converted to Lifeblood into Lifeblood combs

Long Naik + Mark of Pride: increases the range of your default attack

Grubberfly’s Elegy + Fury of the Fallen: at full health, Grubberfly’s Elegy grants you the ability to shoot white-hot energy that deals 0.5x Nail damage. Equipping it with Fury of the Fallen allows you to shoot red hot energy at one health, dealing 0.875x Nail damage this time.

Glowing Womb + Fury of the Fallen: Glowing Womb allows you to summon hatchlings that will attack enemies to protect you at the cost of your soul. Combining it with Fury of the Fallen lets the hatchlings flash red and deal more damage when you have one health left.

Defender’s Crest + Glowing Womb: summon dung-filled hatchlings that will release a small toxic gas cloud upon impact.

Defender’s Crest + Fluke Nest: transforms Vengeful Spirit/Shade Soul into an oversized bouncing dung-filled fluke that will explode in toxic gas.

Defender’s Crest + Spore Shroom: revamps the spore cloud emitted by Spore Shroom to a toxic gas cloud that will deal 40-42 damage (2-3 per tick).

Deep Focus + Spore Shroom: the spore cloud from Spore Shroom will cover a short distance. Deep Focus increases the spore cloud’s radius allowing more range for damage

Quick Focus + Deep Focus: increases the focus-speed and doubles the amount of your health gain.

Shape of Unn + Quick Focus: allows you to take on a slug-shape, useful in dodging enemies and projectiles. Quick Focus increases the movement speed.

Baldur Shell + Shape of the Unn + Spore Shroom: combining Shape of Unn with other focus-charms will change your body depending on the charms you equip. Baldur Shell allows you to wear a shell like a snail, while Spore Shroom will have mushrooms growing out of their back. You can combine the three of them.

Baldur Shell + Thorns of Agony: Thorns of Agony will lash out once the protective barrier of Baldur Shell cracks, even without taking damage.

Dream Wielder + Dream Shield: Dream Shield creates a spellbound shield that continuously protects you from danger. On the other hand, Dream Wielder will enhance the size of Dream Shield, which can block projectiles as well as take down enemies.

Grubberfly’s Elegy + Grubsong: when taking damage, the amount of SOUL you gain will increase to a considerable amount.

ALSO READ: Hollow Knight: How to Defeat the Radiance Tips

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The Cycle Frontier: Beginners Guide to Season 2 | Every Change You Need to Know About

Gear up and know these things before you play

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The Cycle Frontier is a first-person shooter with a space theme comparable to Escape from Tarkov. You will need to scavenge or loot as you explore more hazardous places.

Every time you go exploring, you might want to examine the weather because it will greatly impact you. We’ll go over everything you need to know about the game’s second season.

Beginners Guide to Seasons 2, Every Change You Need to Know About in The Cycle Frontier

You will start at the station, which serves as the center of the Cycle Frontier. The General Store or Stockpile is located below the stairs. The Stockpile contains various items, including utilities, weapons, ammo, armor, consumables, tools, and attachments. From this point, you will set off on your journey through the Cycle Frontier.

Tips and Tricks for The Cycle: Frontier Season 2

You should be aware of the following before playing Cycle Frontier:

Inventory

The game has a wide variety of bags and backpacks. They need to be outfitted initially. You will see a space icon next to each item. The capacity of your bag is unaffected by the armor and weapons you have loaded.

A heavy-duty backpack with a 350-space capacity is an illustration of a bag. You will become exposed more quickly the more you carry. It will increase the volume of your movement after you have 200 places in your bag. Additionally, this slows down your movement.

Weapons

Find a weapon that you feel comfortable with by trying them all. You can see its ammunition when you click on a weapon. The AR-55 Autorifle is a superb first weapon for a beginner.

Armor

There are two varieties of armor. The common armor has higher protection. Running is an excellent use for tactical armor because it can boost your stamina.

Consumables

The Weak Stim and the Weak Medkit are the game’s two consumables. Weak Stims are preferable because they have quicker animation. You can use the Weak Medkit when you take a lot of damage.

Attachments

Different kinds of attachment exist. These attachments must always be checked and ready for you to know where to attach them. For instance, all guns can be equipped with the Angled Foregrip, yet only the DMR and Sniper can use the Marksman Stock.

These two attachments both lessen recoil. Attachments with less recoil are beneficial for automatic rifles. Snipers benefit from attachments for aim-down sights. Shotguns benefit from attachments that are easy to pull off.

Crafting

The Crafting Station is to the left of the Stockpile. There are only white rarity attachments in the Stockpile.

However, you may create green, blue, and purple rarity attachments in the crafting station. The consumables can also be used to make various grenades.

Utilities, Weapons, Ammo, Armor, Consumables, Tools, Attachments, Muzzle, Optics, Ammo, Stock, Grip, and Materials are all included at the crafting station. The necessary materials for crafting or crafting part of the components will need to be gathered through scavenging.

Factions

In the game, there are 3 factions, and each one has its own special quests and weapon to give.

The first faction is the ICA.

The Osiris is the next group.

Lastly, Korolev is the name of the last faction.

You must sell products to the faction market since the regular store does not accept them. As your faction level increases, you can purchase the special weapon that they purchase. The ability to use powerful weapons is unlocked as you level up.

To advance in level, you can complete campaign missions or tasks from the faction leaders. Make campaign missions your top priority as a new player.

Selling materials is another option to get faction points, which is a terrific way to earn money.

These are the special weapons for the Korolev faction. They provide powerful weaponry.

The ICA offers a greater selection of weapons than the other factions.

The Osiris provides cutting-edge armaments.

Campaign missions in Osiris can be completed to earn greater stims as well.

Quarters

The Den Residences, where you will find your Quarters or hideout, is located beneath the arrivals.

Your quarters can also be upgraded. Aside from the quarter level, there are three upgrades: generators, inventory, and gear printer. Improve your inventory’s capacity as a top priority. Give upgrading the supply crate top priority in the Generator tabs.

Safe Pockets

In the Quarters’ Inventory tab, the safe pocket can be upgraded. In the safe pocket, you can keep grenades or a Keycard.

Supply Crate

The supply crate is in the Quarters. It allows you to collect goods, and the more upgrades you give, the rarer the items you can get.

When you’re good to go, go to the Launch Terminal to begin playing.

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